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NaNoWADMo 2020 - The month-long mapping challenge!


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Honestly the maps themselves aren't that pretty, but the premise was to build an E2 replacement that channelled Nihility: Infinite Teeth and the Doom 1 beta textures to some degree. I had these grand ideas about making ambient MIDIs to accompany the maps and have this general air of malaise over the whole thing: it's a cool enough idea that I don't want to dismiss it out of hand and with the limitations of NaNoWadMo off the table it'll probably be easier to put together over the next few months.

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The layout for map 3 is finished, just need to add more monsters, pickups and secrets. This will probably be the last map I make, that way I have plenty of time to make the others better.

Spoiler

961194822_NaNoWADMo(editarea)at2020_10.2321-42-06.741R3626.jpg.2c0ee12df37a27761f17fe2eb30818c9.jpg

302989460_NaNoWADMo(editarea)at2020_10.2321-42-27.122R3626.jpg.97eb343b0fdf706f8fdb7baf1089fc5f.jpg

You start in the room on the left in the first pic, teleport to the bottom right in the second pic, flip a switch, teleport to the 3rd room and flip another switch that opens the exit door in the bottom right area.

Edit: Also, @jerrysheppy, I was going to mention you in the Additional Credits section of the .txt file for helping me out with the criticism, would you be fine with that?

Edit 2: Map finished! This will definitely be the last one.

Spoiler

 

 

Edited by croc_rock

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Damn, this thread fell to the fourth page?  Well, I guess I'm as much to blame as anyone for that.

 

Here's what will probably be the last map I finish this month (for my extremely loose definition of 'finish'):

 

image.png.68efe1cee5089aa8822afa3afc451e97.png

 

It's a multi-story base map.  One area for the upper floors, one area for the lower floors, and one area that is... somewhere else. :>

 

Planning to sling some ideas at at least one more map file during these last few days, but not expecting to "finish" anything more.

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I slowed down for a few days, so I may not end with 32 maps by the end of the month, but I have almost a full megawad and unlike my previous attempt, I will finish it later on November.

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I've been keeping up with regular mapping, but have not even remotely achieved the goal of 8 maps. so far I have four, and one I intend to scrap, but I'll just say I ended up going for quality over quantity. 

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My mapping dropped off of a cliff a couple of weeks into the month, so I've not really made the progress one would hope/expect. On the plus side, I did make some progress, and fully expect to finish the map eventually - perhaps even next time I'm keen for some mapping.

 

@MidnightMage I'm not sure you need the comma between "dark" and "slaughter speedmaps" on your first image.

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15 minutes ago, Phobus said:

 

@MidnightMage I'm not sure you need the comma between "dark" and "slaughter speedmaps" on your first image.

 

Comma between "dark" and "slaughter" looks correct to me.  But where I do see a comma issue is between "eye-strainingly" and "dark", because the only thing it makes sense for "eye-strainingly" to modify is the adjective "dark":  eye-strainingly dark.  If it's meant to be modifying the noun "speedmaps" (or "slaughter speedmaps"), it should be in adjective form like the rest of the items in that comma-separated list: eye-straining.  

 

 

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@jerrysheppy Oh yeah, he definitely doesn't need that one. The one I'm questioning is whether slaughter is part of the listed description, or part of the "speedmaps" noun. I think it's the latter.

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I myself have been decently successfully working on my hub for vanilla Hexen! I'm not close to being done with it at all, but I will make sure to finish it even after the month is over!

HEXEN14.png.5527ad9fd966e03c5a19dbddeeb16a10.pngHEXEN15.png.413fcd46df7f3c64243dd999f9c2346d.pngHEXEN16.png.d56b54ff808a33bcc184677ce764bab7.pngHEXEN17.png.3bf83c31e7d85a03cd8fb2b3941d245c.pngHEXEN18.png.559dbce58799f69e00ba0c0669601074.png

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3 minutes ago, Phobus said:

@jerrysheppy Oh yeah, he definitely doesn't need that one. The one I'm questioning is whether slaughter is part of the listed description, or part of the "speedmaps" noun. I think it's the latter.

 

Either one would be legitimate, honestly.  He could be talking about speedmaps that are both dark and slaughter-y, or "slaughter speedmaps" as a single conceptual entity that, in the case of these slaughter speedmaps, happen to be dark! :D

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In keeping with the tone of the thread, I was not able to achieve my initial goal. I did manage to finish 3 maps and make the hub areas for three more, a far cry from the E4 episode-replacement I had in mind.

