doomguykiller69 Posted July 30, 2021 you're almost done with all the monsters! brilliant! keep it up, it doesn't look bad at all! :) 2 Quote Share this post Link to post
CBM Posted July 30, 2021 (edited) 56 minutes ago, doomguykiller69 said: you're almost done with all the monsters! brilliant! keep it up, it doesn't look bad at all! :) Thanks! :-) I am going for an all robot staff for the DOOM 1 / FreeDOOM episode 1 / GZFreeDOOM episode 1 monster roster.. now... animating all of them is going to be the most tricky part... but I have 'successfully' animated my first 3D monster I ever did.. a caco sized corona bacteria ... so I should be up for the task Edited July 30, 2021 by CBM 3 Quote Share this post Link to post
CBM Posted July 30, 2021 Just now, doomguykiller69 said: Good luck mi amigo! :D Thanks and thanks for the interest and support :-D 2 Quote Share this post Link to post
CBM Posted July 30, 2021 (edited) recolored rollerdroid a bit, added neck joint, added small details, centered dual-monowheel, rescaled to fit 'humanoid' height Edited July 30, 2021 by CBM 3 Quote Share this post Link to post
CBM Posted July 30, 2021 (edited) cyberdemon replacement? and ok, it would be pretty funny if the astro runner used the tesla coil as a club in close combat Edited July 30, 2021 by CBM 3 Quote Share this post Link to post
CBM Posted July 30, 2021 (edited) viking droid updated, the metal wheels looked pretty bad ingame still not quite happy with it just yet --- while I await inspiration to strike me with interesting stuff for the remaining monsters, I did some more 3d models for pickups Edited July 31, 2021 by CBM 2 Quote Share this post Link to post
CBM Posted July 31, 2021 (edited) just made the robot devil for fun and gave him a belly super shotgun... likely not going to use him though... unless I get really stuck maybe... a spider alien? not completely happy with him juuust yet though.. new alien variation with an axe and some texture modifications rollerdroid, robotic alien and viking droid all got a makeover Edited July 31, 2021 by CBM 2 Quote Share this post Link to post
CBM Posted July 31, 2021 (edited) current cast IMP - "astro runner" CACO-DEMON - "robohead sentry" CYBER-DEMON - "viking droid" BARON - "lumberjack bot" ??? MASTERMIND - "cyberspider sentry", "spidermaster securi bot", "cyberspider security bot" ... whatever its name ends up as ZOMBIE - "roller droid" SHOTGUNNER - "robot alien" ??? PINKY - "worker ant spiked" SPECTRE - "worker ant smooth" LOST SOUL - "eye saw" maybe the lumberjack droid should have an actual saw launcher and use flying saw blades as projectiles??? and then be renamed to tysonbot??? recolored spider master securi bot notice how the two boss monsters both have the warning texture as part of their 'paint' and how we now have spider and ant monsters with both gold, silver and black legs ... and a hammer bot variant of the bot that might replace the baron updates... maybe navy ant could be a baron? or a worker ant that throws sawblades as baron? Edited July 31, 2021 by CBM 3 Quote Share this post Link to post
CBM Posted August 1, 2021 (edited) more items current edition is now the official gzfreedoom phase 1 floor lamp Edited August 1, 2021 by CBM 3 Quote Share this post Link to post
CBM Posted August 2, 2021 (edited) soon gonna post another update with items for example the light amp googles are being updated and I have a plan for completing e1m3: the secret exit entrances will get more secret walls to help hude the secret exit area better and will get a teleporter to a hub area that will provide access to the rest of the secret part of e1m3 I will post a new download once e1m3 is done for playtesting purposes (e1m2+e1m3) and it will begin to include models for some of the simpler items this will be a long project, but as I am the only creator and my plan is rather grand, then this is how it has too be, however doomguykiller69 deserves a lot of thanks for helping me playtest this beast of a project also I just started the donut blender youtube tutorial to up my modelling skills so that I can improve my models further down the line Edited August 2, 2021 by CBM 1 Quote Share this post Link to post
doomguykiller69 Posted August 2, 2021 9 hours ago, CBM said: soon gonna post another update with items for example the light amp googles are being updated and I have a plan for completing e1m3: the secret exit entrances will get more secret walls to help hude the secret exit area better and will get a teleporter to a hub area that will provide access to the rest of the secret part of e1m3 I will post a new download once e1m3 is done for playtesting purposes (e1m2+e1m3) and it will begin to include models for some of the simpler items this will be a long project, but as I am the only creator and my plan is rather grand, then this is how it has too be, however doomguykiller69 deserves a lot of thanks for helping me playtest this beast of a project also I just started the donut blender youtube tutorial to up my modelling skills so that I can improve my models further down the line Blender is a very good tool! Good luck on your new adventure in search of knowledge about 3D modeling in Blend! thanks for the mention mi amigo! : D 1 Quote Share this post Link to post
Catoptromancy Posted August 2, 2021 Looking good, modelling is very useful to learn. 2 Quote Share this post Link to post
MrFlibble Posted August 3, 2021 I'm getting slightly Descent-ish vibes from these designs, but in an original way, due to the Steampunk aesthetic. Very cool I say! 1 Quote Share this post Link to post
