Negatronica Posted July 21, 2020 (edited) Happy Time Circus 3 is an evil clown themed mod featuring new maps, enemies, weapons, graphics, sounds, ect. This mod differs from the previous HTC mods in that gameplay is the focus rather than just trying to be creepy and having traps everywhere. There are currently 14 new enemies, 5 new weapons, and 21 maps. The premise for the mod is you are the doom guy camping in the woods and notice something is off so you go and investigate. Your journey brings you to an old house with a closet that leads to the clown dimension in which you must venture through surreal landscapes in search for an escape from the madness. The levels contain a mix of themes to keep things interesting. This mod is still a work in progress and is not yet ready for a public beta release although I will need a few dedicated playtesters. Major Cook is now a co-modder on this project and will primarily be helping with coding, playtesting, ideas, mapping, ect. This mod is for Gzdoom with doom2.wad. Jumping and crouching are not required. Mouse look is required. Here's a brief description of the new entities so far: |~~~~~~~~Weapons~~~~~~~~~| Spark Blaster - lowest level new weapon, fires a horizontal or vertical line of multicolor fireballs without splash damage.Auto Shotgun - Rapidly fires a three round burst of shotgun shells, alt fire will fire one round rapidly. Very deadly but runs out of ammo fast.Soul Cannon - Slow fire, shoots an orb of concentrated clown soul energy that explodes on impact and spawns flames that causes ripper damage. Very useful when enemy movement is limited.Plasma Accelerator - Similar to a plasma gun but projectiles overheat after a short distance and become explosive. When overheating, the plasma will begin to emit sparks.Super Rocket Launcher - Explodes on impact and spawns multiple fireballs which also explode on impact. High splash damage and very deadly but uses a lot of clown souls. Nuclear Canon (working title) - Causes a large multi-color explosion that kill most clowns in one shot. |~~~~~~~~Enemies~~~~~~~~~| Bonedaddy - Low level clown skeleton with only melee attack.Cyberhead - Flying cybernetic skull whose only attack is biting. Low health but constantly dodges.Sparkles - Electrified clown skeleton, throws an electrical fireball.Super Sparkles - Giant version of Sparkles, throws deadly fireballs.Patches - Multi-color demon balloon constructed of bits of pieces of other balloons, throws up acid blood that causes ripper damage.Soul Sucker - Sentient red balloon that sucks the life energy out of it's enemies.Clown Ghoul - A floating clown demon that throws fireballs.Void Wraith - Green skeletal demon with a long spine that trails it. Fires homing skull projectiles and has scythe-like arms it uses for melee attacks.Suicide Skull - Similar to the skull projectiles fired by void wraith. Behavior similar to lost soul but explodes on impact.Arachnoclown - Clown version of an arachnotron.Marshmallow - Deadly smiling clown with machine gun and fireball launcher.Cybernetic Clown Ghoul - Deadlier than the regular clown ghoul, throws a fireball that spawns flames on impact.Eye Scream - Floating ice cream cone covered in eyes, has dual fireball launchers.Mr. Matches - Minor boss capable of summoning an explosion of fireballs while temporarily disappearing from view. Pennywise - End boss that will take three different forms over the course of the final battle. |~~~~~~~Misc Items~~~~~~|Clown soul - Ammo used by most of the new weapons.Mega clown soul - Gives 50 clown soul ammo. Nuclear Cell - Ammo for nuclear canon.Explosive soul cache - Floating clown artifact that when destroyed will explode and cause splash damage as well as spawn a random amount of health and / or clown soul ammo.Anger soul - double damage powerupHealth Absorbing Soul - Gives health lost from enemies to player. Screenshots: Spoiler Edited March 30, 2021 by Negatronica 46 Quote Share this post Link to post
Dranyan Posted July 21, 2020 Oh boi. That image legit gave me goosebumps for a moment. Anyway, this looks cool. Finally we have a creepy mod which is not crappy. 3 Quote Share this post Link to post
Negatronica Posted November 14, 2020 I've been working on HTC3 again and have been working on graphics / mapping for a secret level featuring robot enemies. Here's a couple of WIP screenshots: Things still aren't ready for playtesting and there's still a lot of work to be done but I'm definitely making progress. 20 Quote Share this post Link to post
Biodegradable Posted November 14, 2020 Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh! Ahem... yes, quite, I like the look of this. Not sure how this slipped under my radar back when you posted in July, but I'll be keeping a close on this now hehe. 1 Quote Share this post Link to post
