Hi all, As the title says - how would I prevent a zdoom point light (flicker) propagating through a 3D floor?
Spoiler
I need the outer radius to be large enough to light the sector horizontally, but because the light source is near the 'ceiling' (i.e. the bottom of the above 3D floor), the light radius is enough to show above.
I suspect it's to do with the flags, but can't figure it out.
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smeghammer
Hi all, As the title says - how would I prevent a zdoom point light (flicker) propagating through a 3D floor?
I need the outer radius to be large enough to light the sector horizontally, but because the light source is near the 'ceiling' (i.e. the bottom of the above 3D floor), the light radius is enough to show above.
I suspect it's to do with the flags, but can't figure it out.
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