D1m3 Posted December 11, 2020 Map Name : Squarena Map Slot : E4M1 Music : TNT: Evilution - ShootAimKill Size : 126 kb Format : Boom Difficulty Settings : Yes,but only on monstershttps://www.dropbox.com/s/h521370clxbwml3/E4M1(128kb).wad?dl=0 2 Quote Share this post Link to post
Walter confetti Posted December 11, 2020 Interesting title, added to the map list! 0 Quote Share this post Link to post
Walter confetti Posted December 14, 2020 (edited) Just finished my map. Needs warimp.wad https://www.mediafire.com/file/qpnlg3x8i7vbrjo/128kse4.wad/file Title: Dead Dragon Chase Author: Walter Slot: E4M9 File size: 113 KB Music: JazzyII.mid by unknown (if someone knows the author of this midi, please let me know!) Difficulty Settings: Yes Description: I hope to have made a crazier map than the magicsofa one... Is a small slaughtermap with a meaty corpse in a sea of nukage and blood. Is beatable. Feedback is always accepted and encouraged, thank you! Edited December 17, 2020 by Walter confetti Added missing map link, d'oh 5 Quote Share this post Link to post
maxresdefault Posted December 15, 2020 @Walter confetti I would love to play the map, but there seems to be no download link neither in your post nor in the OP. 1 Quote Share this post Link to post
Chris Hansen Posted December 16, 2020 On 12/15/2020 at 12:57 AM, Walter confetti said: Just finished my map. https://www.mediafire.com/file/qpnlg3x8i7vbrjo/128kse4.wad/file Title: Dead Dragon Chase Author: Walter Slot: E4M9 Music: JazzyII.mid by unknown (if someone knows the author of this midi, please let me know!) Difficulty Settings: No Description: I hope to have made a crazier map than the magicsofa one... Is a small slaughtermap with a meaty corpse in a sea of nukage and blood. Is beatable. Feedback is always accepted and encouraged, thank you! Fun and crazy. Not my cup of tea, but I respect the idea and execution :) Spoiler Maybe add a perimeter in the blood sea that blocks monsters. I had a couple of Cacodemons that hovered waaaaaaaaay the hell away from me and they took forever to come back. Or rather, I got impatient and went out to shoot them. 2 Quote Share this post Link to post
BoxY Posted December 17, 2020 On 12/14/2020 at 11:57 PM, Walter confetti said: Just finished my map. https://www.mediafire.com/file/qpnlg3x8i7vbrjo/128kse4.wad/file Cute and fun map. :) I was going to record an FDA but forgot to set the recording flag in my launcher :\. I recorded a 2nd run anyway: 128kse4_2nd.lmp Only major problem I had was that the linedef under the soulsphere that pops up the teleporter switch is way smaller than the soulsphere's hitbox, so it's very easy to accidentally grab the soulsphere without triggering it, which caused me to no-exit my FDA even after I killed everything since I had to check the editor to figure out how to progress. I did some test runs before that and got the switch to pop up sometimes, but I had no idea what was causing it until I checked because there's no clue that the soulsphere is related to the switch. I think the rad suits should maybe be removed, since it makes it way too easy when you can just camp in the nukage and kill everything from outside. The first run I did, I didn't know about the suits so I stayed on the platform the whole time and rocketed everything, which was a lot more exciting. I also agree with Chris that the outside border needs some monster blocking linedefs because if a caco gets bounced away it's pretty much gone forever unless you chase it. Also because of infinite height linedefs you can hit the teleporter switch immediately and exit the map in 4 seconds if you want: 128kse4-04.lmp Not sure if that's a problem for normal play unless someone does it by accident, but it's funny. 1 Quote Share this post Link to post
Walter confetti Posted December 17, 2020 Thanks for the feedback! I've added series to monster only passing teleport lines than put back any monsters that flew away from center arena, plus fixed some of the stuff BoxY found out and put some difficulty settings to the monsters, link is the same plus some new info. 0 Quote Share this post Link to post
Roebloz Posted December 20, 2020 Been a while since I've come here. What maps are done? 2 Quote Share this post Link to post
Walter confetti Posted December 20, 2020 (edited) Episode 1 is complete Episode 2 miss 3 maps to be completed Episode 3 and 4 miss 2 maps both to be completed Edited December 20, 2020 by Walter confetti 0 Quote Share this post Link to post
maxresdefault Posted December 20, 2020 Hopefully everyone will be able to finish their maps before the deadline. It would be a shame not being able to make a full megawad after making the majority of maps. 1 Quote Share this post Link to post
Walter confetti Posted December 21, 2020 I hope this too, otherwise I'll compile what I got 1 Quote Share this post Link to post
