Biodegradable Posted August 27, 2020 (edited) On the evening of August 19th, I got a ridiculous idea: What if someone made a Doom map out of one of my abstract drawings? Preposterous! Nobody would be that unhinged as to attempt something so silly, you'd say. Ah, but that's where you are wrong, my friends. I found the right anthropomorphic paperclip for the job and he was all too happy, and mad enough, to take on the challenge. Clippy is already a rather ambitious sod when it comes to his mapping and I could tell he really enjoys the out-of-the-box approach, so I knew only he could take on the challenge. However, I very much underestimated the depths of his insanity. I only made Clip follow one instruction: Try to nail the basic layout of my drawing into the map as best as you can, but take as much liberties as you need. Little did I realise he would do exactly that and more. Much, much more. My drawing and Clippy's map: My fellow Doomers, I present to you a new abstract kind of Hell that would make Sandy Petersen blush: Biohazard. We'd love to see some playthroughs if you're the right kind of lunatic to attempt to explore this slice of utter insanity. It's a pretty big slaughtermap, so prepare to be overwhelmed, and the layout is as bonkers as it looks. I know you veteran players will get a kick out of it and even if the consensus ends up being that the map is borderline unplayable, we can all still appreciate it as wonderful oddity and daring work of art. All difficulty levels are included and there are no restrictions, so play it however you'd like! Tested with GZDoom. Let us know if any of your other sourceports have any issues! Standard Doom play, no jumping or crouching but you can freelook. Screenshots: Spoiler A very big thank you to @Clippy for indulging me in what will likely be the closest thing I'll ever get to making a Doom map lmao you're a legend, fam. /idgames link DoomShack link Edited January 31, 2022 by Biodegradable 27 Quote Share this post Link to post
Clippy Posted August 27, 2020 Thanks for sharing! This was an interesting project. Let me know what you guys think! 9 Quote Share this post Link to post
Zolgia108 Posted August 27, 2020 (edited) going to try it asap! EDIT: you should use the drawing/painting as titlepic! Edited August 27, 2020 by Zolgia108 1 Quote Share this post Link to post
P41R47 Posted August 27, 2020 (edited) Great idea! And interesting art, pal! Certainly the kind of things i like to spend my time looking at. For sure you caught my attention with the title, haha. I went in hoping to find the doom equivalent of the A Modest Proposal. As for the map, gonna try it when i get back to home. What compatibility settings are recommended? Edited August 27, 2020 by P41R47 2 Quote Share this post Link to post
Clippy Posted August 27, 2020 (edited) 5 minutes ago, P41R47 said: Great idea! And interesting art, pal! Certainly the kind of things i like to spend my time looking at. For sure you caught my attention with the title, haha. I went in hoping to find the doom equivalent of the A Modest Proposal. As for the map, gonna try it when i get back to home. What compatibility settings are recommended? I play tested this with gzdoom. This would probably be the best thing to play it on or whatever is closest Also standard play so no jumping or crouching. Free look is optional Edited August 27, 2020 by Clippy 0 Quote Share this post Link to post
Clippy Posted August 27, 2020 1 hour ago, Zolgia108 said: going to try it asap! EDIT: you should use the drawing/painting as titlepic! Good idea but I have no idea how to do that 0 Quote Share this post Link to post
Zolgia108 Posted August 27, 2020 you just upload it as png via slade and call it titlepic! VIDEO UPLOADING, (it's long but i found the 2 main secrets CLIPPY AND BIO! 1 Quote Share this post Link to post
Zolgia108 Posted August 27, 2020 (edited) still elaborating, should be up soon :) oh shit... microphone... doesn't work anymore... DAMN NOOOOOOOOOO it didnt record what i said... so sorry guys (clippy it's your freaking fault!) Edited August 27, 2020 by Zolgia108 1 Quote Share this post Link to post
Clippy Posted August 27, 2020 12 minutes ago, Zolgia108 said: still elaborating, should be up soon :) oh shit... microphone... doesn't work anymore... DAMN NOOOOOOOOOO it didnt record what i said... so sorry guys (clippy it's your freaking fault!) Don't I know about mic issues buddy. No worries. Hope u had a good time. Or least a decent time. Or at the very least it didn't suck entirely haha 0 Quote Share this post Link to post
