randomgamerguy1997 Posted September 4, 2020 What impact do you think the new UV+ have in the Doom community? Do you see it becoming popular? Will decino and similar youtubers make videos playing the new mode? 2 Quote Share this post Link to post
TheNoob_Gamer Posted September 4, 2020 20 minutes ago, randomgamerguy1997 said: decino and similar youtubers make videos playing the new mode? decino did a full playthrough of Doom 2 on UV-fast, which is what UV+ essentially is. So yeah, I would say UV+ has kind of already been popular within speedrunning community and will continue to be now that the difficulty is official. 3 Quote Share this post Link to post
Doomkid Posted September 4, 2020 UV+ also enables Solo-net, which is basically a feature most ports have had for donkey's years at this point. I think it's fun being able to take on the additional MP monsters and having infinite lives. True UV fast, which is to say, UV fast without the infinite lives and additional MP stuff, still seems to be the "most legit" way to run classic Doom for a real challenge, though. 3 Quote Share this post Link to post
Aaron Blain Posted September 4, 2020 Official? What, did Bethesda do something? Bethesda was a very nice and creative entity from its inception up through Morrowind, but I don't consider them to have any authority where Doom is concerned. Doom has belonged to the community ever since the original Id team dispersed in the mid-90's. I'm not sure I even regard Sigil as 'official'. I resent Zenimax's obvious efforts to infiltrate, co-opt, control and ultimately monetize the Doom community. I gather that they are producing new consumer entertainment products that say "Doom" on them and have an alien/Hell theme, but that has nothing to do with me. 2 Quote Share this post Link to post
Rampy470 Posted September 4, 2020 3 minutes ago, Aaron Blain said: Official? What, did Bethesda do something? Bethesda was a very nice and creative entity from its inception up through Morrowind, but I don't consider them to have any authority where Doom is concerned. Doom has belonged to the community ever since the original Id team dispersed in the mid-90's. I'm not sure I even regard Sigil as 'official'. I resent Zenimax's obvious efforts to infiltrate, co-opt, control and ultimately monetize the Doom community. I gather that they are producing new consumer entertainment products that say "Doom" on them and have an alien/Hell theme, but that has nothing to do with me. fam it's not that deep. 14 Quote Share this post Link to post
Gothic Posted September 4, 2020 (edited) 4 hours ago, randomgamerguy1997 said: the new UV+ UV fast has been a thing in the community for years now. I think it's nice that they're making it easier to access though. Edited September 4, 2020 by Gothic 2 Quote Share this post Link to post
DSC Posted September 4, 2020 Excuse me for my ignorance, but what is UV+? 4 Quote Share this post Link to post
Aaron Blain Posted September 4, 2020 1 hour ago, Rampy470 said: fam it's not that deep. I could rant much more but I won't. Having UV --fast on the main menu is a great idea though. With so many younger players coming in, I'm sure many of them aren't aware of this option. And it's a nice convenience/reminder for the rest of us. If this feature were added to a sourceport I actually use, I wouldn't mind. 1 Quote Share this post Link to post
Chris Hansen Posted September 4, 2020 26 minutes ago, DSC said: Excuse me for my ignorance, but what is UV+? Me too. I guess it's not a thing we hear much of here on DW. Did it originate on Discord or YouTube or something? 2 Quote Share this post Link to post
Rampy470 Posted September 4, 2020 29 minutes ago, Aaron Blain said: I could rant much more but I won't. Having UV --fast on the main menu is a great idea though. With so many younger players coming in, I'm sure many of them aren't aware of this option. And it's a nice convenience/reminder for the rest of us. If this feature were added to a sourceport I actually use, I wouldn't mind. It's not just UV fast it's also the co-op spawns enabled (like the spiderdemon on map01 of plutonia) 1 Quote Share this post Link to post
Fonze Posted September 4, 2020 32 minutes ago, Chris Hansen said: Me too. I guess it's not a thing we hear much of here on DW. Did it originate on Discord or YouTube or something? From what I understand, it's a new difficulty setting in the new official port, which is why I think the question was asked, being part of an "official" port maybe makes it canon? It's a good, and interesting, question to be asked. It will be interesting to read the speculations of others. As stated by others it's UV-fast plus -solonet. 2 Quote Share this post Link to post
⇛Marnetmar⇛ Posted September 4, 2020 1 hour ago, Aaron Blain said: I could rant much more but I won't. Having UV --fast on the main menu is a great idea though. With so many younger players coming in, I'm sure many of them aren't aware of this option. And it's a nice convenience/reminder for the rest of us. If this feature were added to a sourceport I actually use, I wouldn't mind. Then what the fuck is wrong with it? 2 Quote Share this post Link to post
Chris Hansen Posted September 4, 2020 Thanks for clearing that up for me, @Fonze! I guess I'm just still stuck in my little 90's bubble! 1 Quote Share this post Link to post
GarrettChan Posted September 4, 2020 (edited) Huh? As I've told, UV+ is only UV -solonet, not with -Fast, and it doesn't make sense to me because you can call a UV+ Max and UV+ -Fast in different categories. OK, just confirmed. decino's UV+ is UV -solonet, and it perfectly makes sense because BTSX does balance with UV -solonet in mind and the team crew likes to call it UV+. However, Bethesda's UV+ is UV -solonet -fast, which is strange to me as they like to get new stuff, maybe. I personally will only still say UV+ is UV -solonet, and keep it as it is. Edited September 4, 2020 by GarrettChan 5 Quote Share this post Link to post
