Doomkid Posted August 26, 2020 (edited) MarioDoom.pk3 is an awesome mod created by Valigarmander. Unfortunately, it only runs in Zandronum and GZDoom in it's current state, so I've done some minor tweaking to get a vanilla version made! Download the vanilla version HERE: https://doomshack.org/uploads/MARIO_V.ZIP Since it is vanilla compatible, it will run with any port. The .DEH file only seems to partially work in vanilla/choco, but it's purely for changing item pickup messages so it's not a big deal either way. Here's a full list of credits, ripped directly from the wad: Here's a video of the original version to give you a solid idea of what to expect when playing: Enjoy playing MarioDoom on any port! Edited August 26, 2020 by Doomkid 31 Quote Share this post Link to post
Biodegradable Posted August 26, 2020 "Wahoo! I'm-a gonna Rip and-a Tear until the job is-a done! YIPPEE!" 3 Quote Share this post Link to post
TheNoob_Gamer Posted August 26, 2020 Ah neat, I've always been fascinated by the cutie concept of Mario. Glad to see some effort being made to make the mod itself cross-port compatible. 1 Quote Share this post Link to post
Redneckerz Posted August 26, 2020 Didn't know that GigaLeak had references to Doom. :P Otherwise @Doomkid proving your worth and might once again. Neat stuff, thanks :) 1 Quote Share this post Link to post
Pixel Fiend Posted August 4, 2021 OMG! Thank you for this. Turns out I only hated this mod because I was playing it in GZDoom before. Now with your version I can play it on a real source port and it's a thing of beauty. I love it that the Doom shotgun sound is included, not the annoying Mario one! Had a blast playing the first level Super Mayhem 17. 2 Quote Share this post Link to post
TheNoob_Gamer Posted August 4, 2021 25 minutes ago, game said: Super Mayhem 17. What a great idea! Haven't thought of the possibility that this is the perfect companion mod for a megawad that size. 0 Quote Share this post Link to post
TheMagicMushroomMan Posted August 4, 2021 (edited) Anything Mario is awesome. I tested another patched version of Mario DOOM with Mayhem17 a long time ago. Supposedly Mario DOOM breaks the final boss of M17 or something, I can't remember. The patch also removed the Mario DOOM titlepic so it doesn't overwrite the M17 one. Edited August 4, 2021 by TheMagicMushroomMan 1 Quote Share this post Link to post
Doomkid Posted August 5, 2021 Was the version you tested this one? I put it together ages ago, but something may be broken that I didn't initially realize - https://doomshack.org/wads/mayhem17_mariodoom.wad 2 Quote Share this post Link to post
TheMagicMushroomMan Posted August 5, 2021 (edited) 14 hours ago, Doomkid said: Was the version you tested this one? I put it together ages ago, but something may be broken that I didn't initially realize - https://doomshack.org/wads/mayhem17_mariodoom.wad It was this one, which apparently makes some sound effect changes as well: https://www.moddb.com/games/doom-ii/addons/super-mayhem-17-small-patch I didn't do much research on the subject, so I assumed this one was the best option to use with Mayhem17. The guy who posted it didn't do a good job describing specifics (or using punctuation) in his post, so I have no idea what the "conflicts" are that Keen/SS enemies cause. Edited August 5, 2021 by TheMagicMushroomMan 1 Quote Share this post Link to post
Superjustinbros Posted May 5, 2023 Not sure if this was done before, but late last year, I tried making a version of Super Mario Doom tailor-made for Super MAYhem 2017 that still maintains some degree of vanilla compatibility.https://mega.nz/file/BuxXFTyK#X8DfrKB6ECLFrTwtLxLR4FbLwa9JoVrEQHc4rzaE-ok This was the state of the project when I stopped--it's a patch that converts everything from the original Super Mario Doom mod to Super MAYhem 2017's color palette and removes some assets so the final boss encounter on MAP26 works as it should in the original Super MAYhem 2017. I did have plans to add to it to make it a more fully complete Mario experience but I ended up getting swamped with other projects around the same time so I couldn't find time to add more to it and polish it much further. Here's a few preview screens showing some of the converted graphics as they appear in-game: Spoiler 2 Quote Share this post Link to post
RapidEdwin Posted August 15, 2023 Thanks for this. I Updated the DEH to Respect Doom.exe string length limits. Now works with chocolate-doom. MARIO_V_DEH_DOS.zip 0 Quote Share this post Link to post
Sarawut Posted August 22, 2023 Why not create a new scene or map? It would be fun if there were new scenes or maps. 1 Quote Share this post Link to post
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