TimeOfDeath666 Posted August 1, 2020 (edited) ESP3 is a wip slaughter wad where I modify my old maps to be compatible ONLY with online ZDaemon coop play for one or more players in COOPERATIVE mode. Server settings are virtually identical to Xalocin's Buddha-Fingers Chillax/SF2012 server on ZDaemon. (2021/05/28): esp3v8b.zip https://drive.google.com/file/d/18Qh9aXEfMZIrPVP8AQm8ZWxj8pdK151v/view?usp=sharing Play on ZDaemon: [USDQC] Coop - esp3 by ToD zds://140.82.10.3:10607 MAPLIST AND VIDEOS https://www.youtube.com/watch?v=BvaBMOi3014 - MAP01: Drown in Blood (dib28a.wad) MAP01 https://www.youtube.com/watch?v=7gvjelVuT60 - MAP02: Drown in Blood (dib28a.wad) MAP09 https://www.youtube.com/watch?v=Qqk0r_QjNM8 - MAP03: Drown in Blood (dib28a.wad) MAP03 https://www.youtube.com/watch?v=zOe0wy6rTXo - MAP04: Drown in Blood (dib28a.wad) MAP04 MAP05: Drown in Blood (dib28a.wad) MAP05 MAP06: Drown in Blood (dib28a.wad) MAP22 MAP07: Drown in Blood (dib28a.wad) MAP23 MAP08: Drown in Blood (dib28a.wad) MAP26 How to play/host: (don't even bother playing this or hosting a server if you're not going to use zdaemon with these specific settings and without extra gameplay/weapons mods) download zdaemon: https://www.zdaemon.org/?CMD=downloads open zswizard.exe - New Setup -> Next - Banner: esp3 Port: Default Game: Doom2: Hell On Earth (doom2.wad) Game Mode: Cooperative GamePlay Flags: 621068324 - 1074921936 - 0 WADs: esp3 Maps: MAP01-MAPxx -> Next - Advertise: On LAN (for single), On Master Server (for coop) Skill: Ultra-Violence Server Limits Max. Clients: x Max. Players: x Time Limit: 0 Other Options Voting: Kick, Reset, Map, Random Map Environment: Gravity = 100, Air Control = 70 Advanced: Auto Reset = No, Splash Factor = -2, Heapsize = 30 Misc. CMDs: set item_respawn_time "10" set sv_teamautoaim "1" -> Next -> Finish -> Save Preset -> Start Server open zlauncher.exe -> Play Locally (for single), Login (for coop) -> OK Original post: Spoiler Download: https://www.dropbox.com/s/n5oe92gmgxp9o0r/esp3v1.zip?dl=0 (1 map) These days I only play doom on Xalocin's Buddha-Fingers server on zdaemon, so ESP3 is a project where I will remake and redesign my old maps for those server settings. MAP01 is a remake of the opening hallway from Drown in Blood map01. I was going to remake the whole level but I want this wad to be online-friendly, so some levels will get split into multiple maps. Mapping will probably be very slow, my goal is at least one map a year just to keep my streak going lol. Quote designed for ZDaemon 1.10 -zswizard.exe settings- game mode: cooperative gameplay flags 1/2/3: 621035556 / 1074921937 / 8 environment: 70% air control advanced: splash factor -2 misc cmds: set item_respawn_time "10" MAP01 Edited August 7, 2021 by TimeOfDeath666 16 Quote Share this post Link to post
TimeOfDeath666 Posted November 28, 2020 The original premise for this wad would take way too long for me to finish these days, so instead of redesigning my old maps from scratch I'm just going to modify the original maps themselves. This will still take time, but at least now I can finish modifying and testing a map in one or two days. This will involve completely redoing thing placement for superguns, making the map zdaemon coop compatible, and sometimes adding a new room or two. Purely cosmetic stuff that doesn't affect gameplay will be ignored. The new dehacked monsters are: - pain elemental spits out viles (archvile replaces lost soul) - green caco from coopbuildlm.wad with pain elemental death (spits out viles) - super pain elemental that fires fast rockets/missiles/fireballs and drops green caco upon death (super pain elemental replaces sergeant and green caco replaces shotgun) - red caco fires fast missiles - flying vile that fires fast missiles and drops cyber upon death (missile vile replaces zombieman and cyber replaces clip) - flying vile that does 3 vile attacks and drops cyber upon death (3 attack vile replaces nazi) I'm going through my maps chronologically using this list and I've finished 5 maps so far (the OP has been updated accordingly). 4 Quote Share this post Link to post
Grain of Salt Posted November 29, 2020 20 hours ago, TimeOfDeath666 said: - pain elemental spits out viles (archvile replaces lost soul) Does that replace the regular pain elem? No normal PEs? :( 0 Quote Share this post Link to post
TimeOfDeath666 Posted November 29, 2020 Unfortunately yes, but keep in mind you have the super fast weapons from supergun2 and regular pain elementals aren't very threatening against the supergun bfg. zdaemon also has the lost soul limit by default (you can raise the limit with a server variable, but the default limit is more online-friendly). 1 Quote Share this post Link to post