Pixel Fiend Posted November 20, 2020 This is wonderfully promising. Might end up being one of the best map packs. 1 Quote Share this post Link to post
Negatronica Posted November 23, 2020 I'm almost finished doing sprites for a chaingun replacement. It took forever to get the barrel rotating to look right which is really difficult without 3d modeling. The whole sprite won't be visible on screen since I think I made it too big so the bottom 3rd probably won't be visible. It will use normal chaingun ammo instead of clown souls like most of the new weapons. 9 Quote Share this post Link to post
Korozive Posted November 24, 2020 (edited) Clown Souls? O_o Ok, you absolutely have my attention now. Following. Edited November 24, 2020 by Korozive 5 Quote Share this post Link to post
Negatronica Posted December 3, 2020 Here's a video of map 10, all the maps are still works in progress and I still have to add more sounds and whatnot but this will give everyone an idea of what this mod will be like. Sorry for the poor video quality, the file ends up looking like shit for some reason when I upload to youtube. I've finished a couple more enemies and scrapped the above chaingun and made a more normal looking machine gun instead. 11 Quote Share this post Link to post
nrofl Posted December 3, 2020 I always hoped for a HTC3, I loved the first two so seeing this is awesome! 1 Quote Share this post Link to post
00_Zombie_00 Posted December 4, 2020 It looks very good, I love the ambient sounds, the atmosphere is dark I like it. I congratulate you, keep it up 5 Quote Share this post Link to post
Doomenator Posted December 4, 2020 I hope the entire set of weapons will be angled. 2 Quote Share this post Link to post
Negatronica Posted April 25, 2021 I've been quite busy with sprites lately. This sprite is a giant mechanical pennywise head known as the soul repository, it functions similarly to the icon of sin. Instead of skull cubes it fires pennywise spheres that spawn clown enemies. The souls are stored in the hair and transferred to the soul emitter at the forehead via the four "probes" connecting to the hair. Destroying the machine will reveal the exit to the final level where the player will face pennywise. The pennywise soul sphere: 14 Quote Share this post Link to post
Major Cooke Posted April 30, 2021 It laughs as it flies. But the boss fight is much more complex than just shooting at it. Pennywise will fight tooth and nail to protect the device with devilish tricks. You'll be on the clock to destroy it before you run out of ammo, and it has every weapon built in to defend itself. Including the nuke. And giant lasers. And a repulsion device to prevent you from using melee, so it's important to concentrate ammo on the repository and all its devices. 3 Quote Share this post Link to post
Lagoonatic Posted August 20, 2023 Please, tell me this project isn't abandoned! 2 Quote Share this post Link to post
VentoliN13 Posted October 7, 2023 Was Happy Time Circus III canceled? 1 Quote Share this post Link to post
Negatronica Posted October 8, 2023 It hasn't been canceled but progress has been slow due to challenges IRL. Major Cooke and I are still working on it, we've been picking up pace recently. I'll try to speed up progress as much as I can. 4 Quote Share this post Link to post
Cammy Posted October 8, 2023 4 minutes ago, Negatronica said: It hasn't been canceled but progress has been slow due to challenges IRL. Major Cooke and I are still working on it, we've been picking up pace recently. I'll try to speed up progress as much as I can. I'm very excited to see this monster released - the atmosphere is deeply, perfectly unsettling and all the new graphics are incredible. Good luck to both of you! 0 Quote Share this post Link to post
Lost_Soul Posted October 10, 2023 This is awesome! An evil clown wad! Spoiler 0 Quote Share this post Link to post
BigBearBurp Posted October 13, 2023 Indeed… this is gonna be Awesome !!! Pennywise soul spheres generating more clowns and monsters… and a replacement for the Icon of Sin… OH YEAH!! Checked out the WIP video for Happy Time Circus III ( posted a while back) and That looks amazing… so, keeping my eye on this one… EPIC-ness may be incoming… I enjoyed the heck Out of Happy Time Circus II ( after it got patched) 0 Quote Share this post Link to post
