I recently released a level where you fight a cyberdemon. While designing the space for the fight I was thinking about what makes a good cyberdemon fight. I came up with the following:
Make sure the area is big enough that the player can easily move around the cyberdemon while avoiding missiles
Add some cover to give the player some breathing room and allow the player to "lure" the cyberdemon to it
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DragonsForLunch
I recently released a level where you fight a cyberdemon. While designing the space for the fight I was thinking about what makes a good cyberdemon fight. I came up with the following:
What do you guys think are some good principles for a cyberdemon fight? What do you think of the fight in E2M8?
Edited by DragonsForLunchAdded link to level
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