Devalaous Posted August 22, 2021 9 hours ago, Chip said: Does anybody know if there are any other Vanilla Total Conversions that don't inflict on copyright other than REKKR? HACX is a perfect choice. Especially since its part of Doom's history. 3 Quote Share this post Link to post
Noiser Posted August 22, 2021 (edited) 46 minutes ago, Faceman2000 said: A lot of images I’ve seen seem to really on ZDoom features such as floor over floor - if that’s not the case I’m not sure how the moving train or this tree were achieved. The train on map08 doesn't move, it's just a trick with animated textures. And the trees are made of mid-textures. Edited August 22, 2021 by Noiser 1 Quote Share this post Link to post
Gez Posted August 22, 2021 6 hours ago, Noiser said: Harmony is almost vanilla compatible, except for the hi-def sprites and music. The music could be replaced with the Jimmy version, but the sprites would need to be recreated on 320x200. Not even the sprites have to be replaced. See how the cyberdemons in the background are smaller than the cyberdemon in the foreground? That's because the vanilla engine is perfectly capable of scaling down sprites and textures. That's how it handles distance. All Harmony support needs is to add a scale property to the mobj_t struct (default value 1) and read it from Harmony's DEHACKED lump, and then plug that value in the already-existing scaling function. 5 Quote Share this post Link to post
P41R47 Posted August 22, 2021 (edited) 6 hours ago, Devalaous said: HACX is a perfect choice. Especially since its part of Doom's history. Yeah, but it incomplete state kinda plays against it :/ If only a community project that replaces the hasty made maps and then complete the other ones that are missing existed, it would be perfect. That give me a good idea! :D Edited August 22, 2021 by P41R47 1 Quote Share this post Link to post
Faceman2000 Posted August 22, 2021 6 hours ago, Noiser said: The train on map08 doesn't move, it's just a trick with animated textures. And the trees are made of mid-textures. Wow, that’s extremely impressive. 2 Quote Share this post Link to post
Devalaous Posted August 22, 2021 5 hours ago, P41R47 said: Yeah, but it incomplete state kinda plays against it :/ If only a community project that replaces the hasty made maps and then complete the other ones that are missing existed, it would be perfect. That give me a good idea! :D Hacx 2.0 has been in development for a very long time, and is currently on hold. The 1.2 release should be fine though. 0 Quote Share this post Link to post
P41R47 Posted August 22, 2021 39 minutes ago, Devalaous said: Hacx 2.0 has been in development for a very long time, and is currently on hold. 2.0 unfortunatelly its only compatible with zdoom base ports by now, at least the last demo out there. 1.2 is fine, but is incomplete with just 21 maps and a most of the second episode full of filler maps that are deathmatch arenas modified for single player. HACX totally deserves more love and maybe a community project for it with new dehacked tweaks. 1 Quote Share this post Link to post
Doomkid Posted September 7, 2021 Hey peoples, normally I wouldn't do this sort of thing for fear of it being "self-fart-sniffy", but I wanted to go ahead and make up a case for Bourgeois to be included as an official add-on. I need to get DM to the people.. It's deep in my core, alright?! There's been a lot of positive feedback, and there's quite a number of people who really do want local deathmatch. I was pleasantly surprised to see the thing that was almost entirely responsible for Doom64's lame sales figures back in 1997 - a lack of local splitscreen multiplayer - is still definitely in demand! Even in the Covid era, which hopefully is a temporary thing anyway. (I know splitscreen DM is possible on the iwads, but those sadly contain a whopping 0 passable DM arenas, let alone actually fun ones..) As a little prelude to this "resume", I do want to mention that the wad was built from the ground-up with the Unity port specifically in mind, I believe making it the absolute first of its kind. As far as I know, no wad was "designed directly for the Unity port" before this one was. First thing I want to mention is that this wad has several playthroughs on YT: https://www.youtube.com/watch?v=ioCOINxGxnA This is my own, but I did get quite a number of pleased Doomers chiming in with the comments! https://www.youtube.com/watch?v=s4DwkHdNNpI This is part one of @Coincident's playthrough, he seemed to enjoy himself thoroughly the whole way through and thanks to him this WAD reached a new crop of players https://www.youtube.com/playlist?list=PLV0ENF3iGXOTjPpHc7eqaHLt6ksEO7OFR Very well commentated playthrough here by @BiZ, he's not afraid to point out the (relatively few) dull moments, but overall it seems to be a hit with him! https://www.youtube.com/playlist?list=PLAK1upDmArd0sA2OeL4GWtFGRuhKtBGoH Another very entertaining playthrough, this one by @BeefGee, who is a Keyboard Doomer. It makes me glad to see the gameplay is not at all "controller input dependent", and to speak for yet another person, he definitely does seem to like the wad. ..On these videos, there's a pretty hearty number of positive comments, some of which are clearly very hopeful for splitscreen console DM to one day become a reality, while others simply