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DBP27: 10 Day Vacation


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Playing with GZD 4.4.2 + RC3 and getting stuck in the boxing ring. No further monsters teleport in after the Baron with the chaingun drop. Early showstopper. x.x

Edited by NightFright

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Indeed I did. Already found the culprit. I was using a mod that allowed to switch weapons faster. Modifying weapons via DECORATE doesn't seem to be a smart idea for a mod that is supposed to be used with this. Anyway, problem solved!

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Double post alert! I have just completed it and I thought I'd share my feedback.

 

Pros:

+ Everything just fits together. The sounds, the graphics, the general style - feels like a Wizardworks addon a la Duke Caribbean, if not better

+ Level design is amazing - I like the locations a lot! Also there is continuity between levels, which is often ignored

+ MAP09 in one word: mind-blowing. Never thought that linear levels can be so much fun (and bone-breaking hard)!

+ Modified original artwork is impressive - my favorite is the winged imp

+ Good item and enemy flow, you get strong weapons fast (also because you need them)

+ Trashmob hordes for lots of fast and satisfying gibbage

 

Cons:

- Only 10 levels (but well, it's not called "32-day vacation" for a reason)
- Turns into a Revenant/Archvile festival later on in some places

- Getting the BFG in MAP05 is some sort of trolling, right? (Especially when entering the next map.) :P

- Old D2 clustertext at the end of the game

- Items on the F1 help screen not clearly visible (suggestion: either add shadows behind them or make background image darker)

- No ENTERPICs when entering a new level, therefore you don't know the name of the next level before opening the automap

 

In the GZDoom console there are also two warnings about textures without patches (WAIT, BLODGR4), but I dunno if that's important.

 

I guess since there are only 10 maps, the difficulty curve needs to be steeper, so I am OK with it. There's really nothing big I can criticize. Great work!

Edited by NightFright

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  • 11 months later...

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