P41R47 Posted February 22, 2021 2 minutes ago, DCG Retrowave said: The main issue is detail. While the sprite limit can be a nuisance, the real problem is all the HOMs due to the seg limit and the high risk of the game crashing on some maps due to a visplane overflow. If I switch to focusing on DOOM2P.EXE compatibility, I'd mainly be doing it to preserve my maps in their intended forms. I'm fine with some compromises, but I'd hate to severely alter what I consider to be my art :O To me, DOOM2P.EXE is still vanilla since absolutely nothing is changed aside from the set values of the static limits. This is how I've been playing vanilla/limit-removing content since November and while I still love it when a beautiful map runs flawlessly with the limited EXE, I just don't want to ruin the flow of some maps by obstructing the player's view too much. In that case, go on with limit removing :D Limiting your art is one of the things we all need to avoid. ;) 1 Quote Share this post Link to post
DCG Retrowave Posted February 22, 2021 Just now, P41R47 said: In that case, go on with limit removing :D Limiting your art is one of the things we all need to avoid. ;) As long as I can still run it on DOS without a source port, I'm happy :D. I do enjoy using MBF as well, but I still love my vanilla, even if the EXE is modified. Then again, DOOM 87 has a DeHackEd patch so the EXE will be modified regardless :D 1 Quote Share this post Link to post
P41R47 Posted November 22, 2021 Not much activity here, i miss you @DCG Retrowave. Would love to see more of this mapset :) 2 Quote Share this post Link to post
DCG Retrowave Posted December 31, 2021 On 11/22/2021 at 11:13 AM, P41R47 said: Not much activity here, i miss you @DCG Retrowave. Would love to see more of this mapset :) Don’t worry, this project is still in active development and is way better now! I’ve just been working on it privately lately :D More information should be posted in early 2022. 2 Quote Share this post Link to post
El Jeff Posted August 31, 2022 On 8/24/2020 at 11:41 PM, DCG Retrowave said: "DOOM 87: The Lost World" is an upcoming vanilla-compatible DOOM II megawad. The first few maps are fairly easy, but the difficulty increases significantly by the start of the Hell episode on MAP12. Currently, a 21-map beta release is available and features some epic vanilla DOOMING action! Get ready for an exciting new adventure as Doomguy locates a secret hellspawn base on Earth known as "The Lost World." Download the "DOOM 87: The Lost World" beta release today! D87BETA.ZIP (For more information regarding compatibility, please read the included "D87INFO.TXT" and "README.TXT." MAP21 and MAP26 will not function as intended in source ports that don't allow ghost monsters, although these maps can still be completed. I personally recommend PrBoom+ if you want to use a modern source port that'll run this WAD perfectly with DOOM II 1.9 compatibility.) Epic screenshots for epic DOOMERS :D MAP01: House of DOOM MAP02: Surf Demons MAP04: Evil Library MAP07: The Ball Game MAP08: Marketplace MAP11: Arch-Ville MAP12: The Heck Dimension (This is where things get really tough :D) MAP15: Hall of Memes MAP16: Demon Jail MAP17: Disaster Area (yes, this map has a TNT reference at the end :D) MAP18: Sadistic MAP19: Surrounded MAP21: Anguish MAP22: Eternal Suffering MAP23: Lost and Found MAP24: Losing Control (A Go 2 It-style remix of TNT: Evilution's MAP01: System Control) MAP25: Hellspawn Fortress MAP26: Heck on Earth (THIS SLAUGHTERMAP HAS 13 GHOST PAIN ELEMENTALS BECAUSE I'M EVIL :D :D :D) MAP27: The Guillotines MAP31: MIDI Music Festival MAP32: Software Update Thank you for reading this message and I hope you enjoy playing the beta release of "DOOM 87: The Lost World!" D87BETA.ZIP This looks fucking awesome i cant wait to play it 0 Quote Share this post Link to post
DjNeonC1990 Posted August 31, 2022 My, the screenshots alone are quite interesting, might have to give this map pack a try! 0 Quote Share this post Link to post
Blacklight Posted May 24, 2023 (edited) I've been watching DCG Retrowave's "DOOM 87: The Lost World" for a long time and it's almost the middle of 2023. I like the Levels and the Music, but so far MEGAWAD has not come out of the Beta state. DCG Retrowave, when will you finish it? Back at the end of 2021, you said that in 2022 you would give more information about the development, but you never laid it out. Did you really give up development because of working on other projects? Edited May 24, 2023 by Blacklight 0 Quote Share this post Link to post
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