Clippy Posted August 6, 2020 23 minutes ago, Soulless said: Im enjoying it so far, 100% exploration map, no hurries haha, but Im getting out of options. Heres a screen of my progress, taken on that "Doom Pawn Shop", reminded me of "The Binding of Isaac" for a second, I need to get inside... Hey thank you so much for playing and how many secrets did you find I wrote another message but my stupid phone lost it all Anyway yeah thanks for playing and as for the secret look for switches that do multiple things I know that you UV maxed all of my other maps haha 0 Quote Share this post Link to post
Zolgia108 Posted August 6, 2020 can you please make up your mind and tell us all what the name of this map is??? FUUUUU 1 Quote Share this post Link to post
Soulless Posted August 7, 2020 20 hours ago, Clippy said: Hey thank you so much for playing and how many secrets did you find I wrote another message but my stupid phone lost it all Anyway yeah thanks for playing and as for the secret look for switches that do multiple things I know that you UV maxed all of my other maps haha 36 / 100 secrets, 138 kills, like 39 min. I think I pressed a couple of buttons from below when I shouldnt, not sure, maybe I skipped something, I will try to beat it today. 1 Quote Share this post Link to post
Clippy Posted August 7, 2020 3 minutes ago, Soulless said: 36 / 100 secrets, 138 kills, like 39 min. I think I pressed a couple of buttons from below when I shouldnt, not sure, maybe I skipped something, I will try to beat it today. If you're talking about the red line tech room I goofed with the switch placement so I'll allow it 1 Quote Share this post Link to post
BluePineapple72 Posted August 8, 2020 Just played some of this. I'll have to split it into multiple parts for now (since I am tired), but I'll get a video up tomorrow 1 Quote Share this post Link to post
Clippy Posted August 8, 2020 6 hours ago, mArt1And00m3r11339 said: I beat your map. Good job man Here is a special vid for the 3 you missed I'll do a full secret reveal vid down the road 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted August 8, 2020 1 hour ago, Clippy said: Good job man Here is a special vid for the 3 you missed I'll do a full secret reveal vid down the road Thanks for the information. 1 Quote Share this post Link to post
Soulless Posted August 8, 2020 So...after 65 secrets and almost 2 hours inside, I accidentally hit the fence behind the red key, from above, Is that the way to get the red key? Not sure because I had to freelook, and felt a bit odd. 2 Quote Share this post Link to post
Clippy Posted August 8, 2020 5 hours ago, mArt1And00m3r11339 said: Thanks for the information. Thanks for playing Ps I forgot to say I cant believe you killed that archvile by looking up with the chain gun and shooting through a 2x2 hole. I put that there too wake them up for the finale. Which was supposed to be after you find the first 99 secrets those blue bars lower for you to get in there. You did some crafty stuff in this play! 0 Quote Share this post Link to post
Clippy Posted August 8, 2020 4 hours ago, Soulless said: So...after 65 secrets and almost 2 hours inside, I accidentally hit the fence behind the red key, from above, Is that the way to get the red key? Not sure because I had to freelook, and felt a bit odd. my intention was for you to jump down the lower section after grabbing the megasphere and getting blown up Once you're in the lower section you'll see that red key door but in that squirt alcove to the left of the red key door is a switch that raises it Once you can see the red key from below you just shoot it But with free luck you can do it from above I might've made that a little too wacky 0 Quote Share this post Link to post
BluePineapple72 Posted August 8, 2020 Video is being compressed right now, it will be up shortly. It also contains my playthrough of 2 cyberdemons. 1 Quote Share this post Link to post
Soulless Posted August 8, 2020 (edited) 298 kills, 83 secrets, 2 hours 50 minutes of slow paced secret hunting. I dont want to idclip, feels so wrong in a map like this, but I think im done buddy. Hope you upload the 100% playthrough soon! Edited September 25, 2021 by Soulless 1 Quote Share this post Link to post
BluePineapple72 Posted August 9, 2020 (edited) (edited out question) Nevermind! Just solved it. Edited August 9, 2020 by BluePineapple72 1 Quote Share this post Link to post
BluePineapple72 Posted August 9, 2020 (edited) I’ve gotten 70 secrets. I’m compressing part 2/? It’ll probably be up for tomorrow Edited August 9, 2020 by BluePineapple72 1 Quote Share this post Link to post
Dimon12321 Posted August 10, 2020 Are you going to publish it on idgames? Looks pretty good! 1 Quote Share this post Link to post
Clippy Posted August 10, 2020 5 hours ago, Dimon12321 said: Are you going to publish it on idgames? Looks pretty good! I could never for the life of me figure out how to do that 1 Quote Share this post Link to post
Dimon12321 Posted August 11, 2020 (edited) Will be there some kind of an update? I've found a lot of linedefs (at least, more than 10) which technically don't do anything (missing tags) or can't be activated (walls that have to be walked over to trigger events, or similar stuff). Edited August 11, 2020 by Dimon12321 1 Quote Share this post Link to post
