Volasaurus Posted July 23, 2020 (edited) This thread is for the old beta release, the current release is over at Edited October 10, 2023 by Volasaurus 2.4.6 patch notes + updated Zip. 23 Quote Share this post Link to post
taufan99 Posted July 23, 2020 Screenshots and/or videos would be necessary for people to know more about what you're making. 3 Quote Share this post Link to post
captain caleb Posted July 24, 2020 The wad is very fun. Chapter 5 definitely stands out for me. It overall feels like retro Doom while introducing a lot of mechanics and concepts that act as the link to Doom 2016. I will say the tutorial's worth doing as I otherwise wouldn't have known how the jump jets work. I like how they're more of an backup option for when you need it and less of a regular requirement. The soundtrack (which features real instruments) rips. Fond of the revised and original enemies. Favorites were Relentless and Soul Swarm. I found myself using the veteran carbine rifle and flamethrower a ton - grenade launcher for bosses. You can beat the whole thing in a few hours. Very much enjoyed the maps' length and navigation. Loads of subtle nods to 90's shooters. 2 Quote Share this post Link to post
NaturalTvventy Posted July 24, 2020 Can you link the version of GZDoom required? Mine crashes. 1 Quote Share this post Link to post
Volasaurus Posted July 24, 2020 (edited) 49 minutes ago, NaturalTvventy said: Can you link the version of GZDoom required? Mine crashes. Sure thing! I've been testing it in 4.3.3 If you're trying to run it as a zip, it won't work that way. You'll need to run like an old-school zdoom wad. I've also heard of a few folks having success with ZDL as well. Edited July 24, 2020 by Volasaurus Providing additional information. 0 Quote Share this post Link to post
Puzzlewell Posted July 24, 2020 59 minutes ago, NaturalTvventy said: Can you link the version of GZDoom required? Mine crashes. Been testing it with GZ4.4.2 and ZDL myself and it's run perfectly so far. 1 Quote Share this post Link to post
NaturalTvventy Posted July 25, 2020 I get this error for some reason. 1 Quote Share this post Link to post
Volasaurus Posted July 25, 2020 (edited) 4 hours ago, NaturalTvventy said: I get this error for some reason. That shouldn't be happening, what's your load order? Actually, are you using the Brightmaps I included in the zip file? Edit 2: I just loaded the brightmaps that come with GZDOOM by default and experienced the same crash. So see if replacing (and renaming) your brightmaps with the ones in the zip file fixes that. Alternatively, with ZDL you can just load the brightmaps AFTER Protoslayer and it should also work. Let me know how that works! Edited July 25, 2020 by Volasaurus Troubleshooting. 0 Quote Share this post Link to post
Suitepee Posted July 25, 2020 https://www.twitch.tv/videos/690781377 I play this at 3:29:20 into the livestream. Tiredness consumed me, but hopefully some useful feedback occurred. 1 Quote Share this post Link to post
Volasaurus Posted July 26, 2020 39 minutes ago, Suitepee said: https://www.twitch.tv/videos/690781377 I play this at 3:29:20 into the livestream. Tiredness consumed me, but hopefully some useful feedback occurred. Awesome feedback! I'll update the main post as soon as I can, have some stuff brewing to address some of it already. 0 Quote Share this post Link to post
Volasaurus Posted July 26, 2020 Updated to version 0.91, addressing some issues based on feedback. The file link has been updated to reflect these changes. 1 Quote Share this post Link to post
Volasaurus Posted July 29, 2020 UPDATE 07/28/2020: BETA 0.92 New Tutorial Level: Taggart's Nightmare The player will be introduced to the new bestiary in a safe environment, as well as the overhauls to the original bestiary. Armory Buffs: Slayer Fist Self-healing of non-berserked melee now heals up to a 100 hp cap, up from 70. Berserked melee will now also restore up to 25 armor. Bestiary: Charon: Flamewall is now more accurate. Painchance decreased to 8, down from 50 Fallen: Now bleeds fire. Nightmare Imps: No longer ignore dropoffs. Soul Swarm: Has a new Sight Sound. AAAAAAAAAAAAAAAAAAA. Equipment: Marine Helmet: No longer +SOLID. Oops? Jump Jet: Duration extended to 2 seconds. Class: Protoslayer Last Stand now grants 80% damage resistance, up from 50%. Granted when the player enters their Wounded state at 30 HP. Can only occur once every 10 seconds. Zip should be updated, let me know if not! 1 Quote Share this post Link to post
