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The DWmegawad Club plays: 1000 Lines Community Project


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8 hours ago, guitardz said:

I think there actually might be a music issue with the map.  I use GZDoom and when I played it it just continued the intermission music into MAP34.

Default behaviour: any MAP34 slot will share its midi with the title screen. In this WAD ports with mapinfo support use a different track, GZDoom uses the intermission track and Eternity uses the story text screen track.

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22 minutes ago, Eris Falling said:

Default behaviour: any MAP34 slot will share its midi with the title screen. In this WAD ports with mapinfo support use a different track, GZDoom uses the intermission track and Eternity uses the story text screen track.

Interesting.  TIL :)

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1000 Lines Community Project - Liberation et al.:

A Vanilla megaWAD with restrictions to mapping, in a similar manner to Congestion 1024, 10 Sectors or 1 Monster (where Liberation was also one of the project leaders). Said limitations force mappers to think out of the box to make maps, as they are totally limited to do detail and lenghty maps. One would think most map would look horrible because of said limitations. But no, this is a really well planned set of maps that look and play mostly, pretty well. Yes, there is your occasional ugly map here and there, but they mostly play well, so you will not find yourself bored of playing through this.
Sadly, 1K Lines got a little bit overlooked last year, it deserved some kind of mention. I actually enjoyed this a little bit more than Akeldama, as the maps had a good sense of progression, there were great maps and less fillers. The music score was also better.
Well packed entry, and of course, my favourite episode was the Tech-base one.

Best maps:

MAP27 - The sum of everything good this  mapset has to offer, great layout, good gameplay, and also good looking, making really good use of the new textures provided by Liberation, Antares pushed himself a step forward, just as always.
MAP26 - A really enjoyable, good looking, and challenging map. What gives it more points is the length and final fight, possibly, great challenge.
MAP23 - Great layout, great throwback to Doom E1, fun to play and go around, possibly the 2 to best map in terms of layout.

Worst maps:

MAP02 - Not a bad one, but it lacked something, it was both short and grindy for an early map. Two big arenas with big fights, that did not catch my attention. 
MAP12 - Pretty basic, and sometimes annoying, like the lift staircase. There is an abuse of decoration objects and quirky details that does not add anything good to the table.
MAP31 - Poor quality of gameplay, but really good atmosphere. Looks more like a speedmap for me, and I'm sure there are better maps by the author.

Mixed feelings:

MAP16 - A map I did not like, nor I consider it bad, it looks good, its layout is good, but its annoying gimmick is something I and some other people could not bear, this leaves me with mixed feelings. But certainly is not a bad map overall.

Score: 75/100 (Good)

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