had a good time with the SP campaign: ..So, these comments are all positive and seem to enjoy the wad - some for the SP gameplay and others for the mere thought of having some "true" DM maps on the console ports. But is the DM gameplay as enjoyed as the SP gameplay? Well, based on what I've seen anyway, it is. Bourgeois was hosted for ZDaemon sessions, and all the players in the server seemed to be having fun! Here's a recording of that session, as well as this one . As you can tell in the videos, the server was packed and people were loving it. I decided to do a few streams of my own, this time on Zandronum, and again it was an absurdly full house. Even with 20something players, all the participants were clearly having a blast. I know just a few days ago, @OpenRift and @THEBaratusII of the DOSbox DM club hosted it yet again, this time in vanilla Doom (of course), and to once again speak on behalf of others, they seemed to think the maps made for not only fun, but easily accessible DM arenas that even new players will be able to comprehend relatively quickly. To get back onto the SP/Coop side of things, the wad was also hosted for ZDaemon's TNS event which is all about survival (video here). The end result, I'm pleased to say, is that it was shown that the wad is not only fun for SP Doomers and DM-heads, but that survival (and thus co-op) is it's own fun experience with this megawad. ..Aside from all that stuff, I posted it on ModDB a few months back (because why not), and even there it got some praise! When combined with all the positive feedback from the various YT playthroughs, and the numerous comments in the original release thread here on Doomworld, I have to say I'm really pleased with the average overall rating this wad has received when you tally it all up! The thread itself need not be screenshotted ofc, it can be found here: Quite a number of positive comments there - and what's better, it was the people who post on Doomworld (of course, no surprise) who managed to find all the bugs and help us squash them! ..Normally, this is where I'd be content to leave a "wad resume", even though I've never written one up before. This is a pretty good sampling of the feedback received for the wad, and does a good job illuminating the "rarely begged for" desire people have to see it integrated so that they can not only get a new campaign to play, but some actually fun DM turf. (Look, my desire to make DM accessible for the Dooming masses is something I feel down to the core, so you have to forgive me for reiterating the importance of this..! BUT SERIOUSLY, The whole reason Doom64 flopped and Goldeneye soared was the local DM. Sure the polygons mattered.. but people like gaming with friends! It's not just for sad lonely people to do in their room alone at night, I pinky promise!!) ..But! There's actually such a huge number of demos submitted for this wad over at the DSDA that I would be remiss not to mention it: https://dsdarchive.com/wads/bourgdm In case your left-click is broken, there's been a whopping 320 demos submitted for this beast! What's better, the actually-skilled segment of the community - the speedrunners - also seem to like it, on top of the DMers and casal fans seen in the YT comments. That definitely warrants mention, right? --- So, with all this stated - the positive feedback, the desire many have for decent local deathmatch maps, the events hosting it that were resounding successes, and the approval of a lot of speedrunny-type Doomers - I think I've made a pretty strong case here! Of course, that's not to mention that the wad doesn't need any substantial changes - It boots up hassle-free in Classic Doom Unity, the MIDIs are all either stock standard iwad tracks or originals by me, and all the texturing is just modified textures from doom1 and doom2. So there's really not much that needs attending to under the hood, and whatever does need changing can probably be done in 20 minutes or so, and of course @Decay, Razgriz and myself - multi-Cacoward winners who are long time Deathmatch veterans, just by the by ;) - are quite flexible and amenable..! --- Well, I hope at least some people reading this aren't too exhausted by the length, or my co-opting of this (admittedly kinda dead for the last couple weeks) thread to make my case. You fail 100% of the endeavors you don't try at after all, so here's me trying my absolute damnedest!! 28 Quote Share this post Link to post
Astronomical Posted September 7, 2021 I would second Doomkid, Borgdm wasn't just the best set of deathmatch maps this year (as far as I know) and if there are any better it's not vanilla. But it's easily in my top 10 wads from this year. I played the whole thing in coop in one sitting with a friend and he really enjoyed the wad. Other than when the server started to freak out at the end we had an excellent time. I've also had an great time using it as a set of DM maps so they don't disappoint in that regard. 3 Quote Share this post Link to post
Decay Posted September 8, 2021 13 hours ago, Doomkid said: Many words Wow, this is an impassioned post if I ever saw one. I guess I'll throw my 2 cents in, of course I'm happy to change anything that's needed, but the Megawad Club also seemed to enjoy the wad, and Wadazine also had a great feature. Whether or not it actually gets onto the Unity Port, I am happy to see the reception regardless, and hope people keep enjoying the wad no matter how they decide to play it. 8 Quote Share this post Link to post
