A Nobody Posted December 24, 2020 1 minute ago, ZeroTheEro said: It's called Doom Classic Unity, https://doomwiki.org/wiki/Doom_Classic_Unity_port I wonder if they had the option to make it more like ZDoom. 0 Quote Share this post Link to post
ZeroTheEro Posted December 24, 2020 They won't, because they are aiming for vanilla compatibility. 4 Quote Share this post Link to post
Edward850 Posted December 24, 2020 4 minutes ago, The Strife Commando said: I wonder if they had the option to make it more like ZDoom. Gee, I hope not. I'd prefer it if this port were good instead. 3 Quote Share this post Link to post
A Nobody Posted December 24, 2020 (edited) 1 minute ago, Edward850 said: Gee, I hope not. I'd prefer it if this port were good instead. What's wrong with ZDoom and its successors? They're excellent. This whole purist mentality has to end. Edited December 24, 2020 by The Strife Commando 0 Quote Share this post Link to post
Edward850 Posted December 24, 2020 (edited) 4 minutes ago, The Strife Commando said: What's wrong with ZDoom and its successors? They're excellent. This whole purist mentality has to end. You do know that ZDoom and co are infamous for being the slowest performing and least compatible ports out of the box due to the constant changes and additions done to the engine? All while being a port completely 100% useless to the speedrunning community, and to some degree useless to the competitive scene as well? And you don't get to decide whether other people want those or not. Edited December 24, 2020 by Edward850 4 Quote Share this post Link to post
A Nobody Posted December 24, 2020 1 minute ago, Edward850 said: You do know that ZDoom and co are infamous for being the slowest performing and least compatible ports out of the box due to the constant changes and additions done to the engine? All while being a port completely 100% useless to the speedrunning community? Why should speedrunning matter? Just play on a different source port or DOS for that then. 0 Quote Share this post Link to post
Edward850 Posted December 24, 2020 (edited) 2 minutes ago, The Strife Commando said: Why should speedrunning matter? Just play on a different source port or DOS for that then. So you're saying that ZDoom shouldn't be the only port, then? Thus agreeing with what I've pointed out? Edited December 24, 2020 by Edward850 0 Quote Share this post Link to post
A Nobody Posted December 24, 2020 (edited) 11 minutes ago, Edward850 said: So you're saying that ZDoom shouldn't be the only port, then? Thus agreeing with my original statement? Aren't there already a lot of Boom types? More than ZDoom for that matter. Anyway, just play what you want. I asked because the Unity version has extras not found in Vanilla such as a crosshair. It was just something I thought of anyway. Doesn't have to be like ZDoom. Edited December 24, 2020 by The Strife Commando 0 Quote Share this post Link to post
Bauul Posted December 24, 2020 20 minutes ago, The Strife Commando said: I wonder if they had the option to make it more like ZDoom. Aside from the lack of demo compatibility (an important requirement for this port) that would require re-creating nearly 20 years of ZDoom developments. However much you like ZDoom, that's just not really feasible. 4 Quote Share this post Link to post
A Nobody Posted December 24, 2020 3 minutes ago, Bauul said: Aside from the lack of demo compatibility (an important requirement for this port) that would require re-creating nearly 20 years of ZDoom developments. However much you like ZDoom, that's just not really feasible. At least the original iwads are still there. It's said that the Steam version is missing some of the wads in the Master Levels. 0 Quote Share this post Link to post
Redneckerz Posted December 25, 2020 1 hour ago, The Strife Commando said: What is the source port called then? I've had enough of you. Are you really just confused by the name or just plain daft? Don't PM me with mindless insults btw. 35 minutes ago, The Strife Commando said: What's wrong with ZDoom and its successors? They're excellent. Sure they are. But that ain't the intent of the Unity port. 35 minutes ago, The Strife Commando said: This whole purist mentality has to end. Really, zero clue about what the Unity port does and is capable of? 5 Quote Share this post Link to post
A Nobody Posted December 25, 2020 I didn't insult you. I said you get on my nerves in PM. 0 Quote Share this post Link to post
AtticTelephone Posted December 25, 2020 (edited) Now I can say I shouldn't have defended your short non-elaborate question posts, @The Strife Commando, ZDoom isn't that good of a port to be honest, and GZDoom definitely is not very good, the purist mentality is also not that bad, to be honest... Sorry @Redneckerz, I was going to apologize for that big PM argument before about Strife Commando's posts, but I forgot about it. Edited December 25, 2020 by AtticTelephone 0 Quote Share this post Link to post
Edward850 Posted December 25, 2020 1 hour ago, The Strife Commando said: It's said that the Steam version is missing some of the wads in the Master Levels. It mostly certainly isn't. All 20 wads are available, as are all 21 levels. 1 Quote Share this post Link to post
P41R47 Posted December 25, 2020 2 hours ago, Redneckerz said: Are you really just confused by the name or just plain daft? Don't PM me with mindless insults btw. Sure they are. But that ain't the intent of the Unity port. Really, zero clue about what the Unity port does and is capable of? 2 hours ago, The Strife Commando said: I didn't insult you. I said you get on my nerves in PM. tsk, tsk, tsk. i love you, KIDS... but! Come on! Its christmas! be good to each other, please! 2 Quote Share this post Link to post
