Redxone Posted August 26, 2020 (edited) Ultimate Classic Minimap (UCM for short) is a Minimap, Radar and Switch Tracking mod for GZDoom. This project is an improvement on my SwitchTracker mod, it overall functions quite differently, and thus I felt that it warranted a new thread. Download: https://github.com/Lewisk3/UltimateClassicMinimap/releases Features Customizable color scheme. Customizable size. Waypoint System Can be placed wherever you want, or automatically aligned to a corner of your screen. Can function as a Fullscreen automap. Optional rotation with the player. Toggleable player following. Can draw projectiles and Items. Very smooth, thanks to linear interpolation. Screenshots (Imgur Album) https://imgur.com/a/ALm1h75 Edited August 28, 2020 by Redxone New release, changed download link. 23 Quote Share this post Link to post
Bushpig2dope Posted August 27, 2020 That's sick! Good effort! Do enemies show up by default or do you have to have line of sight on them? Could kinda break traps is my concern Empty room with a keycard? Mini-map full of enemies but none in sight? Well you'll be prepared lol 0 Quote Share this post Link to post
Redxone Posted August 27, 2020 1 hour ago, Bushpig2dope said: That's sick! Good effort! Do enemies show up by default or do you have to have line of sight on them? Could kinda break traps is my concern Empty room with a keycard? Mini-map full of enemies but none in sight? Well you'll be prepared lol Enemies show up once they're activated/have a target. 1 Quote Share this post Link to post
Bushpig2dope Posted August 28, 2020 21 hours ago, Redxone said: Enemies show up once they're activated/have a target. Awesome :) 0 Quote Share this post Link to post
Beed28 Posted August 28, 2020 This is so nifty! I have a suggestion; have an option to show items on the map, with a toggle to show either all items or only ones that count towards the percentage? Would be very handy. 1 Quote Share this post Link to post
Redxone Posted August 28, 2020 2 hours ago, Beed28 said: This is so nifty! I have a suggestion; have an option to show items on the map, with a toggle to show either all items or only ones that count towards the percentage? Would be very handy. Thanks for the feature suggestion. It should be implemented now, alongside more improvements to the Radar. 0 Quote Share this post Link to post
rockguy434 Posted September 4, 2020 Just encountered a prob. The dropped gun sizes are huge in the radar also disabling items also disables keys. I dont want to see items, only switches and keys. TIA 0 Quote Share this post Link to post
Redxone Posted September 4, 2020 7 hours ago, rockguy434 said: Just encountered a prob. The dropped gun sizes are huge in the radar also disabling items also disables keys. I dont want to see items, only switches and keys. TIA I've decreased the item sizes a bit, hopefully that fixes that. It may have something to do with the sprite size of weapons if you're using a weapons mod, though. I cannot seem to reproduce the issue with Keys not showing up when you disable items. I changed the key detection check though, so hopefully, if the issue is caused by a gameplay mod, this will fix that. I've updated the file under the 1.1 release, so you should be able to just redownload here. Spoiler 0 Quote Share this post Link to post
SlayerOGames666 Posted September 4, 2020 Ooh! Are we free to use this in our own projects? 0 Quote Share this post Link to post
Redxone Posted September 4, 2020 2 minutes ago, iconofeggsafe666 said: Ooh! Are we free to use this in our own projects? As an addon of sorts, sure. If you want to include it in your mod, I'd advise against that, however, if you must make sure to give credit. "Redxone (Lewisk3)" 0 Quote Share this post Link to post
Stitchu27 Posted April 2, 2022 Great mod! I do have a question tho, is it possible to disable monsters on the radar without disabling keys? I really like not having to comb every inch of certain wads to kind the keys but the little red dots on the radar make it a tad busy to look at. 0 Quote Share this post Link to post
bruhmoment123 Posted July 27, 2022 (edited) Literally doesn't compatible with Brutal doom, are you aware or has been expected this to happening? And it's not compatible with custom Binding Edited July 27, 2022 by bruhmoment123 0 Quote Share this post Link to post
geassguy360 Posted September 9, 2022 (edited) Heretic/Hexen support probably wasn't intended, but I've been trying it anyways. Seems to work ok with Heretic so far, Hexen seems to have a texture issue with the portal texture at the end of Map 1. confirmed by process of elimination with load order. Edited September 9, 2022 by geassguy360 Figuring shit out, should be done with the edits lol. 0 Quote Share this post Link to post
Doom4fun Posted September 19, 2022 Hi! Nice mod. Would it be possible to make it point to switch target? I hate maps where I press switch and then have to search for half hour to find which door it opened only to give up and open this map in doom builder to figure that out. For example after I press switch draw arrow pointing to target sector on map or flash the target sector few times. Would be also cool to highlight sectors whose floor height is currently changing because some elevators are too well hidden. 1 Quote Share this post Link to post
Redxone Posted September 22, 2022 On 9/19/2022 at 2:38 PM, Doom4fun said: Hi! Nice mod. Would it be possible to make it point to switch target? I hate maps where I press switch and then have to search for half hour to find which door it opened only to give up and open this map in doom builder to figure that out. For example after I press switch draw arrow pointing to target sector on map or flash the target sector few times. Would be also cool to highlight sectors whose floor height is currently changing because some elevators are too well hidden. Hmm, I'm not entirely sure tbh. I'd have to research that a bit. I've been pretty busy working on other projects and with IRL stuff, so it'll probably take me a while to get back to this project. 0 Quote Share this post Link to post
VtheVictorious Posted November 30, 2022 I'm new to Doom modding, how exactly do I change the size and placement of the minimap? 0 Quote Share this post Link to post
mcm320 Posted January 10, 2023 Seems that this mod makes the top left side of my screen pixelated and I have no idea why 0 Quote Share this post Link to post
Somebody Posted January 28, 2023 How can I see the keycard needed for a door? 0 Quote Share this post Link to post
RevanTCO Posted February 17, 2023 (edited) The radar and full-screen minimap suffer from graphical bugs when used with Doom Roguelike Arsenal. Edited February 18, 2023 by RevanGarcia Grammar mistake. 0 Quote Share this post Link to post
wertercatt Posted June 2, 2023 Whenever I load a save, the switch overlay gets turned off and I have to go into the options menu and hit 'apply' again so it shows up. 0 Quote Share this post Link to post
PhoenixCyanFire2 Posted June 25, 2023 I have a bug where keys and items are MASSIVE on the minimap and take up a huge space. 0 Quote Share this post Link to post
Blacklight Posted June 25, 2023 (edited) To tell the truth, I think such a Mini-Mod is extremely interesting. The Modern Classic Style of the Map pleases with New Ideas with The Display of Enemies, Their Health and Keys. However, I am confused only by one thing: "Why couldn't immediately assign to the Tab button?" It just makes sense to assign to a Separate Button if you could immediately replace the Standard Map? Although it would be even cooler if it was possible to make a Map display, as in GZDOOM with textures included. Edited June 25, 2023 by Blacklight 0 Quote Share this post Link to post
Doominick Posted August 6, 2023 Hey Buddy,how do you install this thing? 0 Quote Share this post Link to post
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