Jump to content

NEW MAP: CALUSET - FORTRESS OF THE DAMNED


Recommended Posts

banner.png.c1adabc217b550e0fa039fb2e896e950.png

 

I made a new map!

 

This is the toughest map I've made yet and will see you in some nerve-wracking encounters where you'll be scrounging for cover and ammo. 266 monsters and 3 secrets.

 

My focus for this map was:

  • Creating a continous map flow where encounters can flow between multiple areas
  • Getting familiar with OTEX textures
  • Mapping on the edge of my own player skill level

 

The story:

...It's a video game.

Play time: 20 mins + deaths

 

CREDIT:
@ukiro for amazing OTEX textures,

http://jamespaddockmusic.com/midis/ for awesome music

 

I look forward to hearing your thoughts on this one and I'm hoping to see some playthroughs.

  • Did you have enough ammo?
  • Any fights that felt too grindy?
  • Did you enjoy the map?

 

948882506_Screenshot2020-08-29at00_08_38.png.cd03b0133964bf7e8754d0fd4dd3917a.png

 

More info

Spoiler

Name: Caluset - Fortress of the damned
Map Format: Doom
Ports Tested: GZDOOM
IWAD: Doom II
Map(s): MAP01
Music: Jimmi, Lufia & the Fortress of Doom
Gameplay: Singleplayer
Difficulty Settings: Only UV for now
Multiplayer Placement: No
Build Time: 2 weeks
Textures: OTEX by Ukiro
Requirements: Freelook or ability to look up/down required

 

 

Screenshots

Spoiler

602168194_Screenshot2020-08-29at00_09_05.png.290709dc7a486ecd799bda7608c478d2.png1489796952_Screenshot2020-08-29at00_09_29.png.0d06438e866f9a91f1edf9350f36dadc.png2120243283_Screenshot2020-08-29at00_09_39.png.0e5fb64ae664c76c124a7d6370fc3759.png1791317238_Screenshot2020-08-29at00_10_07.png.f732257f41a65db8b480534ea080c971.png1975037215_Screenshot2020-08-29at00_10_17.png.1317c822c339310510a0e7ed758b97a4.png395333379_Screenshot2020-08-29at00_10_43.png.5d9dd0c18eafd0f6f6a0cd3156b3f2fa.png

 

IMPORTANT!

For now, this map requires OTEX v.1.1. Download here

When I removed unused textures in Slade all switches and animated textures stopped working, so until I fix that problem, please load the OTEX texture pack separately. If anyone can help out with this I would greatly appreciate it!

 

Updated to v.1.1

Spoiler

- Better textures in a few places
- Slight tweak to ammo
- Slight tweak to enemy placement
- More visual attention to the lava cave button area
- Fixed some (most?) textures that needed alignment

 

DOWNLOAD

DOWNLOAD THE MAP HERE: CALUSET - FORTRESS OF THE DAMNED 

Edited by DragonsForLunch
Updated to v.1.1

Share this post


Link to post

Played it with Supercharge on UV. I must say that you've done a really solid job.

The design of the map is really nice and dynamic. Combat encounters are rough but fair.

Resources are kind of plentiful, but not overly abundant.

Yeah, pretty solid work. Enjoyed it.

 

PS: I've found a door with wrong textures assigned. Pic included here & pic of location here.

Share this post


Link to post

Really cool stuff, Man Who Eats Dragons For Lunch! You've outdone yourself with this one with its tight design, fun progression, dastardly traps and delicately-measured cruelty. Putting me right in the thick of it with only a pistol and a shotgun for a little while was pretty tough and you nailed my arse to the wall a couple of times, though admittedly, two of the deaths were that of my own making lol. It's all pretty fair though and really good fun. Definitely adding this one to my "Keepers" folder. ;^)

 

 

Share this post


Link to post
6 hours ago, EmptyCell said:

Played it with Supercharge on UV. I must say that you've done a really solid job.

The design of the map is really nice and dynamic. Combat encounters are rough but fair.