A Nobody Posted December 25, 2020 (edited) 1 hour ago, P41R47 said: tsk, tsk, tsk. i love you, KIDS... but! Come on! Its christmas! be good to each other, please! I'm not a child. I just hate this guy, that's all. Anyway, neat to have Doom accessible to everyone since now you don't have to worry about having to set up Dosbox and make it up to date. Plus, you still get the original iwad files! Something has to be done about Final Doom in the store though. Edited December 25, 2020 by The Strife Commando 0 Quote Share this post Link to post
P41R47 Posted December 25, 2020 12 minutes ago, The Strife Commando said: I'm not a child. I just hate this guy, that's all. hahahahah you are a funny guy! 7 Quote Share this post Link to post
A Nobody Posted December 25, 2020 (edited) 1 hour ago, P41R47 said: hahahahah you are a funny guy! I'm serious, but I apologise. Can we go back to the main topic please? Edited December 25, 2020 by The Strife Commando 0 Quote Share this post Link to post
Redneckerz Posted December 25, 2020 6 hours ago, AtticTelephone said: Sorry @Redneckerz, I was going to apologize for that big PM argument before about Strife Commando's posts, but I forgot about it. No worries. I am not worth remembering lol. 5 hours ago, P41R47 said: be good to each other, please! Someone hss to be the Grinch. I agree tho :( 4 hours ago, The Strife Commando said: I'm not a child. I just hate this guy, that's all. Hate is a strong word. Merry christmas, TSC. Play that game in your name. 3 Quote Share this post Link to post
Gez Posted December 25, 2020 9 hours ago, ZeroTheEro said: It's called Doom Classic Unity, https://doomwiki.org/wiki/Doom_Classic_Unity_port More properly, it's what we ended up calling it due to lack of another name. Officially it's just "DOOM and DOOM II" or, at most, the "re-releases of DOOM and DOOM II". "Unity" is never used to describe it on any official channel. But we do know that it's based on the Doom Classic codebase, except ported to run in Unity instead of in Doom 3. Hence, "Doom Classic Unity port" as a moniker, meaning "the Unity port of Doom Classic". Using "Doom Classic Unity" makes it look like a proper name instead of being a description. 4 Quote Share this post Link to post
Gez Posted December 25, 2020 9 minutes ago, The Strife Commando said: Bethesda's own Source Port. Originally developed by Nerve Software and whipped into shape by id Software. But yeah, sure, it's Bethesda's, after all they publish it, which makes it their own work; just like Doom and Doom II belong to GT Software. Right? 7 Quote Share this post Link to post
ZeroTheEro Posted December 25, 2020 21 minutes ago, The Strife Commando said: Bethesda's own Source Port. Seriously? 1 Quote Share this post Link to post
seed Posted December 25, 2020 19 minutes ago, Gez said: Originally developed by Nerve Software and whipped into shape by id Software. But yeah, sure, it's Bethesda's, after all they publish it, which makes it their own work; just like Doom and Doom II belong to GT Software. Right? 8 minutes ago, ZeroTheEro said: Seriously? You picked the wrong person... 1 Quote Share this post Link to post
A Nobody Posted December 25, 2020 I thought Bethesda told them to use Unity. 0 Quote Share this post Link to post
ZeroTheEro Posted December 25, 2020 Summoning the @sponge, did Bethesda told the id team to use Unity for Doom Classic or you folks use the Unity wrapper because the ease of porting stuff over? 3 Quote Share this post Link to post
Gez Posted December 25, 2020 It should be the Nerve team that should be asked this since they're the ones who made the initial re-release. 1 Quote Share this post Link to post
ReaperAA Posted December 25, 2020 (edited) 14 hours ago, Edward850 said: I'd prefer it if this port were good instead. 11 hours ago, AtticTelephone said: ZDoom isn't that good of a port to be honest, and GZDoom definitely is not very good YOUR opinions. ZDoom (and by extension GZDoom) is great for modding and overall features. Also it is nowhere near the slowest port (Doomsday for example is FAR slower than GZDoom) With that being said, @The Strife Commando you need to understand that in order for the unity port to become like GZDoom, it needs to add those 20+ years of features which is simply impossible. Recreating those features from scratch is too demanding/time consuming and directly borrowing GZDoom's code would mean that the unity port would have to be made open source (which isn't an option here). 3 hours ago, The Strife Commando said: Bethesda's own Source Port. You really have no idea what you are talking about do you? Edited December 25, 2020 by ReaperAA 4 Quote Share this post Link to post
Gez Posted December 25, 2020 (edited) 20 minutes ago, ReaperAA said: YOUR opinions. Let it go. Edward850 used to be very involved in ZDoom's multiplayer side, left after a change broke netplay (I don't remember if it was ZScript, the move to floating point, or something else but it doesn't really matter) and has hated everything ZDoom ever since, with the spite of a betrayed lover. Edited December 25, 2020 by Gez 5 Quote Share this post Link to post
Mordeth Posted December 25, 2020 I'm not going to bother reminding people here to be friendly and respectful to each other, yet again. If you can't manage this on Christmas Day, what's the point? So instead, I will just temp ban anyone reported in this thread until New Years. 11 Quote Share this post Link to post
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