obake Posted August 15, 2020 I recently downloaded the Ash Spawner from here. I need a spiffy weather effect for a map. While the spawner works on the test map included with the download, it does not work in any of my other maps, and I'm not sure why. Can someone help me figure this one out? I noticed the map format for the test map and mine is different (Zdoom in Hexen vs UDMF). Could that have anything to do with it? Anyways, thank you all, and God bless! 0 Quote Share this post Link to post
boris Posted August 15, 2020 Works fine for me in UDMF. Did you give the thing the proper arguments? 0 Quote Share this post Link to post
frankTzel Posted August 15, 2020 Hey @obake, I've tested Ash Spawner in both UDMF and Hexen format and it works correctly in both. I'll ask the same question as @boris already asked. Have you set the arguments properly? If you're using Ultimate/GZDoom/Doom Builder editor, you must edit AshSpawner's thing arguments. Those arguments do this: Spoiler Argument 1: Number for X and Y dimensions. If you put 64 there it will spawn ashes in 64x64 box. Argument 2: Number for Z dimension. Similar to first agrument, but it'll take it as a maximum height where it can spawn ashes. Argument 3: Number for minimum speed. Argument 4: Number for maximum speed. Arg 3 & 4 are for speed randomization. This will spawn ashes that will fly with random speed taken between those numbers that are set in Arg 3 & 4. Argument 5: Number for frequency of ash spawning. 0 is for 100% and 255 is for 0%. Note: Take in consideration that Ash Spawner will spawn ashes into a direction where you set it in editor. Don't forget to set angle correctly in editor too. 0 Quote Share this post Link to post
obake Posted August 15, 2020 Thanks for the replies. I edited them as you guys said, and it works! 1 Quote Share this post Link to post
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