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(GZDoom) AimingCamera TID question


Kloki38

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Today I  switched to the latest version of GZDoom (I was using 4.3.3) and noticed that in every map with a camera GZDoom writes this in the console: AimingCamera (id of the camera): Can't find TID 0.  0 always was a default value, so did something change or it's a bug ?

 

EDIT: nvm, this version of GZDoom does not like empty camera values.

Edited by Kloki38

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