Lila Feuer Posted September 2, 2020 640x480 looks blurry, it seems like I need to set it to 4:3 and at minimum 800x600 for it to not look too blurry, but it's clearly not pixel perfect / preserving the sharpness. 0 Quote Share this post Link to post
ReaperAA Posted September 2, 2020 (edited) @Lila Feuer Yeah it doesn't automatically seem to preserve sharpness. To fix that (assuming you are using win 8/10), left click on the eternity.exe and go to properties. Then go to "compatibility" and click on "change high DPI settings". Then check "Override high DPI scaling behaviour. Scaling performed by : Application" Edited September 2, 2020 by ReaperAA 0 Quote Share this post Link to post
Lila Feuer Posted September 2, 2020 Doesn't seem to change anything, then again I'm using ZDL to manage and launch things for sanity. I tried that for ZDL.exe and it's the same. 0 Quote Share this post Link to post
M_W Posted September 6, 2020 I don't know if this will help, but I've had to do this for various games, and it doesn't seem to take effect in Windows 10 unless I use "Change settings for all users" and then change high DPI settings. For some reason, it doesn't seem to save the changes unless I do this. 0 Quote Share this post Link to post
Lila Feuer Posted September 6, 2020 I can always try again since I have Eternity on-hand, but I'm currently playing with Woof! and it actually uses integer scaling, with 320x200 no less which is amazing to see outside of DOSBox. 0 Quote Share this post Link to post
Altazimuth Posted September 7, 2020 EE doesn't really do any manual. It's something I keep intending to do. I wanted to make sure it was done right and allow arbitrary scaling but at this stage I'm considering just allowing integer scaling initially and do arbitrary later. Anyway the scaling is just all done by SDL for fullscreen desktop, and I mean for fullscreen it's exclusive fullscreen so it's actively setting your monitor resolution. No windowed scaling. 2 Quote Share this post Link to post
Smite of Disrespect Posted October 13, 2020 (edited) Someone just showed me this free program that applies integer scaling for you! Go to Steam and download the Lossless Scaling demo. Launch the program, run Doom in windowed mode at your desired resolution, i.e. 320x240, and then press Ctrl+Alt+S, and presto! Sadly the Eternity engine itself does not seem to render low resolutions properly. Doom Guy has some serious bags under his eyes. Also look at the ammo numbers in the bottom right. Hopefully this gets fixed in the next release, as this engine has a LOT of potential. I don't understand the need to create ports with UMAPINFO when this already has EMAPINFO. I'm not trying to start a flame war, I'm just a curious noob Edited October 13, 2020 by RonnieColeman 0 Quote Share this post Link to post
Lila Feuer Posted October 17, 2020 I don't use Steam for Doom anymore. And yeah, stretched/skewed HUD elements bother me about as much as blurry distances so that'll be a no. Thanks anyway. I do love this source port, I just wish audio playback wasn't tied to music no matter what I do. I downloaded the SVN and dropped the midiproc in, and it still doesn't work. Shame, cause the SVN currently has that sick alt HUD. 0 Quote Share this post Link to post
Altazimuth Posted October 18, 2020 Have you tried using the release that dropped the other day? 0 Quote Share this post Link to post
Lila Feuer Posted October 18, 2020 Wasn't aware there was one, stable or SVN? I've been using Woof! as my main lately. 0 Quote Share this post Link to post
Altazimuth Posted October 18, 2020 Stable. Make sure that EE's volume in Windows' mixer is set properly after you update. 0 Quote Share this post Link to post
esselfortium Posted October 18, 2020 320x240 and 640x480 will always look oddly scaled, because the HUD and other fullscreen graphics are 320x200, not 320x240. At higher resolutions, the necessary vertical stretching can be done without noticeable artifacting, but at low resolutions it's going to look unavoidably weird. If there isn't one already, it'd be nice to have a screen-scaling option in Eternity so you could render at 320x200 and scale it up to something larger with the corrected aspect ratio. 5 Quote Share this post Link to post
Altazimuth Posted October 24, 2020 On 10/18/2020 at 3:29 AM, esselfortium said: If there isn't one already, it'd be nice to have a screen-scaling option in Eternity so you could render at 320x200 and scale it up to something larger with the corrected aspect ratio. I did it. 5 Quote Share this post Link to post
esselfortium Posted October 24, 2020 2 hours ago, Altazimuth said: I did it. 🎉 Nice! 1 Quote Share this post Link to post
Lila Feuer Posted October 24, 2020 (edited) @Altazimuth You are my hero. I'll have to get back to Eternity at some point! Edited October 24, 2020 by Lila Feuer 1 Quote Share this post Link to post
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