I recently tried to use the "Line_SetBlocking" function in one of my scripts. Some of its arguments are "already defined" according to the ZDoom wiki. The thing is, when I type "BlockPlayer_F" at the right place, it turns red instead of blue/green, and I get an error message when I try to test the map, telling me that the argument is not valid or something along those lines. It also occured when I tried to use a pre-defined colour in a message script.
Where does that come from ? Do I have to define it at the beginning or anything like that ? Is it just DBX having bugs ?
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TheEvilGrin
Hi,
I recently tried to use the "Line_SetBlocking" function in one of my scripts. Some of its arguments are "already defined" according to the ZDoom wiki. The thing is, when I type "BlockPlayer_F" at the right place, it turns red instead of blue/green, and I get an error message when I try to test the map, telling me that the argument is not valid or something along those lines. It also occured when I tried to use a pre-defined colour in a message script.
Where does that come from ? Do I have to define it at the beginning or anything like that ? Is it just DBX having bugs ?
Thanks for your answers !
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