 

Still, before this month I'd only ever completed two maps, so I'd consider it a win overall. I've learned a great deal, and am pleased with the results, such as they are.

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Yeah, I've had other projects, commitments, and conversations occupying my attention for most of the past week so I think at this point my goal is to round out and tidy up the two maps I have completed and bundle them together with the appropriate music and map names, rather than hoping for a last-minute surge of inspiration and productivity when I've found myself with other things on my plate.

Edited by TheOrganGrinder
wow I can't type today

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It should be noted that I wasn't working on a particular project, my wad will be 3 random, not-connected (and vanilla-compatible I think) maps designed around pistol start UV. there won't be difficulty settings but it shouldn't be too hard. all that's left now is to test it with a few different ports, I've only used PrBoom+ 2.5.1.4 to test so far.

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I once again joined this unannounced, mostly so that no one would expect anything of me in case I lose motivation, or I have no time, etc. Thankfully, none of those scenarios happened and I was able to make 34 maps. It's not entirely finished just yet, still need to do some testing here and there, but it's very close. I should hopefully have a thread up for it by next week.

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22 minutes ago, NoReason said:

[...] I was able to make 34 maps.

:o

Color me intrigued.
They'll surely be small, but still, that's impressive !

 

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On 9/30/2020 at 11:34 AM, WashingMachineEnthusiasts said:

Myself and a few others from the 2048 units of /vr/ project are going to sign up as a group. Let's see how close we can get to a megawad in a month.

 

Participants:

  Reveal hidden contents

Brxyz

Charlie Love

ChopBlock 

EnragedEggplant

LunchLunch

manuk3r

Repugnus

Washing Machine Enthusiasts

 

 

Well, we're a fair way off having a megawad, but we've decided to keep going until at least the end of the year to try and get one. In the meantime, we'll release a demo in the next few days of what we have. Here's some screenshots.

 

Spoiler

tt_smite.jpg.4dac1e1d99b1496c846f3ea3ab1d0e44.jpgtt_retox.jpg.58324d9c885f40b3f337ba3c73b71e1f.jpgtt_realm.jpg.fc72e52b7929c120d72726f472de2c1a.jpgtt_poison.jpg.07cab5b0c29031d9183fe8c0b9e843f1.jpgtt_love.jpg.8f7db750a269b80b6161387c06bf2dde.jpgtt_karmack.jpg.ba86cda785ec01e770362259426fec67.jpgtt_jungle.jpg.7bb1617922b149d27996c974de34c7b7.jpgtt_feast.jpg.f0f2e5f9098ea4a1c6785f352fc1dee9.jpg

 

 

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Don't know about the rest of you but there's just about a day left where I am. So whether you've already posted your WAD, you're polishing up what you've got, or you're trying to squeeze out those last maps, thank you for being part of this year's NaNoWADMo! I've been feeling a bit bad that I definitely won't make it to my goal this time, and I know there are others in the same position, but seeing the work everyone is showing off has made me feel a heck of a lot better. We're all in this together and there's already a ton of awesome stuff coming out of this NaNo, with more sure to come! 

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October ended up a lot more busy for me and my brother than we expected, so sadly our collab will not be finished on time. Despite that, we will most definitely finish this mini wad and hopefully get it out before year's end!

 

I just wanted to say NaNoWADMo was FUN because I finally kicked my butt into gear to learn map making and actually finished an entire map that I am fairly proud of and can't wait to show when the wad is ready. Even though it pales in comparison to my brother's awesome map 2 that follows lol

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Well, so what have I learned from this project?

 

I set my goal to speedmap every day in October but end up speedmapping only for two or three days till I lost ideas for the next few maps.

Changed from speedmapping to causal mapping & that helped a bit but not much.

I made 5 maps & I consider that as an achievement since I have never made 5 maps in a month before, at least not the ones that I really adore.

 

Unfortunately I failed to reach my goal of finishing E1 replacement in a month but I do plan to keep these maps for my future projects or perhaps actually make an E1 replacement. Who know.

 

It was an interesting experience & I don't regret joining it.

 

Bottom line is this.

Speedmapping isn't for me. I prefer when I put down the layout of my map on the paper & write down what I'll include in my map. Then start making it in the builder.

It is possible to get good at speedmapping but it definitely isn't for everyone. Maybe in the future I'll try it again for shits & giggles.

Thank you for this project. :)

 

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I suppose I ought to post what I've made. This won't be an official release, due to the state of the wad, but those curious may find some enjoyment in it.