Major Cooke Posted October 17, 2023 (edited) Time for a small info dump before I respond to people. First off, the mod is set to be released with an official addon sometime after that will enable the use of special hardware only features which aren't available in software render mode. The base mod will be compatible for all render modes, but the Hardware addon will allow for me to add in more creepiness, including dynamic lights, models, and better usage of 3D floors/portals for one map in particular. It's basically a little touch of me, and the insanity that lurks within my mind, infecting me from the day I first played HTC2 and fell in love with it at least a decade ago. You don't need it to enjoy HTC3's original design - if anything, it's more of a "my spin" take that just pumps out some hardware-only things that aren't needed to enjoy the game. But it's definitely worth playing through again with it tacked on. Second, the secret levels are all accessed in ways that are out of the ordinary, and there are no super secret levels. Translation: You play the secret levels, and there are no extra secret levels within. You'll want to pay attention to your surroundings. Perhaps balloons act differently in some maps when popped... Think outside the box. Tip: There are no second exits. When you trigger it, you're locked into traversing the secret levels. Third, the secret levels are pressure cookers. Pennywise will punish you for your deviancy, as you were not meant to stray from the Hellish path it has laid out for you. You have a limited amount of time to escape. If you choose to go exploring, beware... You never know what you'll find. Possibly something you'll regret ever laying eyes on. But perhaps, it will be worth it in the end. ----- On 8/20/2023 at 2:17 PM, Lagoonatic said: Please, tell me this project isn't abandoned! Rest assured it hasn't. At the risk of repeating what Negatronica said, we've been busy with other things. I, in particular, have been trying to push out another project that you all will hear about soon, called Maphancer. I'm currently working hard to get that one released so I may turn my full attention to HTC3 again, as there was a sizeable lull in development where we both took time off to enjoy other things. On 10/8/2023 at 4:20 AM, Negatronica said: It hasn't been canceled but progress has been slow due to challenges IRL. Major Cooke and I are still working on it, we've been picking up pace recently. I'll try to speed up progress as much as I can. A half baked turkey is still 50% frozen. Let it bask. Do not rush, and most importantly, don't add unneeded strain. It will be done when it's done. Not before, not after. On 10/8/2023 at 4:28 AM, Cammy said: I'm very excited to see this monster released - the atmosphere is deeply, perfectly unsettling and all the new graphics are incredible. Good luck to both of you! Thank you. In terms of atmosphere I would say this one is less horror themed overall than HTC2, and more Doom focused. However, this one has a story that will tie all three chapters together. But there is at least one map I am going to insert the atmosphere of old, because IMO it's symbolic. You'll know which one when you see it. Edited October 17, 2023 by Major Cooke 5 Quote Share this post Link to post
Major Cooke Posted November 6, 2023 (edited) An update: After GZDoom recently came out with some nifty new features lately, we've made the unanimous decision to make this mod hardware renderer only. Several reasons: It's faster than software rendering. We can fit a lot more crazy detail with minimal impact on performance when using models. Awesome special effects that isn't supported by Carmack's renderer. Such as using gradient coloring to make a raving drug party effect. You can in theory still run it in software mode but you've been warned: It won't look good, and key elements may be missing. Edited November 6, 2023 by Major Cooke 4 Quote Share this post Link to post
666shooter Posted December 24, 2023 Excited for these screenshots and to hear this project is still in the works! The first two Happy Time Circus Wads are some of my favorites and easy recommendations to anyone looking for something original and genuinely unnerving (but in the best way). I'm interested to see if this more action-oriented approach will still maintain some of the skin-crawling vibes of the originals, but love the direction the project is taking aesthetically. 0 Quote Share this post Link to post
Major Cooke Posted December 24, 2023 Oh it will. I can guarantee it. We've actually been dipping more into horror elements that make MY skin crawl. Negatronica is a GOD at developing horror and themes around it, especially with clowns. 0 Quote Share this post Link to post
Ribo Zurai Posted December 24, 2023 Oh that looks funky as heck. 0 Quote Share this post Link to post
Major Cooke Posted December 25, 2023 I can promise a lot of fun. Some secret new guns are in progress too. 1 Quote Share this post Link to post
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