Clippy Posted August 11, 2020 2 hours ago, Dimon12321 said: Will be there some kind of an update? I've found a lot of linedefs (at least, more than 10) which technically don't do anything (missing tags) or can't be activated (walls that have to be walked over to trigger events, or similar stuff). I've tested this to 100% completion I'm not sure what errorss you could even be talking about Can you tell me anything more specific 0 Quote Share this post Link to post
MattFright Posted August 12, 2020 4 hours in and still only got 35 secrets. I might just be very slow though This level is AMAZING, i'll definitely come back to it once i have more time (and patience). What i honestly loved the most was the non-linearity, that definitely helped give it more incentive to just explore around more rather than brute force and hump/shoot every wall. On 8/4/2020 at 1:22 PM, Clippy said: I'm not expecting anybody to ever UV max this one I was playing on UV and having no issues whatsoever with the difficulty (except for a single evil archvile encounter), so half of me doubts this (given someone has the patience for a map like this), but also terrifies me a bit since i'm more or less only 1/3 of the way through. 1 Quote Share this post Link to post
Dimon12321 Posted August 12, 2020 (edited) 14 hours ago, Clippy said: I've tested this to 100% completion I'm not sure what errorss you could even be talking about Can you tell me anything more specific I downloaded your wad from here, this is a link from your first post: http://www.levelgame.net/doom/NTSH.wad Maybe it's a beta version and now everything is fixed, but I've found some strange things. I don't know how exactly you've tested it. I assume it's made for a specific route only and if I deviate from it, the map is likely to get broken. I haven't tested the whole map yet, but here's some info for you. 1. Some action linedefs which can't be activated. Like I said, they are walls that have to be walked over to trigger events, or similar stuff. Even though they don't break the map, they make route planning more confusing. Linedef number - its pointless action 1115 - #88 WR 6555 - #38 W1 6326 - No Tag, #23 S1 6132-6137 - No Tag, #62 SR 2. Here are 2 map screenshots with explained problems. Spoiler #1 #2 3. Here are 2 videos with similar stuff. The map isn't edited. Spoiler To be continued Edited August 12, 2020 by Dimon12321 1 Quote Share this post Link to post
Clippy Posted August 12, 2020 35 minutes ago, Dimon12321 said: I downloaded your wad from here, this is a link from your first post: http://www.levelgame.net/doom/NTSH.wad Maybe it's a beta version and now everything is fixed, but I've found some strange things. I don't know how exactly you've tested it. I assume it's made for a specific route only and if I deviate from it, the map is likely to get broken. I haven't tested the whole map yet, but here's some info for you. 1. Some action linedefs which can't be activated. Like I said, they are walls that have to be walked over to trigger events, or similar stuff. Even though they don't break the map, they make route planning more confusing. Linedef number - its pointless action 1115 - #88 WR 6555 - #38 W1 6326 - No Tag, #23 S1 6132-6137 - No Tag, #62 SR 2. Here are 2 map screenshots with explained problems. Hide contents #1 #2 3. Here are 2 videos with similar stuff. The map isn't edited. Hide contents To be continued I've never had or seen anybody else have these kinds of problems I've tested it on gzdoom which I think everybody else has also played on as well What are you using to play this map??? 0 Quote Share this post Link to post
Dimon12321 Posted August 12, 2020 1 minute ago, Clippy said: What are you using to play this map??? PrBoom+. You said: On 8/4/2020 at 1:08 PM, Clippy said: Tested only in Gzdoom - but is a standard type vanilla map - I think dynamic lights would be cool looking So it's supposed to work in vanilla-oriented source ports too, like CrispyDoom or Doom Retro 1 Quote Share this post Link to post
Clippy Posted August 12, 2020 Just now, Dimon12321 said: PrBoom+. You said: So it's supposed to work in vanilla-oriented source ports too, like CrispyDoom or Doom Retro I have to stop using the word vanilla. It works fine in gzdoom You scared me buddy 0 Quote Share this post Link to post
Clippy Posted August 12, 2020 When I make maps I only test them on gzdoom When I called it a vanilla map I meant that I'm only using standard mapping techniques I'm sorry if I wasn't clear that gzdoom doing was the preferred source port Sorry I had you waste your time @Dimon12321 we had a miscommunication there 0 Quote Share this post Link to post
Dimon12321 Posted August 12, 2020 (edited) @Clippy If you had said "Compatible with GZDoom" instead of "Tested in GZDoom", everything would have been clear from the beginning. Whatever. That still was a good experience Edited August 12, 2020 by Dimon12321 1 Quote Share this post Link to post
Clippy Posted August 15, 2020 Well guys here's the reveal For some reason and because I can never avoid tech issues most of my commentary disappeared.... It's pretty disheartening to find free time to make this video and for this to happen ... I don't think I will be bothered to try again But hope this video is still helpful So mad 3 Quote Share this post Link to post
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