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OpenGL or Vulkan?


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This might just be because I'm really not very technically-minded, but I don't really notice much difference between them, at least it's not very obvious to me.

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I use Vulkan, if available, since it always gives me a nice FPS boost compared to OpenGL. Both in GZDoom and Doom 2016. 

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In GZDoom it has memory leaks, and the performance boost is marginal unfortunately, but otherwise, in games and ports that use the API there's no reason not to use it over GL, it's the future anyway.

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I just want it implemented for Delta Touch on Android.  Opengl isn't going anywhere on the platform anymore past 3.2, Vulkan support is really needed for mobile. Doom 2016 and Eternal use Vulkan on a 5 year old mobile chipset (Nintendo Switch) and get 30fps solid.

 

If anyone knows how to integrate it into the port it could be a pretty cool feature to test, I love pushing these little handheld computers AKA phones.

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8 hours ago, seed said:

In GZDoom it has memory leaks, and the performance boost is marginal unfortunately, but otherwise, in games and ports that use the API there's no reason not to use it over GL, it's the future anyway.

Im getting sad that opengl is getting older and older and outdated by the minute.

Opengl is like one of my best buddies. lol

Edited by CyberDestroyer
needed to make this easier to read

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I got a pretty decent FPS boost in DooM 2016 using Vulkan (from memory, a good 40 FPS or so - although it was from like 140 to 180 so couldn’t tell any difference as my monitor can’t refresh that fast) but always select it when I have the option :-D

Edited by DooM Bear

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On 8/31/2020 at 6:57 AM, seed said:

In GZDoom it has memory leaks, and the performance boost is marginal unfortunately, but otherwise, in games and ports that use the API there's no reason not to use it over GL, it's the future anyway.

 

Noob question, but would issues could memory leaks cause for people playing on Vulkan?

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23 minutes ago, TheMagicMushroomMan said:

Noob question, but would issues could memory leaks cause for people playing on Vulkan?

 

Nothing, just your system slowly running out of memory and GZDoom eventually crashing when it reaches its limit. Restart GZDoom, rinse and repeat, not ideal.

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On 8/31/2020 at 10:14 PM, CyberDestroyer said:

Im getting sad that opengl is getting older and older and outdated by the minute.

Opengl is like one of my best buddies. lol

Vulkan is made by the same team that made OpenGL, so it's like your best buddy got a new car.

Edited by Antkibo

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