BoxY Posted December 21, 2020 If people don't show up near the deadline, you could just open every remaining slot on a first come first served basis, that way if anyone out there wants to contribute on short notice the slot at least won't be wasted. 6 Quote Share this post Link to post
Chris Hansen Posted December 21, 2020 Agree with @BoxY. That could work. Or you reach out to those of us who already made a map and open up the spots for us. I'm busy with other things, but I will find the time to make another map if it will help us release a complete megawad. And I'm sure there are people who feel the same. But first, as Boxy said, opening up the spots for anyone willing to make a map is a good idea and should be tried first. 2 Quote Share this post Link to post
SilverMiner Posted December 21, 2020 Just now, Chris Hansen said: Or you reach out to those of us who already made a map and open up the spots for us. + 0 Quote Share this post Link to post
magicsofa Posted December 23, 2020 Perhaps a message should be sent to everyone who hasn't submitted their map yet? Give them a chance to say "still working" or "what kb challenge?" 2 Quote Share this post Link to post
Walter confetti Posted December 23, 2020 9 hours ago, magicsofa said: Perhaps a message should be sent to everyone who hasn't submitted their map yet? Give them a chance to say "still working" or "what kb challenge?" Is what I thinking to do, actually... So are you still working on this? Otherwise, I'll free your slot. I'll move forward the final deadline of a week, too. @cambreaKer @PasokonDeacon @DukeOfDoom @HQDefault @Philnemba @Danz @xxWeNxx 0 Quote Share this post Link to post
DukeOfDoom Posted December 23, 2020 @Walter confetti I have started making my map a long time ago, but the session week I am having now has hindered my efforts. I hope I will be able to finish my map before the deadline hits hard. 1 Quote Share this post Link to post
ThatWeNGuy Posted December 23, 2020 @Walter confetti Freeing my slot, since I don't had enough time to finish my map. 1 Quote Share this post Link to post
riderr3 Posted December 23, 2020 I wonder if the sequence of maps will be such that there will be 3 full episodes and 2-3 maps for E4. Or just leave empty slots at the end of each episode? How best to organize it, I myself do not have an exact answer, but I tend more towards the first. Unless, of course, the third option appears, when all the maps are ready. 0 Quote Share this post Link to post
DukeOfDoom Posted December 23, 2020 A teaser of my map; gotta finish my work on it later. 3 Quote Share this post Link to post
Walter confetti Posted December 23, 2020 All right, a episode 2 slot is free if anyone wants to do a map for! Remember that there's E2M8 not done yet afaik if you want to do a final boss map... 45 minutes ago, riderr3 said: I wonder if the sequence of maps will be such that there will be 3 full episodes and 2-3 maps for E4. Or just leave empty slots at the end of each episode? How best to organize it, I myself do not have an exact answer, but I tend more towards the first. Unless, of course, the third option appears, when all the maps are ready. Obviously, I'll be waiting for all the maps to be completed, otherwise I'll leave some empty slots in the episode, I'll use the secret exit switch for skipping the missing maps 0 Quote Share this post Link to post
SilverMiner Posted December 23, 2020 4 minutes ago, Walter confetti said: I'll use the secret exit switch for skipping the missing maps Interesting idea 1 Quote Share this post Link to post
HQDefault Posted December 23, 2020 5 hours ago, Walter confetti said: Is what I thinking to do, actually... So are you still working on this? Otherwise, I'll free your slot. I'll move forward the final deadline of a week, too. @cambreaKer @PasokonDeacon @DukeOfDoom @HQDefault @Philnemba @Danz @xxWeNxx Yeah I got caught up with life and other projects that I wasn't really able to work on it. I would just free up the slot, I apologize for sitting on it for so long. 1 Quote Share this post Link to post
Walter confetti Posted December 23, 2020 All right! So there's a Episode 3 map open! 0 Quote Share this post Link to post
maxresdefault Posted December 23, 2020 Map name: Hellish Vacation Map slot: E2M1 Music: Last Resort by Jimmy Size: 128kb Difficulty: Monsters only This one is short and easy. I kinda got tired doing maps with complicated voodoo doll scripts, so I decided to do something simple. Hellish Vacation.rar 2 Quote Share this post Link to post
Danz Posted December 23, 2020 Oh whoops, I totally forgot about this. Been wrapped up on other stuff. Sorry! I'll definitely have time to do it and finish it this weekend. 1 Quote Share this post Link to post
Walter confetti Posted December 23, 2020 Good! And adding maxres map to the map rooster! 0 Quote Share this post Link to post
Roebloz Posted December 23, 2020 @Walter confettiCan I make another map even if my original 2 maps used 128kb in total already? 0 Quote Share this post Link to post
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