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What impact do you think the new UV+ have in the Doom community?


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20 minutes ago, randomgamerguy1997 said:

decino and similar youtubers make videos playing the new mode?

decino did a full playthrough of Doom 2 on UV-fast, which is what UV+ essentially is.

So yeah, I would say UV+ has kind of already been popular within speedrunning community and will continue to be now that the difficulty is official.

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UV+ also enables Solo-net, which is basically a feature most ports have had for donkey's years at this point.

 

I think it's fun being able to take on the additional MP monsters and having infinite lives. True UV fast, which is to say, UV fast without the infinite lives and additional MP stuff, still seems to be the "most legit" way to run classic Doom for a real challenge, though.

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Official? What, did Bethesda do something? Bethesda was a very nice and creative entity from its inception up through Morrowind, but I don't consider them to have any authority where Doom is concerned. Doom has belonged to the community ever since the original Id team dispersed in the mid-90's. I'm not sure I even regard Sigil as 'official'.

 

I resent Zenimax's obvious efforts to infiltrate, co-opt, control and ultimately monetize the Doom community. I gather that they are producing new consumer entertainment products that say "Doom" on them and have an alien/Hell theme, but that has nothing to do with me.

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3 minutes ago, Aaron Blain said:

Official? What, did Bethesda do something? Bethesda was a very nice and creative entity from its inception up through Morrowind, but I don't consider them to have any authority where Doom is concerned. Doom has belonged to the community ever since the original Id team dispersed in the mid-90's. I'm not sure I even regard Sigil as 'official'.

 

I resent Zenimax's obvious efforts to infiltrate, co-opt, control and ultimately monetize the Doom community. I gather that they are producing new consumer entertainment products that say "Doom" on them and have an alien/Hell theme, but that has nothing to do with me.

fam it's not that deep.

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4 hours ago, randomgamerguy1997 said:

the new UV+

UV fast has been a thing in the community for years now. I think it's nice that they're making it easier to access though.

Edited by Gothic

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1 hour ago, Rampy470 said:

fam it's not that deep.

I could rant much more but I won't.

 

Having UV --fast on the main menu is a great idea though. With so many younger players coming in, I'm sure many of them aren't aware of this option. And it's a nice convenience/reminder for the rest of us.

 

If this feature were added to a sourceport I actually use, I wouldn't mind.

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26 minutes ago, DSC said:

Excuse me for my ignorance, but what is UV+?

Me too. I guess it's not a thing we hear much of here on DW. Did it originate on Discord or YouTube or something? 

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29 minutes ago, Aaron Blain said:

I could rant much more but I won't.

 

Having UV --fast on the main menu is a great idea though. With so many younger players coming in, I'm sure many of them aren't aware of this option. And it's a nice convenience/reminder for the rest of us.

 

If this feature were added to a sourceport I actually use, I wouldn't mind.

It's not just UV fast it's also the co-op spawns enabled (like the spiderdemon on map01 of plutonia)

 

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32 minutes ago, Chris Hansen said:

Me too. I guess it's not a thing we hear much of here on DW. Did it originate on Discord or YouTube or something? 

 

From what I understand, it's a new difficulty setting in the new official port, which is why I think the question was asked, being part of an "official" port maybe makes it canon? It's a good, and interesting, question to be asked. It will be interesting to read the speculations of others.

As stated by others it's UV-fast plus -solonet.

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1 hour ago, Aaron Blain said:

I could rant much more but I won't.

 

Having UV --fast on the main menu is a great idea though. With so many younger players coming in, I'm sure many of them aren't aware of this option. And it's a nice convenience/reminder for the rest of us.

 

If this feature were added to a sourceport I actually use, I wouldn't mind.

Then what the fuck is wrong with it?

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Huh? As I've told, UV+ is only UV -solonet, not with -Fast, and it doesn't make sense to me because you can call a UV+ Max and UV+ -Fast in different categories.

 

OK, just confirmed.