Horus Posted August 27, 2020 An interesting concept, I plan to play it later. One thing I noticed looking at the screenshot is that it looks like it was built using the original Doom Builder, a map editor that is very out-of-date. I recommend downloading the latest version, Ultimate Doom Builder https://forum.zdoom.org/viewtopic.php?t=66745 3 Quote Share this post Link to post
Zolgia108 Posted August 27, 2020 i will let your imagination decide it! :P 1 Quote Share this post Link to post
Clippy Posted August 27, 2020 1 minute ago, Horus said: An interesting concept, I plan to play it later. One thing I noticed looking at the screenshot is that it looks like it was built using the original Doom Builder, a map editor that is very out-of-date. I recommend downloading the latest version, Ultimate Doom Builder https://forum.zdoom.org/viewtopic.php?t=66745 I only make simple vanilla ish maps anyway but may check this out 0 Quote Share this post Link to post
DSC Posted August 27, 2020 Not gonna lie, the drawings themselves are sick! 4 Quote Share this post Link to post
JustAthel Posted August 27, 2020 This is such a cool idea - it's basically the equivalent of when we drew Doom maps on paper and tried to make something of them later, only instead of boxes and squares and all that fun stuff, it's an actual drawing! ...or am I the only one that did that? At any rate, I'm going to give this a shot and get back to ya when I'm done playing through it, this idea tickles me with an odd sense of nostalgia! 3 Quote Share this post Link to post
JustAthel Posted August 27, 2020 Alright, apologies for double post but I played through up until the red skull. This is such a vast map and I'm honestly not sure where else I can go to get it, unless it somehow involves killing the spider mastermind. The map feels a bit clunky to start off with, and I'm not just referring to having to shoot the barrels to even start the map off. Once you get a solid foot on the level it actually isn't THAT bad - there's just hardly any indication of where to go, really. It's alright. Not bad, but it's not the best. It's still a really cool concept though, and my experience with the map doesn't take away the coolness of it. I played this under GZDoom - despite it looking very vanilla/limit-removing compatible, I couldn't get it to run on PrBoom - even doing -warp 01 seems to not like it, so I guess you guys went for a "Vanilla" ZDoom map? 1 Quote Share this post Link to post
Clippy Posted August 27, 2020 @Athel yah I made this map way too big. I regret the scale of it I should have been able to make it much more compact The red key is in the top right structure with what looks like a 7 on it. Jump down from the yellow key area with the pinkies and shells to access it and look for the white Arrow I can only make basic vanilla like maps with usually standard features but only i play in gzdoom Thanks for having a look! 1 Quote Share this post Link to post
Clippy Posted August 27, 2020 @Zolgia108thank you for the playthrough! Glad you beat it - man that exit room is a B huh Feel bad you missed the weapons at the start for a bit Fixed the lift so the spider mastermind won't get stuck up there again haha good times! 1 Quote Share this post Link to post
Soulless Posted August 27, 2020 Gonna try this with joy, keep mapping @Clippy, you seems in the zone these days hehe. Terrific Idea to work with to be honest, congtrats for it @Biodegradable! 2 Quote Share this post Link to post
Zolgia108 Posted August 27, 2020 20 minutes ago, Clippy said: @Zolgia108thank you for the playthrough! Glad you beat it - man that exit room is a B huh Feel bad you missed the weapons at the start for a bit Fixed the lift so the spider mastermind won't get stuck up there again haha good times! i feel so sorry for the microphone m8... i said so much bullshit during the map you can't even imagine ahhahah dammit 1 Quote Share this post Link to post
Hitboi Posted August 27, 2020 Reminds me of JPCP's Map08: Anyways, Good job with the Drawing, Bio! 2 Quote Share this post Link to post
Clippy Posted August 27, 2020 41 minutes ago, Zolgia108 said: i feel so sorry for the microphone m8... i said so much bullshit during the map you can't even imagine ahhahah dammit no worries buddy and I understand the frustration I've been frustrated many times before I bought my new microphone recently. so many of my videos screwed up including my video where I was explaining my 100 secrets map 2 Quote Share this post Link to post