Resources are kind of plentiful, but not overly abundant.

Yeah, pretty solid work. Enjoyed it.

 

PS: I've found a door with wrong textures assigned. Pic included here & pic of location here.

 

Great to hear and thanks for playing. I've fixed the texture and will push it in an update. Guess I ran through the window each time. 

 

3 hours ago, Biodegradable said:

Really cool stuff, Man Who Eats Dragons For Lunch! You've outdone yourself with this one with its tight design, fun progression, dastardly traps and delicately-measured cruelty. Putting me right in the thick of it with only a pistol and a shotgun for a little while was pretty tough and you nailed my arse to the wall a couple of times, though admittedly, two of the deaths were that of my own making lol. It's all pretty fair though and really good fun. Definitely adding this one to my "Keepers" folder. ;^)

 

 

Lovely playthrough! Sounds like you had fun! I'm considering a couple of edits for map the based on your video, let's see if I get more feedback on it :)

ALSO, can someone PLEASE make a Biodegradable sound wad with your hilarious cackle and fun comments!

Share this post


Link to post

Just played it through and it definitely played out well, map was overall pretty challenging, that storage area got me killed a few times and the lava spiral was memorable. Map geometry and flow is flawless and I never got lost for a long time. Also the starting bedroom was a nice touch!

Some things could be improved, the texture choice was good, but alignment needs more attention, I found a lot of misaligned walls all around and it makes the map feel less polished. Here's some of the many examples thorough the map.

Spoiler

caluset1.PNG.0575996d3ca4bd059d88f6eed8cec2ba.PNGcaluset2.PNG.3cc4ba2032f9c0142d80bedb42aa3499.PNGcaluset3.PNG.6b575caec511d94b346da293c2613e31.PNGcaluset4.PNG.b30073eaef9c5c7f74d6cf10ba3e6f16.PNG

 

Besides that, it might take some time to figure out how to open the door out of the lava spiral section, I'd suggest adding some detail around the button sector or a glowing sector effect to draw the player's attention.

Overall it was a very enjoyable and varied map, keep up the good work!

 

Unrelated to the map itself, I think you can work around the Slade problem by creating a dummy sector to use the "active switch" textures on walls, so they won't be removed!

Also, any way to check all unused textures when Slade asks which ones you want to remove? Mine has all checkboxes off lol.

Edited by Juka

Share this post


Link to post
19 hours ago, Juka said:

Just played it through and it definitely played out well, map was overall pretty challenging, that storage area got me killed a few times and the lava spiral was memorable. Map geometry and flow is flawless and I never got lost for a long time. Also the starting bedroom was a nice touch!

Some things could be improved, the texture choice was good, but alignment needs more attention, I found a lot of misaligned walls all around and it makes the map feel less polished. Here's some of the many examples thorough the map.

  Reveal hidden contents

caluset1.PNG.0575996d3ca4bd059d88f6eed8cec2ba.PNGcaluset2.PNG.3cc4ba2032f9c0142d80bedb42aa3499.PNGcaluset3.PNG.6b575caec511d94b346da293c2613e31.PNGcaluset4.PNG.b30073eaef9c5c7f74d6cf10ba3e6f16.PNG

 

Besides that, it might take some time to figure out how to open the door out of the lava spiral section, I'd suggest adding some detail around the button sector or a glowing sector effect to draw the player's attention.

Overall it was a very enjoyable and varied map, keep up the good work!

 

Unrelated to the map itself, I think you can work around the Slade problem by creating a dummy sector to use the "active switch" textures on walls, so they won't be removed!

Also, any way to check all unused textures when Slade asks which ones you want to remove? Mine has all checkboxes off lol.

 

Thank you for checking out the map. Uh texture alignment isn't my preferred activity but I'm gonna give it another shot. Thx

 

Yeah I was wondering if the lava button would keep players wondering how to get out. I'm gonna add something to grab the players attention. 

 

I tried the dummy sector. But the animation still doesn't change when using switches. Perhaps I'm somehow also deleting some other files :/

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...