 

decino's UV+ is UV -solonet, and it perfectly makes sense because BTSX does balance with UV -solonet in mind and the team crew likes to call it UV+. However, Bethesda's UV+ is UV -solonet -fast, which is strange to me as they like to get new stuff, maybe. I personally will only still say UV+ is UV -solonet, and keep it as it is.

Edited by GarrettChan

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If UV+ was simply UV with -fast, that would be fine for me.

 

If UV+ was UV -solonet, that would be fine with me, since I've never used -solonet, have no idea how to implement it, and am curious to see what it's like. It might even inspire me to actually add items for Co-op, as opposed to merely adding co-op starts and maybe a shotgun for every player at the start, as I do now.

 

If UV+ is -fast and -solonet, that sounds like it might be a bit too much for me. Would prefer to see them separate. 

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I haven't tried it yet, but it says on the Doomwiki that -solonet doesn't really make you die, you just respawn. Does that mean that when you die, you don't restart the level? Meaning all the monsters you've killed stay dead?

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3 hours ago, Marn said:

Then what the fuck is wrong with it?

 

I assume his issue was the use of the word "official" which doesn't really matter. It's like arguing about "canon," it's kind of a meaningless descriptor especially with a game like Doom that has always belonged more to its community than any one person or company.

 

I don't really see any reason to get upset about the officially supported port adding new features. It's not like most people here are going to use it anyway. It just makes the game better for casual and console gamers.

Edited by Gunstar Green

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8 minutes ago, Gunstar Green said:

official

Who cares about what's official and what isn't? It's so funny that people just try to come up with reasons why new things suck. It is literally just an optional new port you could use. You don't have to rant about why it's bad. It's a fun new thing the ID and Bethesda team came up with.

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UV+ isn't exactly solonet.   It's not infinite lives like someone said somewhere.   The map still restarts when you die.   It's just -fast and multi only marked things appear.   With the old dos trying ipxsetup -nodes 0 -fast would be real solonet where the map won't reset and you just respawn.

 

I think it's an awesome addition anyway.

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Theres a lot of things the new port has that other sourceports would be wise to pick up later on. Official UV+ difficulty, official widescreen status bar, official widescreen titlemaps for Doom 1 and 2, etc

 

I always wanted to play 'Solonet' mode, but GZDoom doesnt seem to have it in the menu, while fast monsters is.

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2 hours ago, Steve D said:

If UV+ was simply UV with -fast, that would be fine for me.

 

If UV+ was UV -solonet, that would be fine with me, since I've never used -solonet, have no idea how to implement it, and am curious to see what it's like. It might even inspire me to actually add items for Co-op, as opposed to merely adding co-op starts and maybe a shotgun for every player at the start, as I do now.

 

If UV+ is -fast and -solonet, that sounds like it might be a bit too much for me. Would prefer to see them separate. 

Dang, finally someone said it. That is exactly what I was thinking just lurking thru this thread. 

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3 hours ago, Steve D said:

If UV+ is -fast and -solonet, that sounds like it might be a bit too much for me. Would prefer to see them separate. 

To be honest, they could just put in -solonet, -fast, -respawn as optional parameters and you could mix and match by yourself. Then nobody would be complaining. I don't know whether they're going to do so.

 

The infinite lives thing doesn't actually matter too. You can either save, or do a deathless run as you wish.

Edited by GarrettChan

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I can't imagine the Unity ports making waves in any way. I would be very surprised if anyone who enjoys playing Doom at higher difficulties isn't going to stumble upon better source ports eventually, for which -fast and -solonet have been features for ages.

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Wait, I just realized this. Does this mean fast monsters is properly implemented now? I was under the impression fast monsters was broken on Unity.

 

Well, look at that, there are actually some decent updates. It's still a weird altered version of Doom, but at least casuals aren't going to be introduced to the game with the God-awful default DOSBox setup.

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I've never been a fan of UV fast. Having fast on changes so much about all the attack timings and visual cues about the monsters. Sure it's more challenging, but I will always prefer standard UV for a satisfactory playthrough of anything. I don't like the concept that playing with fast enabled is turning into the new standard.

Edited by Nevander

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