1 plums Posted August 31, 2020 Telefrag both a voodoo doll and a barrel. Have another voodoo doll near the barrel that gets pushed over a W1 secret exit linedef. I can dig up an example if you need. Another option is to have the secret exit under a ceiling that is too small for the player to fit through, and require the player to blow themselves up with a rocket launcher to get to the exit. Scythe II does this in one map for just a normal exit, but it could be applied to a secret exit as well. 1 Quote Share this post Link to post
0 maxmanium Posted August 31, 2020 1 minute ago, plums said: Telefrag both a voodoo doll and a barrel. Have another voodoo doll near the barrel that gets pushed over a W1 secret exit linedef. I can dig up an example if you need. Another option is to have the secret exit under a ceiling that is too small for the player to fit through, and require the player to blow themselves up with a rocket launcher to get to the exit. Scythe II does this in one map for just a normal exit, but it could be applied to a secret exit as well. I can't believe I didn't think about either of these -- thank you. 1 Quote Share this post Link to post
0 plums Posted August 31, 2020 2 minutes ago, maxmanium said: I can't believe I didn't think about either of these -- thank you. No problem! It's Scythe 2 MAP25 that does this if you want an example. 1 Quote Share this post Link to post
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