jazzmaster9 Posted October 15, 2020 Minor Update uploaded - Changed some sector Geometry in Map20 to ease navigation - Fixed some misaligned textures is Map 01 and Map 20 - Fixed Animation Glitches with wall torches 1 Quote Share this post Link to post
Antkibo Posted October 15, 2020 This map is awesome! It's like Morrowind from a parallel universe where Bethesda improved its Daggerfall engine instead of going 3D. I love the Diablo-like elements, too. 0 Quote Share this post Link to post
jazzmaster9 Posted October 15, 2020 35 minutes ago, Antkibo said: This map is awesome! It's like Morrowind from a parallel universe where Bethesda improved its Daggerfall engine instead of going 3D. I love the Diablo-like elements, too. Thank you very much for playing the mod, I'm glad you are enjoying it. 0 Quote Share this post Link to post
Vic Vos Posted October 15, 2020 Wow, looks really cool! Never played Abysm 1, so I need to catch up on that before playing this. 1 Quote Share this post Link to post
jazzmaster9 Posted October 17, 2020 Version 1.1 has been released with Major Bugfixes - Fixed a bug with the Soul Essence powerup that lowered your maximum health if its over 100 HP. Now works as intended and boosts Max HP by +25 - All Minor Updates included before this one. 0 Quote Share this post Link to post
jazzmaster9 Posted October 20, 2020 Update Uploaded: - Fixed a bug that prevented Serpent Tamer Zanthus from dropping a Soul shard. - Corrected pickup messages for Poison Infusion and Scholar's Ring. - Fixed Sky Horizon cut offs in Overworld and Map 20 to make them more seamless. 0 Quote Share this post Link to post
jazzmaster9 Posted October 22, 2020 Minor Update Uploaded: - Reworked line triggers for Overworld music change and Area Name change to make them more consistent. - Some Texture realignment. 0 Quote Share this post Link to post
jazzmaster9 Posted October 25, 2020 (edited) Version 1.2 Uploaded: - Changed the Damage output and Ammo consumption of the Raven Stuff Secondary Fire, Life Steal - Damaged reduced from 4 to 1 - Life Stolen reduced from 50% to 255 - Ammo consumption increased from 6 white mana to 10 white mana - Serpent Rider Zanthus now gives 30 Experience points for killing the serpent in addition to the 15 Experience points you gain when killing the Rider. - Fixed a bug that prevented Instant Kill Sharks from seeing the player when going out of bounds above water level. - Texture and texture Alignment correction - Reworked line triggers for Overworld music change and Area Name change to make them more consistent. Edited October 25, 2020 by jazzmaster9 0 Quote Share this post Link to post
jazzmaster9 Posted October 31, 2020 The Original Soundtrack to Abysm 2: Infernal Contract has been released. Very Special thanks to John S. Weekley (PRIMEVAL) for composing such an amazing soundtrack for the mod. Link to the Original Soundtrack: Get it Here If you want to Support John, please give him a Follow and, if you like, toss a coin to your bard.BandcampYoutubeSoundcloudFacebook To coincide with the release, a new update has been uploaded that contains Remastered tracks that are updated to the OST's updated instruments and mixing.Update Changes: - Newly remastered soundtrack - Lowered the damage for the Lightning rod projectiles from 6 damage to 4 damage. 3 Quote Share this post Link to post
jazzmaster9 Posted November 23, 2020 Update Uploaded: - Added the "undroppable" flag to the weapons to avoid an ammo pickup exploit. 0 Quote Share this post Link to post
jazzmaster9 Posted December 27, 2020 Bugfixes, Update Uploaded: - Corrected incorrect Quest Logs for Map 15 and Map 18. - Fixed Bug that prevented the Scholar's Ring from equipping immediately when switching from the Hunter's Ring. - Fixed an incorrectly tagged Instant Death sector in the Overworld. 0 Quote Share this post Link to post
jazzmaster9 Posted May 12, 2021 Version 1.3 is here! This is to prepare Abysm 2 for the upcoming expansion Pharaoh's Judgement which is nearing the end of development. Changes: Changes in weapon's upgrade and spell creation dialogue for NPCs. Weapon upgrades now disappear from the Selection once purchased. Created spells now disappear from "Create Spell" menu once purchased. Repeater's unupgraded accuracy increased to make it more viable at longer rangers. Wrath of the Gods spell pickups have been added to the overworld and dungeons. Spelling corrections with the dialogue Corrected incorrect quest logs Quest log in "Shouldering Cave" and "Crystalline Passage" are now marked as "Side quest" Corrected incorrect Obituary message for Xul of Yore 0 Quote Share this post Link to post
jazzmaster9 Posted July 3, 2021 (edited) Minor Update uploaded 8 months after release ffs :P - More Typo correction for dialogue. - Corrected the Health Bar Name color for the Final Boss from Gray(common monster) back to Gold(unique monster). Also the beta of for Expansion, Pharaoh's Judgement is still on going HERE. Edited July 3, 2021 by jazzmaster9 0 Quote Share this post Link to post
jazzmaster9 Posted August 17, 2021 Minor Update Uploaded, to prepare for the Final Release of the Expansion - Corrected inaccurate information in the Manual. (Hope, I'm doing well) - Fixed all the Obituaries to Show "Nadia" as the player name. - Fixed incorrectly displayed Obituaries for certain monsters. 0 Quote Share this post Link to post
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