Volasaurus Posted July 29, 2020 (edited) UPDATE 07/29/2020: BETA 0.93 All Levels: Sound Propagation optimization across all maps. Chapter 09 (Secret Level): Portals cleaned up a bit, yet another easter egg added. Chapter 04 "Styx": Charon now has a proper introduction. Zip updated again! Edited July 29, 2020 by Volasaurus 1 Quote Share this post Link to post
Archanhell Posted July 29, 2020 Damn, this sure sounds AND seems awesome, my man! Sadly, I can not play this as my PC is dead as I've mentioned before, however I bookmarked this so I can play it when (someday) I recover my PC heh. I am really interested on the stuff you describe, the bestiary, weaponry, items and the "powerup"? when you get on that 'Wounded State', as well as the screenshots and I hope I can play this soon or later. Incredible! 2 Quote Share this post Link to post
Volasaurus Posted July 30, 2020 (edited) UPDATE 07/30/2020: BETA 0.94 Taggart's Nightmare (TUT02): Fixed some typos. You now pistol start here as intended. Killing the Necropile no longer instantly shoves you into phase 2. You get to see it burn a bit before that now. UACSS Carmack (CHAP01): Cleaned up some tight spaces, removed the pipes in the final wing. Tei Tenga Anomaly (CHAP02): Added some extra paths in the final arena to make the fight flow a little more freely. Purgatory (CHAP03): Added an additional alternate route in the citadel. STYX (CHAP04): Fixed Charon's Intro. CHAP05: Now removes the Secret Shotgun upon entering through the Secret Entrance. Secret Level (CHAP09): Fixed Easter Egg room. Now it should be a little more lively. Fixed a very important script. Added a little more health. Moved some finnicky flybois. BESTIARY: Baron of Hell: Hellfire bolt splash nerfed ~75%. While it's still not the ridiculous one-shot it was in 0.8, the splash was occasionally stacking on itself when the player was hit with a direct hit, causing you to take 100% damage from ALL projectiles in addition to the explosion. This was not fun, so the itty bitty ones shouldn't do more than 2 damage at most. > PROTOSLAYER ZIP < Zip updated :D Edited July 31, 2020 by Volasaurus Hotfix 0.95 0 Quote Share this post Link to post
Volasaurus Posted August 4, 2020 UPDATE 08/04/2020 BETA 0.96 (skipped a mini 0.95 hotfix) ARMORY Pistol Fixed an intermittent issue where the pistol would sometimes jam. No, this wasn't a feature, jamming isn't fun. I'm sorry about that. KNOWN BUGS Due to this fix, you can no longer turn off the flashlight manually. You must fire or swap weapons to turn it off. I'll find a way to fix this later, but I feel like this is way more comfortable than the alternative. > PROTOSLAYER ZIP 0.96 < 0 Quote Share this post Link to post
Volasaurus Posted August 9, 2020 After Bridgeburner's testing stream, I'll be updating this over this next week to address the feedback received. This will likely be the last patch, barring any major gamebreaking bugs, but I want to make sure this patch is PHENOMENAL. I appreciate everyone's encouragement and feedback on Discord! 2 Quote Share this post Link to post
Volasaurus Posted August 14, 2020 Update: The patch is coming along nicely, taking a little longer than I anticipated. The patch will go out to Discord for testing before being posted here. 1 Quote Share this post Link to post
Volasaurus Posted August 27, 2020 UPDATE 08/27/2020 BETA 0.99d ARMORY Heavy Mortar Increased damage of each grenade and smaller clusters by 300%. Try to avoid blowing yourself up. (If you do, please record it so we can laugh together). Pulse Rifle Now creates a small explosion on impact. Bolts now travel 50% faster. Impact damage increased 100%. Bolts now have a trail. It's just pretty. Slayer Pistol Rate of Fire increased 20%. BESTIARY Necropile No longer alerts enemies when it spots the player or dies. Now has a ~6% chance to spawn a Revenant when it spawns an Undead. Demon (Pinky) No longer PERFORMING LUNGE 7 TIMES PER FRAME. It should be significantly easier to dodge them. Bonus: Have fun watching them yeet themselves into barrels now. Lunge damage decreased ~40%. Baron of Hell Hellfire Ball moves 25% faster. Phantom Baron Added. :3 Glowyboi ready to spook your socks off. PROPS/HAZARDS Flesh Pods Now shootable. When shot, bleed. Upon destruction, Flesh Pods now deal a tiny melee-range explosion and drop a Blood Orb. TEXTURES New Flesh and Skin mids added. Brightmaps added to the COMPFUZZ textures from CC4. PICKUPS