mArt1And00m3r11339 Posted August 28, 2020 I completed the map. I included a Paypal link for anyone who wants to help my channel earn more revenue. 4 Quote Share this post Link to post
Hitboi Posted August 28, 2020 Just Played your Wad, @Clippy! It's Simple, And cool. Keep up! Although it's not Vanilla, Becuase of the TITLEPIC and these Nodes errors. 2 Quote Share this post Link to post
Clippy Posted August 28, 2020 5 hours ago, mArt1And00m3r11339 said: I completed the map. I included a Paypal link for anyone who wants to help my channel earn more revenue. Thank you so much for the play through buddy. I don't have any money to give you so I hope you accept payments of gratitude. You always do stellar work and find all my secrets I might have made the secrets to rewarding because I thought this map might have been too hard otherwise. So finding every one of them is definitely a good time. I do always test my maps without secrets to see if I can beat them before releasing. But as always I go way overboard with secrets haha 0 Quote Share this post Link to post
Clippy Posted August 28, 2020 17 minutes ago, HitBoi64 said: Just Played your Wad, @Clippy! It's Simple, And cool. Keep up! Although it's not Vanilla, Becuase of the TITLEPIC and these Nodes errors. Yeah I got to stop using the word vanilla because I always use it wrong and get in trouble What I mean to say is I can only make really basic type mapping I haven't gotten anything advanced And yeah when making this particular map I kept getting node errors whatever that means 🤷 1 Quote Share this post Link to post
Hitboi Posted August 28, 2020 40 minutes ago, Clippy said: And yeah when making this particular map I kept getting node errors whatever that means 🤷 Poor lad, If you get Node errors, Then simply Draw a Line, Or a Sector, Or add a Thing outside of the Map Boundaries, Delete them... And Save! If it dosen't work, Try doing it again, Or switch to another Node. And one thing: Are you using Zen Mode? It really sucks, And it's just made for Mapping experts. I hope this was helpful! 1 Quote Share this post Link to post
Clippy Posted August 28, 2020 6 minutes ago, HitBoi64 said: Poor lad, If you get Node errors, Then simply Draw a Line, Or a Sector, Or add a Thing outside of the Map Boundaries, Delete them... And Save! If it dosen't work, Try doing it again, Or switch to another Node. And one thing: Are you using Zen Mode? It really sucks, And it's just made for Mapping experts. I hope this was helpful! Thanks for the advice, I used outdated doom builder and am not familiar with nodes, I just draw stuff and add linedef actions and call it a day I'm going to have to look into this ultimade doom builder I'm a creature of habits and I have old habits 3 Quote Share this post Link to post
Pokemanic33 Posted August 28, 2020 I haven't played it but you have me sold on the concept alone, I'd be down to see "make a map based on abstract art" become a trend 3 Quote Share this post Link to post
Soulless Posted August 28, 2020 (edited) Well, I do liked the map, maybe too big, but that goes with the art itself. You guys should do this in a monthly basis haha Combat was quite easy, even though ammo balance was good. Only managed to find 3 secrets, I did see that "soulsphere tower" but no clue how to get there yet, I might give it another try for exploration. Edited September 25, 2021 by Soulless 2 Quote Share this post Link to post
Clippy Posted August 28, 2020 1 hour ago, Soulless said: Well, I do liked the map, maybe too big, but that goes with the art itself. You guys should do this in a monthly basis haha Combat was quite easy, even though ammo balance was good. Only managed to find 3 secrets, I did see that "soulsphere tower" but no clue how to get there yet, I might give it another try for exploration. So sad I found this , (after a Megasphere) when there were only 2 imps left: They might have been badass imps tho so good thing you found it You can get this at the start through some extra tricky secret finding I didn't realize how big this map was til I really started playtesting it whoops. I def could have made it smaller 0 Quote Share this post Link to post
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