SilverMiner Posted August 24, 2020 Is there a way to emulate the bug "Final Doom teleporters do not set Z coordinate" in Zdoom 2.8.1? 0 Quote Share this post Link to post
1 andrewj Posted August 24, 2020 Short answer is that I don't think you can have both the keep-height behavior and the teleport-fog effect at the same time. If you don't care about the fog effect, then you could provide a translation lump with uses the Teleport_NoFog action with the fourth parameter (arg3) set to 1, for all the linetypes which normally use the plain Teleport action. Though I don't know how to provide an additional XLAT table, apart from the crude way of modifying the existing xlat/base.txt and rebuilding the standard pk3 file. 0 Quote Share this post Link to post
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SilverMiner
Is there a way to emulate the bug "Final Doom teleporters do not set Z coordinate" in Zdoom 2.8.1?
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