Having an issue with a map I am working on right now. I'm not very familiar with UDMF so I'm wondering if that's a factor.
Anyway, I have a room with a general brightness level of 128, 4 sectors at 224, and 1 sector at 255. The 4 sectors are sector type 17 (light flickers), the brightest sector has type 8 (light glows). All the bright sectors are surrounded by 128 brightness sectors or 1 sided linedefs. When I load the map in eternity, all those sectors are rendered at their set brightness level without the flicker or glow. I'm running a ~15 day old dev build of eternity if that's relevant.
Anyway as far as I remember the light effects should bounce between the adjacent sector's light and the sector's own light setting and I use the effects frequently in vanilla make with no problem.
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TheHambourgeois
Having an issue with a map I am working on right now. I'm not very familiar with UDMF so I'm wondering if that's a factor.
Anyway, I have a room with a general brightness level of 128, 4 sectors at 224, and 1 sector at 255. The 4 sectors are sector type 17 (light flickers), the brightest sector has type 8 (light glows). All the bright sectors are surrounded by 128 brightness sectors or 1 sided linedefs. When I load the map in eternity, all those sectors are rendered at their set brightness level without the flicker or glow. I'm running a ~15 day old dev build of eternity if that's relevant.
Anyway as far as I remember the light effects should bounce between the adjacent sector's light and the sector's own light setting and I use the effects frequently in vanilla make with no problem.
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