Blood Orbs Restores up to 30 HP and acts as a Bonus Health. But they're gross. LEVELS CHAP02 (Tei Tenga Anomaly): Should be easier to see the skull lock at the end of the level. CHAP03 (Purgatory): Secrets are a little easier to read, lighting improvements overall. Navigation should be a little easier. The Hell Cells are now more...Helly. More fighty fights. CHAP04 (Styx): More Hell for your Styx. Navigation should be improved overall. Some fights now have more room. Charon is more dangerous. Blame Bridge for that one. CHAP05: You are now invulnerable during flashbacks. Doors should be less annoying overall. More clear signposting. One less annoying bitey-wall trap. Bad wall. Even I didn't really like you, but I wanted you to be interesting. More incentive to avoid the fight during THE MIND FUCK (tm). CHAP06 (The Passage): Better navigation. Better Light overall. You can now shoot through the hydroponics. You can thank Bridge for that one. No more turrets. Kind of pointless here? More ways to escape the Arachnotron + Necropile pit, and the outdoor segments are overall better lit. No more skipping the final fight by poking where the exit SHOULD be. Secondary secret in the Crypt now more clearly marked. CHAP07 (Hope's End): Better lighting overall. Spider Wing and Demon Wing must both be completed to enable the final gauntlet. More fighty fights. Superdemons have been replaced with a more interesting boss. :3 beating the new bosses will no longer teleport you to the end gauntlet, but instead opens a teleporter for you. CHAP08 (Titan's Fall): Replaced annoying torches with cool SP_Face Light Fixtures. Radical. FINAL BOSS has been made smarter and given an additional mini-phase. You now can progress to phase 2 without killing ALL of the pinkies, and the entry lift now locks as soon as you step outside. Fun (tm) lines. Middle Platform lowered for more dynamic gameplay, as well as several pillars removed for comfort's sake. CHAP09 (Secret Level): Minor quality of life improvements during uncorrupted phase. Slight improvements to blast triggers. Blocking lines no longer active during uncorrupted phase. :3 This will likely be the last major update to the core Protoslayer experience, any future updates will simply be resource updates for my next project that uses Protoslayer as a resource. Please let me know if anything goes horrifically wrong, and please make sure you're reading the guides I've provided for setting it up. It's been brought to my attention that there have been intermittent issues when loading the game through ZDL on the latest version of GZdoom. If you experience this, try loading the game through a traditional shortcut-based launcher first. Happy slaying! 0 Quote Share this post Link to post
Volasaurus Posted September 12, 2020 UPDATE 09/12/2020 Release Version 1.1a EQUIPMENT Overall Equipment can now be bound to hotkeys under the customize controls section in options. Defaults should not override existing binds with the same key. Summon Sphere New Default Hotkey: U Summon Sphere now properly spawns its Boneyboi on liquid terrain. Summoned Skelefriend has new sprites and visual effects to match its new behavior. Summoned Skelefriend is no longer solid (but will not noclip), flies, and is much faster overall. Sentry Turret New Inventory Icon to make it more clear what it is in your inventory bar. Properly Spawns on liquid terrain. New Default Hotkey: G Rebreather Suit New Inventory Icon to make its utility more clear. New Worldspace sprite to make it easier to find. Screen effect is slightly stronger on use. New Default Hotkey: B Jump Jet New Default Hotkey: F Nightvision Goggles New Default Hotkey: N TEXTURES New unused Nukage Textures. New Moon Textures. These are for a future project that is using Protoslayer as a resource. Update available here: > Protoslayer Version 1.1a < As always, please leave feedback and report anything particularly heinous. 1 Quote Share this post Link to post
D4NUK1 Posted September 12, 2020 (edited) Ohh, never saw this, im gonna test it tonigth. Edit: Im Enjoy the mapset so far, secrets are like build engine games that i really enjoy to realistics mapsets, the backstory and intermissions are really cool, the music kick ass, and my framerate it's poop on hell so i should low some resolutions playing thoses levels. My pc specs are not the more powerful, so i'll play on low resolution or wait for the potato versions. Any ways, great job in the level's and the new enemies. Also Screenshoots! Edited September 13, 2020 by jamondemarnatural Screenshots 1 Quote Share this post Link to post
