Hey, I'm no expert when it comes to making vanilla-compatible Doom wads but since I'm doing an update to an older WAD of mine, I decided I wanted to make it vanilla compatible but there are several issues:
I know that my WAD has graphics implemented in a way that Chocolate/DOS doesn't like. I remember testing the WAD in Chocolate at first in its initial stages that graphics would be invisible, then later on it crashed the game so I targeted Crispy Doom and PrBoom+. I'm unsure on how to replace graphics in a way that's vanilla compatible.
When I got rid of everything else except for the maps and TEXTURE1, the game still crashes. Without TEXTURE1, it still crashes in Chocolate and Unity.
It works totally fine in Crispy Doom which doesn't have Boom support. Only raised limits.
The latest version is still in the works but I can probably transfer the fixes/suggestions over to my newer version. Here's my WAD in question:
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UndeadRyker
Hey, I'm no expert when it comes to making vanilla-compatible Doom wads but since I'm doing an update to an older WAD of mine, I decided I wanted to make it vanilla compatible but there are several issues:
The latest version is still in the works but I can probably transfer the fixes/suggestions over to my newer version. Here's my WAD in question:
Direct download
Thank you for any help/suggestions!
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