El Juancho Posted September 8, 2021 I can't believe we still don't have alien vendetta in the unity port. 2 Quote Share this post Link to post
Faceman2000 Posted September 8, 2021 (edited) 19 minutes ago, El juancho said: I can't believe we still don't have alien vendetta in the unity port. Better believe it. Between using assets from other games and the unfortunate passing of Kim André Malde, this one is very unlikely to get added anytime soon. I know @Andy Johnsen and @Szymanski entertained the possibility of making a cleaned-up version for the port, but I don’t know how much if any work was ever done on it. Edit: I know I’ve voiced my support for Bourgeois Deathmatch before, but man, what an awesome set of levels. The rerelease ports are severely lacking in the Deathmatch area, and this really would be a brilliant addon to rectify that. Edited September 8, 2021 by Faceman2000 3 Quote Share this post Link to post
P41R47 Posted September 8, 2021 11 minutes ago, El juancho said: I can't believe we still don't have alien vendetta in the unity port. There are a lot of reasons for why Alien Vendetta could not be included nowdays. -First, there are some unreacheable members, like the late Kim André Malde and other just are not in contact at all with the community. -Second, there are a lot of resources from other games, like textures and midis from Heretic, midi from Carmageddon and Descent, and a lot more of textures ripped from other sources. And thats a big no, as the unity port doesn't have the license from the respective owners to allow that content. -Third, even when Alien Vendetta is one of the mos beloved mapset of all the time, the team behind the unity port prefer mapset from the last decade to these days. So its the same with other great mapsets of the old time. -Fourth, the number of authors in the megawad is pretty big, and the unity port team seek megawad made by a low number of members as possible. -Fifth, there are contracts to be made for every member, so its easier to seek projects of the members that already have a contract. And maybe there are more reasons, but i don't want to think anymore. :P Hope that answer your question. 3 Quote Share this post Link to post
Szymanski Posted September 8, 2021 (edited) Sounds and textures can be replaced or remade, it's extra work but not much of a problem. Obviously Kim can't consent or dissent to any changes, I'm not sure if that's an issue. If a team member did object it may be possible to work around (map substitution, remake etc). As far as I'm aware nobody from id has shown any interest in AV so there's no incentive to put any effort in. 99.9% chance it won't happen, I've asked but received no response. Edited September 16, 2021 by Szymanski new info 3 Quote Share this post Link to post
BeefGee Posted September 9, 2021 @Doomkid can confirm I enjoyed the WAD :) I can't see any reason it shouldn't be able to become an official add-on for the unity port? Hopefully it's just a matter of time. 3 Quote Share this post Link to post
dew Posted September 18, 2021 On 9/8/2021 at 6:33 PM, Szymanski said: 99.9% chance it won't happen, I've asked but received no response. It's been discussed, but Kim's passing puts AV out of reach. Bethesda's legal would have to sort things out with his estate, which probably means his closest family, but that quickly becomes a thorny, uncomfortable issue, so they're likely to avoid such options. 0 Quote Share this post Link to post
Wadmodder Shalton Posted September 28, 2021 On 9/8/2021 at 9:36 AM, P41R47 said: And maybe there are more reasons, but i don't want to think anymore. :P Hope that answer your question. Hopefully somebody can make a Unity friendly texture pack for Alien Vendetta by replacing all the Heretic & Hexen textures with new original ones. 0 Quote Share this post Link to post
Faceman2000 Posted September 28, 2021 7 minutes ago, Wadmodder Shalton said: Hopefully somebody can make a Unity friendly texture pack for Alien Vendetta by replacing all the Heretic & Hexen textures with new original ones. As discussed in literally the post before yours, there are greater hurdles than the Heretic and Hexen textures. 2 Quote Share this post Link to post
ZeroTheEro Posted October 3, 2021 On 9/29/2021 at 12:51 AM, Wadmodder Shalton said: Hopefully somebody can make a Unity friendly texture pack for Alien Vendetta by replacing all the Heretic & Hexen textures with new original ones. when a mapper passes away, that's a massive roadblock on getting permissions. textures are second concern. 0 Quote Share this post Link to post
Muusi Posted October 4, 2021 What i'd like to see is PSX Doom maps and sound effects for the unity port. Of course it can't do everything PSX Doom does but at least the mapset would be nice, maybe split between the 2 releases. Also a separate option for PSX Doom sound effects for all mapsets would be much appreciated! 1 Quote Share this post Link to post