Volasaurus Posted November 3, 2020 (edited) Update 11/03/2020 Release 1.2a BESTIARY Hellknight Projectile now appropriately uses the vanilla gzdoom lights. This was broken when I was making new projectiles for the Baron overhaul. Lost Soul No longer +SPAWNFLOATs. It was an interesting experiment, but it's more annoying when trying to develop new maps using them. (tee hee) Anguished No longer +SPAWNFLOATs. "" TEXTURES New Bone mids. New Lava Caution sign. These are for a future project that is using Protoslayer as a resource. LEVELS TUT01 The Holodeck event should no longer intermittently break. Thanks for the report, Jark :D Update available here > Protoslayer 1.2a < As always, please let me know if you run into any bugs with the updates! Edited November 3, 2020 by Volasaurus added link 2 Quote Share this post Link to post
ScrotieMcBoogs Posted November 8, 2020 (edited) My Impressions about this game:Ran it on: GZDoom v4.4.2Packs used: brightmaps.pk3, lights.pk3 and the ProtoslayerSE.wad (v1.2a)Difficulty: UV Protoslayer, the story of how a Marine became "The Only One They Fear", is fan service at its best. The maps feel very coherent, connecting the previous maps to the next, and the creator's love for Duke3D is quite apparent with all the cityscapes/hell-cityscapes and it feels believeable, which is where this wad shines. It also attempts to tell a story of the Doomguy's past before he became part of the Sentinels. The music by Sertosis, Volasaurus and Daniel Miszczuk just FITS! It's perfect and it gets you slaying to the rhythm. Kudos Sertosis. The map pack gets a very enthusiastic UNF of approval from me. Can't wait to see what Volasaurus comes up with next. But with all the praise, comes a few of my gripes. CONS: Very generous with health. The number and value of health items could use tweaking. A lot of weapons are bound to the same key. I would ditch the pistol and start off with the shotgun, because you get it so early on in Apotheosis which makes the pistol absolutely useless. The Plasma rifle could use an alt fire to replace the OG Plasmagun. Spoiler You can also find Duke's Winchester 1300 Defender shotgun as a cool easter egg, but it makes it more redundant. Edited November 8, 2020 by ScrotieMcBoogs 1 Quote Share this post Link to post
Volasaurus Posted December 9, 2020 (edited) Update 12/09/2020 Release 1.3a BESTIARY MANCUBUS New Active Sounds added. Why the hell didn't they have their own active sound? TEXTURES New Large Floor textures. This is for a future Project that is using Protoslayer as a resource. ARMORY Pulse Rifle The Pulse Rifle and the Plasma Rifle have been rolled together into one weapon. The Pulse rifle's former functionality is now the Plasma Rifle's alt fire. This is in response to ScrotieMcBoogs' feedback. Thank you, Scrotie! Slayer Pistol Now fires much more quickly during full auto fire. Also, it seems Scrotie has found one of the hidden Hellmos that I hid one of in every single level. You might need to cheat to find them all :P Update available here > Protoslayer 1.3a < As always, please let me know if you run into any bugs with the updates! Edited December 9, 2020 by Volasaurus Added link. 3 Quote Share this post Link to post
Volasaurus Posted April 28, 2021 (edited) MAJOR UPDATE 2.4a 04/27/21 BESTIARY Spider Mastermind Attack converted from a hitscan to a fastprojectile, easier to dodge. Upon entering her pain state, the SMM now has a chance to enter a magic shield state which will prevent her from taking damage and allow her to reflect projectiles back at attackers. During this time she'll also release a volley of magical tracking projectiles that splash on impact. Overhauled into a proper boss fight. Your old tricks won't work anymore, and now you'll have to dance more. Have fun :D Spider Cerebrator New mid-tier spider variant. Less health than the SMM, also slower, smaller, and dumber. Baron of Hell Ranged attack now tracks slightly to create a more aesthetically pleasing arc, also easier to dodge. Melee behavior has been changed to throw non-tracking projectiles more often. Redesigned the Baron again to make them more threatening at all ranges and in greater numbers. Hell Knight Now favors melee over ranged where possible. Movement speed slightly increased. New sprites. Cacodemon New sprites. Mancubus Now drops large