 

The wad is called Thy Flesh Removed, originally intended to be full E4 replacement for Ultimate Doom.

 

It requires a limit-removing port, but has only been tested with Crispy Doom 5.8.0.

 

The finished maps are E4M1, E4M2 and E4M6, with E4M3 unfinished but potentially interesting. The two and half cut levels are not present.

 

Anyway, here's the download: thy_flesh_removed.zip

 

And some screenshots:

Spoiler

DOOM0000.png.50fde43b8e5687d14e51dbd2ec67abc8.pngDOOM0001.png.133cfac6202c4ce0f27e7f6e7a85847a.pngDOOM0002.png.ec9108ad6dffa16d413fa0df6f237219.pngDOOM0005.png.df612ebb030bbc6f8b38d25215f2acae.pngDOOM0006.png.de9ea8571091baf30b33480f064493d7.pngDOOM0008.png.c04c76f04832c652caf7e4a239fd29fc.pngDOOM0009.png.7b21dcf03c3fdde9503fbadb45220992.pngDOOM0010.png.3003fbe94b7d02f2575ae670b074da0c.pngDOOM0012.png.fd18faa5b22575ec7dbaf58a2451fe28.pngDOOM0013.png.3517c1a6be7c0ea04edbc70225a21a69.pngDOOM0014.png.28688f95d7a41bc023f68c919dfd8946.pngDOOM0015.png.bfe73a838f8004fb8e8ed70336f3461e.pngDOOM0016.png.036dd20d022c00daeb466234c6d49a69.pngDOOM0017.png.eb1ead4f49c1742d266c0693c12f362b.pngDOOM0020.png.3fe5d0d2fe7f8a5c4ccf1bda5942cb5c.pngDOOM0021.png.1d07570f62a6dc92e510e12d42afc051.pngDOOM0022.png.7df813afa9b217ac35dbbc8ba735b1a0.pngDOOM0023.png.9c31ddb6a2625928c8b06046974d27d4.pngDOOM0027.png.faf6c6bf871e4d615a6996cc7cba67cb.pngDOOM0028.png.28f4e249f37bf3695e6e4619351d712c.pngDOOM0029.png.fe2597218fc1cc758b127b630c2cc267.pngDOOM0030.png.c4e9e65a98a70643ac9d8b20db4c960d.pngDOOM0031.png.51664a0c35f42208a8acf20369be2ae9.pngDOOM0033.png.9c36daf394b7855b8c654a51fece0dc8.pngDOOM0035.png.6346128736fec249265e6c992ac1a750.pngDOOM0037.png.d553277238ee743f178d48def235682a.pngDOOM0038.png.092a08b0ca1dd21ba130f1c6313747ba.pngDOOM0041.png.7ef7e9727425fb54f024bd706592617d.pngDOOM0042.png.c6315d201b19947ae6e4c3ad9920e808.png

 

 

Edited by Omniarch

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21 minutes ago, The_SloVinator said:

Relatable stuff

I'm glad you found satisfaction despite not meeting your initial goals. I kind of feel the same way, now.

 

Also, are you planning to release the unfinished wad? Or are you planning to complete it at a later date?

 

I'm asking because quality Doom 1 content is scarce, and those maps of yours looked really good!

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1 hour ago, Omniarch said:

I'm glad you found satisfaction despite not meeting your initial goals. I kind of feel the same way, now.

 

Also, are you planning to release the unfinished wad? Or are you planning to complete it at a later date?

 

I'm asking because quality Doom 1 content is scarce, and those maps of yours looked really good!

I plan on completing it some time in the future.

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Whipped out something in the past couple days to get back into mapping! PrBoom+ -complevel 9, MAP31, jumping is disabled in MAPINFO, doesn't seem to be broken in GZDoom considering how many open voodoo doll sectors and single-line control sectors I have. Big thanks to @Lucky_Edie for testing and feedback and everyone who jumped in to my stream yesterday for giving me motivation

 

THIS MAP IS CHALLENGING and also has speedrun tricks


https://www.mediafire.com/file/axyuy9u9gour480/nice-31.wad/file

 

UPDATE 10/11/2020 new version https://www.mediafire.com/file/fljdyi2s1yuhqop/nice-31_v121.wad/file

Spoiler

 

doom00.png

doom02.png

doom03.png

memenumbersandopenvoodoodollsectors.png

 

 

 

Edited by deathz0r
new version

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