CBM Posted August 3, 2021 On 8/2/2021 at 5:23 PM, doomguykiller69 said: Blender is a very good tool! Good luck on your new adventure in search of knowledge about 3D modeling in Blend! thanks for the mention mi amigo! : D thanks :-D On 8/2/2021 at 5:53 PM, Catoptromancy said: Looking good, modelling is very useful to learn. Indeed :-D 3 hours ago, MrFlibble said: I'm getting slightly Descent-ish vibes from these designs, but in an original way, due to the Steampunk aesthetic. Very cool I say! Thanks :-D the steampunk vibe is a happy accident. I dread when I need to begin animating the monsters. 2 Quote Share this post Link to post
CBM Posted August 4, 2021 (edited) contemplating if I could add some gears and cogs and stuff to further enhance the steampunk look and feel of the monsters EDIT upon further examination it seems that cogs are not as commonly visible on steampunk robots as I thought Edited August 4, 2021 by CBM 1 Quote Share this post Link to post
fraggle Posted August 4, 2021 Since the monsters are going to be completely different in concept to Freedoom, maybe the project should have a different name? 3 Quote Share this post Link to post
doomguykiller69 Posted August 4, 2021 2 minutes ago, fraggle said: Since the monsters are going to be completely different in concept to Freedoom, maybe the project should have a different name? sounds cool gzfreedoom I got used to calling the project that way xd 0 Quote Share this post Link to post
fraggle Posted August 4, 2021 One thing I would point out is that we've had problems in the past because someone created an Android app named "Freedoom" and people come to the Discord server asking for help with it (since nobody on the project has anything to do with it, it causes confusion). Your project has the potential to cause the same kind of confusion. It was a bit more reasonable when it was just some tweaks to maps but since it's growing in scope I'd really appreciate if you could change the name. 4 Quote Share this post Link to post
doomguykiller69 Posted August 4, 2021 Only he can decide if he changes it 4 Quote Share this post Link to post
omx32x Posted August 4, 2021 if you are going to change the monsters and all why not make your own game using freedoom as a basis? 0 Quote Share this post Link to post
OliveTree Posted August 4, 2021 i think this all looks really cool and promising !!! 2 Quote Share this post Link to post
forgettable pyromaniac Posted August 4, 2021 woah, wait, modeling? looks cool. Now I kinda wanna try that, tbh. 3 Quote Share this post Link to post
fraggle Posted August 4, 2021 3 hours ago, doomguykiller69 said: Only he can decide if he changes it I'm not sure what this means. I'm one of the project leaders and founders of the Freedoom project and I'm asking you to change it. 5 Quote Share this post Link to post
CBM Posted August 4, 2021 (edited) 22 minutes ago, fraggle said: I'm not sure what this means. I'm one of the project leaders and founders of the Freedoom project and I'm asking you to change it. I'd rather keep it in line with freedoom and then release the steampunk monsters as a seperate 3d monster pack however when it comes to phase 2 then something needs to happen with the wolfensteinss sprite the goal of gzfreedoom is to provide a gzdoom version of freedoom for gzdoom i can release items as a 3d pack as well and I can just release the monsters as a seperate mod, that way I can also easier use them in other projects Edited August 4, 2021 by CBM 2 Quote Share this post Link to post
luckypunk Posted August 5, 2021 gzfdoom? Essentially the same name, but avoids confusion of the two projects. 1 Quote Share this post Link to post
CBM Posted August 5, 2021 (edited) I wish to keep the name since gzfreedoom is supposed to be a gzdoom edition of freedoom. I created a topic for my 3d assets so they now can become a seperate project and thus loaded on top of other mods and to ensure gzfreedoom returns to its core missons which is to modernize the freedoom maps with modern features and perhaps a new area here and there gzfreedoom needs to stay true to freedoom (and its founders) link to the new modelling project new goals for GZFreeDOOM - modernize freedoom levels - add extra details to freedoom levels such as extra secrets and extra areas here and there (e1m3 will be the exception) - replace some of the textures ---- the steampunk project will always be able to be used as an addon for gzfreedoom phase 1 and 2, doom 1 and 2 plus any other gzdoom and doom compatible game the steampunk project will be exapanding its roster so it covers all vanilla doom monsters Edited August 5, 2021 by CBM 2 Quote Share this post Link to post
CBM Posted August 12, 2021 (edited) do not worry, gzfreedoom is still alive and kicking I will soon resume work on e1m3 so that e1m2 and e1m3 can get playtested BUT gzfreedoom will no longer feature 3d models, just the levels and maybe some textures and stuff Edited August 12, 2021 by CBM 1 Quote Share this post Link to post
doomguykiller69 Posted August 12, 2021 5 hours ago, CBM said: do not worry, gzfreedoom is still alive and kicking I will soon resume work on e1m3 so that e1m2 and e1m3 can get playtested BUT gzfreedoom will no longer feature 3d models, just the levels and maybe some textures and stuff YEAH! :D 1 Quote Share this post Link to post
Redneckerz Posted August 12, 2021 On 8/4/2021 at 6:20 PM, doomguykiller69 said: Only he can decide if he changes it But the namestake clearly pertains to FreeDoom, when FreeDoom's authors have nothing to do with this project. Yet, because of the similar naming, they are likely to run into requests for help when this gets released. On 8/5/2021 at 7:29 AM, CBM said: I wish to keep the name since gzfreedoom is supposed to be a gzdoom edition of freedoom. But what you are suggesting then (Seperate addon, modernizing FreeDoom levels, replacing the textures) is beyond the initial scope of your project, which makes it a separate entry from the source material (Freedoom) by @fraggle and his team. What you want to achieve is different from the scope of the FreeDoom team. 0 Quote Share this post Link to post
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