Grain of Salt Posted November 29, 2020 29 minutes ago, TimeOfDeath666 said: Unfortunately yes, but keep in mind you have the super fast weapons from supergun2 and regular pain elementals aren't very threatening against the supergun bfg Ah, that does make sense, actually 0 Quote Share this post Link to post
TimeOfDeath666 Posted December 3, 2020 MAP06 has been added. Also, I recorded first-exit demos for all the maps and added them to the OP. To watch demos in zdaemon, open zlauncher and go to Local -> View Demo. By the way, I think there might be a bug with the zdaemon monster counter and the dehacked monsters because on a couple rare occasions the counter said there were still unkilled monsters even though I could swear everything was dead. 0 Quote Share this post Link to post
damo Posted December 7, 2020 (edited) Nice one. There an alternative supergun's wad which you might wanna have a look at also. Its a little different from the original superguns2.wad. https://doomshack.org/uploads/super-gun-z-v2.wad One thing I'd recommend in the ZDaemon zserv config is to set the CVAR "sv_teamautoaim" to "1" which will prevent the BFG "tracers" pushing other players round. This might be appreciated in coop. Edited December 7, 2020 by damo2k 0 Quote Share this post Link to post
TimeOfDeath666 Posted December 7, 2020 (edited) Thanks for the info, yeah I definitely want that cvar added. I noticed the Buddha-Fingers server has the disabled tracers on teammates so I just assumed it was a side effect of using a positive splashfactor value. So to add that cvar to a server in zswizard, do I just have to write set sv_teamautoaim "1" in the Misc. CMDs window? EDIT: ok I tested it with a bot and that works, thanks! Edited December 7, 2020 by TimeOfDeath666 0 Quote Share this post Link to post
TimeOfDeath666 Posted December 30, 2020 MAP07 is done, it's Drown in Blood MAP23. There's a lot of new stuff in it. It took an hour for a first exit max, even with the supergun2 bfg, with 167 platforming secrets and only 2566 monsters. 1 Quote Share this post Link to post
damo Posted January 5, 2021 When you have a few more maps added, I can host this on a server for ZDaemon. 0 Quote Share this post Link to post
TimeOfDeath666 Posted January 5, 2021 That would be great, thanks! Flambeau put up a zdaemon server yesterday with v7 called [USDQC] Coop - esp3 by ToD. The server held up great with no lag while 3-4 of us played through the wad. 3 Quote Share this post Link to post
damo Posted January 6, 2021 Ah that's even better @Flambeau's servers a more stable than mine! 0 Quote Share this post Link to post
Flambeau Posted January 6, 2021 Thanks to @NationwideMoose for providing the US server for that ;) 0 Quote Share this post Link to post
Philnemba Posted January 6, 2021 On 11/28/2020 at 2:24 PM, TimeOfDeath666 said: The new dehacked monsters are: - pain elemental spits out viles (archvile replaces lost soul) - green caco from coopbuildlm.wad with pain elemental death (spits out viles) - super pain elemental that fires fast rockets/missiles/fireballs and drops green caco upon death (super pain elemental replaces sergeant and green caco replaces shotgun) - red caco fires fast missiles - flying vile that fires fast missiles and drops cyber upon death (missile vile replaces zombieman and cyber replaces clip) - flying vile that does 3 vile attacks and drops cyber upon death (3 attack vile replaces nazi) Pain Elamentals spawning archviles & a fast moving variant that shoots rockets, missiles AND fireballs!? Solid 10/10 dehacked monsters because this is the kind of punishing coop experience I would expect from you. 1 Quote Share this post Link to post
TimeOfDeath666 Posted May 31, 2021 MAP08 (dib28a map26) has been added: esp3v8b.zip https://drive.google.com/file/d/18Qh9aXEfMZIrPVP8AQm8ZWxj8pdK151v/view?usp=sharing Here are some commentary videos: 9 Quote Share this post Link to post
Grain of Salt Posted June 1, 2021 23 hours ago, TimeOfDeath666 said: fucking christ Relateable Quote [possible deh bug showing <100% kills when everything's dead] Maybe the "boss cacos" are spawning archviles outside the map when they die? Kinda like whichever iwad port it is that has PEs that spawn outside walls and break the progression of a certain map. That's the only thing I can think of. Quote I think it's from duke3d It is! :D 0 Quote Share this post Link to post
damo Posted June 3, 2021 (edited) Some quality carnage! Edited June 3, 2021 by damo 1 Quote Share this post Link to post
damo Posted June 4, 2021 (edited) Some more... The gates of hell! Edited June 4, 2021 by damo 0 Quote Share this post Link to post
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