Man of Doom Posted August 17, 2020 Welp, just like Doom 2016, Doom Eternal has now gotten the modding treatment, with the latest big development being the ability to remove the Slayer’s helmet (complete with instructions on how to install and play with any mod, not just this one): Whether it’s forcing demon corpses to stay or allowing the player to carry more ammo, it seems like Doom Eternal modding has already overtaken Doom 2016 modding, especially as the latter took much longer to get off the ground though has led to a ton of interesting discoveries in its development. Hopefully, this can take off and possibly show id the game’s modding longevity. 1 Quote Share this post Link to post
oCrapaCreeper Posted August 18, 2020 (edited) Loving it so far: Spoiler Edited August 18, 2020 by oCrapaCreeper 3 Quote Share this post Link to post
GuyMcBrofist Posted August 19, 2020 (edited) Reminds me of the Doom 3 marine. Edited August 19, 2020 by GuyMcBrofist 0 Quote Share this post Link to post
Hunting4r2d2 Posted August 21, 2020 Looks like the future of Doom Eternal's modding scene is bright. 0 Quote Share this post Link to post
D4NUK1 Posted August 21, 2020 Also, custom arena is also being made, it's more brigth as we see. 0 Quote Share this post Link to post
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