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Deleting a map will try and find a file to make a clone of that map that I deleted


TXD1230

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As the title says, whenever I try and delete a map file in slade 3, by removing it's map lump, it will try and find a file delete it and rename it into that file it deleted, it's nearly impossible for me to permanently delete the map, what do I do?  

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What you're describing doesn't make any sense, Slade3 doesn't perform automatic operations by design, least of which includes renaming other lumps.

Considering your description is also considerably rough, I'm going to assume you meant a different kind of behaviour and make a bit of a leap here; Are you, by chance, trying to delete a map by deleting its MAP##/E#M# header lump? If so, you need to also delete the lumps below it in the same task, as the map header doesn't describe what a map is, rather the contents below it. By consequence, if you only delete the header, the lump above it will visually become the new header (nothing about the lump changes at all, just SLADE3 will simply identify it as a map lump based on surrounding information) as a map can have any name by some port standards (rather than just the aforementioned MAP##/E#M# names). Depending on the map you have, you will need to delete different lumps. For Doom and Hexen format maps, you'll have these lumps to delete: https://doomwiki.org/wiki/WAD#Map_data_lumps

Edited by Edward850

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Just now, Edward850 said:

What you're describing doesn't make any sense, Slade3 doesn't perform automatic operations by design, least of which includes renaming other lumps.

Considering your description is also considerably rough, I'm going to assume you meant a different kind of behaviour and make a bit of a leap here; Are you, by chance, trying to delete a map by deleting its MAP##/E#M# header lump? If so, you need to also delete the lumps below it in the same task, as the map header doesn't describe what a map is, rather the contents below it. By consequence, if you only delete the header, the lump above it will visually become the new header (nothing about the lump changes at all, just SLADE3 will simply identify it as a map lump based on surrounding information) as a map can have any name by some port standards (rather than just the aforementioned MAP##/E#M# names). Depending on the map you have, you will need to delete different lumps. For Doom and Hexen format maps, you'll have these lumps to delete: https://doomwiki.org/wiki/WAD#Map_data_lumps

Thanks, I finally deleted the map I wanted to delete and its gone forever

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