gas tanks upon death. I believe this will make Mancubus a higher priority target in fights where the flamethrower would be ideal for clearing any accompanying fodder. Nightmare Imp Health slightly reduced. Projectile damage reduced ~20% New sound added mid-teleport to make them slightly easier to track. New speedtrails added to make them easier to track. Many of you have indicated that Nightmare Imps are far more threatening than their difficulty profile would suggest, and I agree. They'll still be dangerous, but now you can reserve a little more headspace for other things. Arachnotron Brightmaps updated. They had some before, but they were boring. Hardhat Zombie New Enemy low-mid tier fodder enemy Extremely low health Extremely low damage Drops an assortment of goodies upon death, including a unique armor source! (Safety first!) Ever wondered what happens to everyone else whenever these disasters strike? Weak and dumb, but incredibly fast, these fodder zombies are extremely deadly in packs. ARMORY Slayer's Shotgun Rate of fire increased. Flashlight altfire added. Slayer's Coachgun (Protoslayer SSG replacement) Primary fire unchanged. New Altfire added: Fires a pair of slugs at the cost of 2 additional regular shells. These slugs deal high damage and will pass THROUGH targets, dealing damage to targets it passes through every tic. Slayer's Chaingun Rate of fire doubled. Flashlight altfire added. Ammo capacity with a backpack doubled. Veteran's Carbine Spread significantly reduced. Damage formula changed. Now even without a crit you will hit much harder. This is primarily to make the Carbine feel less frustrating to use. You should be rewarded for critting, not punished for rolling low. Slayer's Rocket Launcher Primary fire unchanged. New Altfire added: Fires a salvo of 4 mini-rockets with smart tracking. These rockets are extremely fast and are capable of making 90 degree turns. Slayer's Pulserifle (Protoslayer Plasmagun replacement) Primary fire has a slight cooldown period between refiring now. New Altfire added: Fires a 3 shot semi-auto burst of explosive plasma. Flamethrower Idle effects added. Dropflames now tic slightly slower, slightly nerfing their damage. This shouldn't be significant for the most part. New Altfire added: Fires a stream of extremely high pressure steam that will shove enemies (AND YOU) around as necessary, but at the cost of lots of fuel per burst. Unmaker Splatter damage improved. Splatter tracking improved. Splatters now generate Blood Orbs on impact. This overhaul should make the Unmaker still feel rewarding to use, even if you're in a situation where you can't take advantage of the rails. EQUIPMENT Rebreather Hazard Suit Sprite improved and made more visually distinctive New HUD effects to give visual feedback. Spring Mine New throwable mines that will detonate whenever a baddie moves near it without damaging YOU! Don't like where you placed your mines? Walk up to it and disarm it with your use key so you can pick it back up! Want to detonate your mines remotely? They're now shootable and will detonate when shot! Default hotkey: G Field Medikit A Portable medikit that will store up to 100 points of health for you to use at your leisure! Default hotkey: M Sentry Turret Default hotkey changed to H. Invulnerability Sphere Colormap changed to a goldmap to make it easier on the eyes. Blursphere In addition to its original effects, the Blursphere now greatly increases your movement speed, firing speed, and makes you a ghost for MOST projectiles. Duration reduced to 25 seconds. Bluemap added for visual feedback. PROPS Torches/CeilingBraziers Fire effects improved by using a heavily modified version of the UTNT torches. Spinny Chairs Spinny chairs can be bumped, which will spin them, or you can manually spin them. Wheeeee! Bottles/Drinkware Now shootable. They go shatter. VISUAL EFFECTS Many flame effects throughout the wad have been improved using my modified torch flames. This includes flames produced by NPCs and the player's flamethrower. UI AND FEATURES A new UI has been built to better visualize the new assets and features in the game. Many of these elements can be toggled in your new Protoslayer Settings section of the options. Mugshot A new Mugshot for the Protoslayer has been added. Can now be manually disabled. Inventory Legend A ui element that can show you the default hotkeys for your equipment. Can now be manually disabled. ZDoom Style Inventory By