P41R47 Posted October 4, 2021 (edited) 51 minutes ago, Muusi said: What i'd like to see is PSX Doom maps and sound effects for the unity port. Of course it can't do everything PSX Doom does but at least the mapset would be nice, maybe split between the 2 releases. Also a separate option for PSX Doom sound effects for all mapsets would be much appreciated! i may be wrong, but i think the sound FX are property of Midway or Aubrey Hodges, so i don't think that would be doable :/ The dark, the especial light effect, the new sounds and the music, all combined, made PSX Doom what it is. Strip all that and Leave just the maps, and you will have a downgraded version of the PC maps with lots of monotexturing. And since they are slighty different to the PC maps, they are probably property of Midway, too. Edited October 4, 2021 by P41R47 0 Quote Share this post Link to post
Muusi Posted October 4, 2021 (edited) 1 hour ago, P41R47 said: i may be wrong, but i think the sound FX are property of Midway or Aubrey Hodges, so i don't think that would be doable :/ The dark, the especial light effect, the new sounds and the music, all combined, made PSX Doom what it is. Strip all that and Leave just the maps, and you will have a downgraded version of the PC maps with lots of monotexturing. And since they are slighty different to the PC maps, they are probably property of Midway, too. But the Doom 64 rerelease happened too! Maybe in a magical fairytale land it could be possible. Consoledoom.wad has PSX Doom maps that are vanilla compatible and i think they look kinda good, even without PSX Doom's superior features. Might be a niche but still :P Edited October 4, 2021 by Muusi 1 Quote Share this post Link to post
P41R47 Posted October 4, 2021 1 minute ago, Muusi said: But the Doom 64 rerelease happened too! Maybe in a magical fairytale land it could be possible. yeah, maybe on a separate project, just like Doom 64 Remastered, a PSX Doom remastered could be interesting But as a project candidate to be included on this re-release new users friendly port, i don't think it has much use, especially since the Doomnity port is not able to replicate all the things that made PSX Doom interesting. :/ 0 Quote Share this post Link to post
Wadmodder Shalton Posted November 29, 2021 We definitely need to create a group of "Remod" artists to develop "Remod" packs for older MegaWADs made during the 1990s to 2000s to replace every texture and every midi file from other games with original music and textures. So therefore, a Remod group for Doom PWADs similar to those Half-Life 1 "Remods" that we are getting today. 0 Quote Share this post Link to post
Faceman2000 Posted November 29, 2021 13 minutes ago, Wadmodder Shalton said: We definitely need to create a group of "Remod" artists to develop "Remod" packs for older MegaWADs made during the 1990s to 2000s to replace every texture and every midi file from other games with original music and textures. So therefore, a Remod group for Doom PWADs similar to those Half-Life 1 "Remods" that we are getting today. I’ve thought about that too. It would be cool if a small team could do a remake/update of the Memento Mori trilogy aimed at the Unity port, for exampling - selecting the best levels and set pieces from those older maps and remaking them from scratch with more modern gameplay sensibilities. 0 Quote Share this post Link to post
Edward850 Posted November 29, 2021 (edited) 49 minutes ago, Wadmodder Shalton said: We definitely need to create a group of "Remod" artists to develop "Remod" packs for older MegaWADs made during the 1990s to 2000s to replace every texture and every midi file from other games with original music and textures. So therefore, a Remod group for Doom PWADs similar to those Half-Life 1 "Remods" that we are getting today. What do you hope to accomplish with this? The Unity ports still won't be able to use anything from such work, given the mod author permissions would not be sufficient. The old mods aren't licensed under creative commons. This has, in effect, already been explained to you on this very page. Edited November 30, 2021 by Edward850 1 Quote Share this post Link to post
Dusty_Rhodes Posted November 30, 2021 On 7/28/2021 at 6:31 AM, omalefico32x said: we need DM wads in there too it is a huge part of doom that i think got lost with time hell im still mad at it not being on doom eternal because they "didnt want to chase trends" with makes no sense since doom created dm Pursuit, Eternal DM, or any of the other TNT Deathmatch wads wpuld be nice to see. Also my beloved GothicDM1 and 2. However, I really don't see wads without a single player element making it into this port. There isn't any server system and splistscreen sadly isn't as common as it used to be. In my case, my singling just don't want to play Doom with me. So for cases like that, iD / Nerve probably doesn't want add something a majority can't get much out of. Not speaking for myself though, I love playing DM and wandering around empty maps. Oh and EXEC.WAD would be an amazing addition. 0 Quote Share this post Link to post
Muusi Posted November 30, 2021 Green War would be awesome to see since there's really no deathmatch stuff in the port. 1 Quote Share this post Link to post
Faceman2000 Posted November 30, 2021 1 minute ago, Muusi said: Green War would be awesome to see since there's really no deathmatch stuff in the port. According to WadArchive that would need a Boom-compatible port, which the official port is not. 0 Quote Share this post Link to post
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