AtticTelephone Posted August 12, 2020 I'm working on another Doom megawad, but I'm trying to improve the quality of the levels, since my other megawad (Waves of the Undead) is pretty much a lame 90's wad with lame levels. I didn't really care about using too many STAR textures, but I decided to care more about the style and combat in the wad. Is there anything I should know? 1 Quote Share this post Link to post
kwc Posted August 12, 2020 Some resources: Offsite links: Spoiler https://twitter.com/the_Norberghttps://eev.ee/blog/2015/12/30/you-should-make-a-doom-level-part-2/https://www.gamasutra.com/blogs/TomPugh/20181022/329044/Level_Design_Tips_and_Tricks.php 0 Quote Share this post Link to post
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