default, Protoslayer does NOT use a ZDoom style inventory, instead opting to use its own. The original zdoom inventory can be enabled here. Casing Ejection One of the new visual effects I've added in this update is that all weapons produce bullet/shell casings ejections when fired, including monsters. Player casing ejection can be disabled here. Monster casing ejection cannot be disabled at this time. This is based on an unused concept for casing ejection that never made it past the Alpha of Doom. These are different assets, but the idea is the same. Rebreather/Radsuit Visual Effect Can now be manually disabled. Nash's Spriteshadows Nash's Spriteshadows system has been integrated into Protoslayer, and you can change how these work here. DrPySpy's Weapon Wheel Protoslayer features a modified version of DrPySpy's Weapon Wheel. This menu will allow you to customize your wheel settings, as well as assign a hotkey for using it. LEVELS Tutorials have been simplified a bit. All levels have received a polish update this patch. This includes visual polish and aesthetic improvements, as well as pathing and navigation improvements. All levels have received a balance pass. Shotgun ammo has been reduced across the entire episode, while bullet ammo has been increased. Some fights have been made more challenging. Difficulty balancing has been iterated on. UNDOCUMENTED CHANGES With a project this large, there's bound to be undocumented changes. If you think you've found one, feel free to post it here! Rip and tear, beautiful Doomers! > Protoslayer 2.4a < Edited April 28, 2021 by Volasaurus version number added 2 Quote Share this post Link to post
D4NUK1 Posted April 28, 2021 Yeah, i played the 1.1a version and stoped because my PC was broken. Now it's cool to find it's still updated, gonna check it in a few moments! 1 Quote Share this post Link to post
Volasaurus Posted May 1, 2021 (edited) UPDATE 05/01/2021 Update 2.4.5 BESTIARY Cacodemon Dodge speed reduced ~60%. This movement was more annoying than engaging, so I've reduced the speed. The Cacodemon is still capable of dodging, but now it's at a more reasonable rate. Phantom Baron Projectiles synced to the Baron changes in the 2.0 update. Pain chance reduced to 0%. Projectiles no longer have the +THRUGHOST flag. The Phantom Baron was entirely too easy to cheese with pain state abuse, so I've addressed this. Zombie Black Ops Casing ejection fixed. Oops. LEVELS BOOTCAMP EPISODE Removed entirely. As much as I liked the tutorial episode, it was antithetical to the tone and pacing of the wad as a whole. Somewhere along the line, it failed to serve its purpose when the Apotheosis introduces new mechanics and monsters fairly organically already. The Readme file and READ THIS! pages exist. CHAPTERS 1-8 Health rebalanced across the board. The "Proto-Ultra-Violence" difficulty should prove to be a bit more challenging with less health pickups overall. Tactical use of your field medikits will now be significantly more valuable to you. Also removed several Megaspheres and Invulnerability spheres from PUV. EQUIPMENT Jump Jet Duration reduced to 1 second of thrust. As this is no longer required for tutorial progression, I've reverted the buff I gave to the jump jet so it's a bit more viable as a combat powerup rather than a verticality pickup. You keep your momentum while in flight, so use it to get past stubborn enemies. UI AUTOMAP Properly defined the status bar so it no longer covers the map while the automap is active. This should be the last major update to Protoslayer, but please post any major bugs you find! > Protoslayer 2.4.5 < Edited May 3, 2021 by Volasaurus Added link 1 Quote Share this post Link to post
Volasaurus Posted May 22, 2021 UPDATE 05/22/2021 Update 2.4.6 PROPS Impaled Skulls added. Skinned Hanging Dudes added. (THEY SCREAM!) SPECIAL EFFECTS Environmental and enemy drop fires have been fixed. LEVELS After the GZDoom 4.6 update, some levels were darker than intended. These areas have had their light increased somewhat to compensate. SYSTEM/CVars As Nash's Sprite Shadows have been integrated directly into GZDoom as of 4.6, they no longer need to be part of Protoslayer. This system and the associated menus have been removed. > Protoslayer 2.4.6 < 1 Quote Share this post Link to post
DeetOpianSky Posted July 23, 2023 I saw this streamed last week, absolutely beautiful! 1 Quote Share this post Link to post
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