Steve D Posted September 4, 2020 If UV+ was simply UV with -fast, that would be fine for me. If UV+ was UV -solonet, that would be fine with me, since I've never used -solonet, have no idea how to implement it, and am curious to see what it's like. It might even inspire me to actually add items for Co-op, as opposed to merely adding co-op starts and maybe a shotgun for every player at the start, as I do now. If UV+ is -fast and -solonet, that sounds like it might be a bit too much for me. Would prefer to see them separate. 5 Quote Share this post Link to post
Chip Posted September 4, 2020 I haven't tried it yet, but it says on the Doomwiki that -solonet doesn't really make you die, you just respawn. Does that mean that when you die, you don't restart the level? Meaning all the monsters you've killed stay dead? 1 Quote Share this post Link to post
Gunstar Green Posted September 4, 2020 (edited) 3 hours ago, Marn said: Then what the fuck is wrong with it? I assume his issue was the use of the word "official" which doesn't really matter. It's like arguing about "canon," it's kind of a meaningless descriptor especially with a game like Doom that has always belonged more to its community than any one person or company. I don't really see any reason to get upset about the officially supported port adding new features. It's not like most people here are going to use it anyway. It just makes the game better for casual and console gamers. Edited September 4, 2020 by Gunstar Green 2 Quote Share this post Link to post
Chip Posted September 4, 2020 8 minutes ago, Gunstar Green said: official Who cares about what's official and what isn't? It's so funny that people just try to come up with reasons why new things suck. It is literally just an optional new port you could use. You don't have to rant about why it's bad. It's a fun new thing the ID and Bethesda team came up with. 0 Quote Share this post Link to post
Gokuma Posted September 4, 2020 UV+ isn't exactly solonet. It's not infinite lives like someone said somewhere. The map still restarts when you die. It's just -fast and multi only marked things appear. With the old dos trying ipxsetup -nodes 0 -fast would be real solonet where the map won't reset and you just respawn. I think it's an awesome addition anyway. 2 Quote Share this post Link to post
Devalaous Posted September 4, 2020 Theres a lot of things the new port has that other sourceports would be wise to pick up later on. Official UV+ difficulty, official widescreen status bar, official widescreen titlemaps for Doom 1 and 2, etc I always wanted to play 'Solonet' mode, but GZDoom doesnt seem to have it in the menu, while fast monsters is. 1 Quote Share this post Link to post
nostalgia Posted September 4, 2020 About time they added the -fastmonsters together with the -solonet option. Sadly for me I use prboom+ lol. 0 Quote Share this post Link to post
Starduster Posted September 4, 2020 2 hours ago, Steve D said: If UV+ was simply UV with -fast, that would be fine for me. If UV+ was UV -solonet, that would be fine with me, since I've never used -solonet, have no idea how to implement it, and am curious to see what it's like. It might even inspire me to actually add items for Co-op, as opposed to merely adding co-op starts and maybe a shotgun for every player at the start, as I do now. If UV+ is -fast and -solonet, that sounds like it might be a bit too much for me. Would prefer to see them separate. Dang, finally someone said it. That is exactly what I was thinking just lurking thru this thread. 1 Quote Share this post Link to post
VanaheimRanger Posted September 5, 2020 6 hours ago, Aaron Blain said: I could rant much more but I won't. Best thing you've said. 6 Quote Share this post Link to post
GarrettChan Posted September 5, 2020 (edited) 3 hours ago, Steve D said: If UV+ is -fast and -solonet, that sounds like it might be a bit too much for me. Would prefer to see them separate. To be honest, they could just put in -solonet, -fast, -respawn as optional parameters and you could mix and match by yourself. Then nobody would be complaining. I don't know whether they're going to do so. The infinite lives thing doesn't actually matter too. You can either save, or do a deathless run as you wish. Edited September 5, 2020 by GarrettChan 4 Quote Share this post Link to post
M_W Posted September 5, 2020 I can't imagine the Unity ports making waves in any way. I would be very surprised if anyone who enjoys playing Doom at higher difficulties isn't going to stumble upon better source ports eventually, for which -fast and -solonet have been features for ages. 0 Quote Share this post Link to post
Allard Posted September 5, 2020 Quote What impact do you think the new UV+ have in the Doom community? "Huh. Neat, I guess". 2 Quote Share this post Link to post
M_W Posted September 5, 2020 Wait, I just realized this. Does this mean fast monsters is properly implemented now? I was under the impression fast monsters was broken on Unity. Well, look at that, there are actually some decent updates. It's still a weird altered version of Doom, but at least casuals aren't going to be introduced to the game with the God-awful default DOSBox setup. 0 Quote Share this post Link to post
Nevander Posted September 5, 2020 (edited) I've never been a fan of UV fast. Having fast on changes so much about all the attack timings and visual cues about the monsters. Sure it's more challenging, but I will always prefer standard UV for a satisfactory playthrough of anything. I don't like the concept that playing with fast enabled is turning into the new standard. Edited September 5, 2020 by Nevander 3 Quote Share this post Link to post
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