Walter confetti Posted January 2, 2021 Also Boxy and @Philnemba maps. Boxy or any other guy map will become a super-secret map accessible via MAPINFO, but if Philnemba doesn't appear in time for the final deadline with his map, I think to move Roebloz E2M8 to Episode 4, I think it will fits with a classic episode 4 map... 9 minutes ago, SilverMiner said: IMHO, dehacked and musinfo for e4 will be enough I don't have a big acknowledgement of MUSINFO, even if I read how to do it on the wiki, I think that some special things are involved, right? Also, did MUSINFO works on other ports like zdoom too? 0 Quote Share this post Link to post
Walter confetti Posted January 2, 2021 Sorry for double post, but I want to let you know about this: what do you guys want to use for the next round of the challenge (if you're still interested in this :P)? Let me know about it by reacting to this comment! Soulsphere - Final Doom (Plutonia + Tnt) and boom-compatible ports Megasphere - Heretic and vanilla/limit-removing or zdoom port, still have to think to the better choice for the ports Invulnerability sphere - rare IWADS like Hexen, Chex Quest, Freedoom or other of people's choice. Port will be chosen accordingly. Invisibility sphere - Doom 2 with less used ports (Eternity, Legacy, Doomsday, etc.) or Gameplay Mods 12 Quote Share this post Link to post
SilverMiner Posted January 2, 2021 (edited) According to wiki, MUSINFO is recognised by Prboom+, Eternity, Zdoom, Doom Retro, etc e.g. to make D_E4M1 play on E4M1 it has to be written like this: E4M1 0 d_e4m1 0 means it's played by default so no special things needed EDIT: It didn't worked for Prboom+ so the other way to define musics for E4 is via umapinfo Edited January 2, 2021 by SilverMiner 1 Quote Share this post Link to post
Gez Posted January 2, 2021 55 minutes ago, SilverMiner said: 0 means it's played by default so no special things needed No, that won't work. MUSINFO doesn't allow to define the default track. You can only define positive numbers so you will need a special thing to use a custom song. 1 Quote Share this post Link to post
maxresdefault Posted January 2, 2021 @Walter confetti I would absolutely love to make some maps for Chex Quest, but I figure it would not be popular at all. Final Doom is good too. 2 Quote Share this post Link to post
SilverMiner Posted January 2, 2021 Will be Gothic's PatchTex used for the next round? 0 Quote Share this post Link to post
Walter confetti Posted January 2, 2021 Maybe? I was thinking about that texture pack too, added togheter with the Plutonia and TNT textures. 0 Quote Share this post Link to post
BoxY Posted January 2, 2021 (edited) Just wondering, is the midi file size still considered a part of the 128 kb limit? I think I remember a post where it was discussed but I can't find it or remember what the conclusion was. Anyway, regardless I'll post a beta of my E2 map soon, probably tonight. Nevermind, it fits regardless. beta: 128_bx2_01.wad (111kb) slot e2m1 music: Simon Judd - Industrial Not a great result, I tried to stitch some smaller ideas together and hoped they would just magically work together, which they didn't. Texturing was originally going to be in a kind of zany Tom Hall map style to fit E2 but that wasn't working with the geometry either so it ended up looking bland and E1-ish. Normally I wouldn't post something I wasn't that happy with but since I took the slot so close to the deadline I felt like it was better than posting nothing. All in all building this was pretty exhausting. Also no secrets because I couldn't think of anything more interesting than humping walls for a random item, I might try to add one with the free kb's I have left when my brain is fresher. All difficulties are implemented to a degree but I only tested skill 3 and 2 for an hour or so, I'll do another pass on them later. Feedback appreciated because obviously there isn't a lot of time left to polish up submissions. Edited January 2, 2021 by BoxY 2 Quote Share this post Link to post
Walter confetti Posted January 3, 2021 Ok, thanks for the submission! Adding it to the map list. 1 Quote Share this post Link to post
Hitboi Posted January 3, 2021 I'll take E4M3, don't steal slot pls. 16 hours ago, Walter confetti said: Maybe? I was thinking about that texture pack too, added togheter with the Plutonia and TNT textures. I was also thinking about that, if a texture pack is accepted, here are my texture pack recommendations for everyone to pick: Plutonia and TNT Memento mori 2 Hell 2 pay/Perdition's gate GothicDM Some texture edits from R667 Recommend more if you want to, but I'd prefer using stock Ultimate Doom textures. 2 Quote Share this post Link to post
SilverMiner Posted January 3, 2021 (edited) 2 hours ago, AvadaKedavraWithQuadDamage said: I'll take E4M3, don't steal slot pls. It's already reserved by Philnemba however. But it's ok cuz we dunno if he finishes the map until deadline lol 16 hours ago, BoxY said: Texturing was originally going to be in a kind of zany Tom Hall map style to fit E2 but that wasn't working with the geometry either so it ended up looking bland and E1-ish. It looks and plays like E2 to me (I played on ITYTD and IMHO the map lacks lost souls, and adding only a bit of them like 3-5 guys would spice the map to look really like E2 map) In the big rectangular room with red switch I see properly aligned STONE2 texture. But in the red key room you align STONE2 by lower seam. When the stones go drown in the nukage, their textures look misaligned and remind me of brick wallpaper. IMHO it's better to align these stones by upper seam In the cool blue square room the enemies spawn from only one corner (at least on ITYTD). I think it would be better if somebody else (like lost souls and shotgunners) spawned at least from the opposite corner so that it wouldn't be like constant firing into one spot (imps just spawn and die immediately under my plasma balls) EDIT: Also the way the map starts in UV inspires me to call the map like "Demon Puncher" but it's up to you how to name the map, it's just an example EDIT2: About the texture pack. I can provide the pack that I made for doom-2. TNT in its name means it's just right now made fork of the main pack and it lacks TNT assets by now while containing Doom, Plutonia and PatchTex ones. https://www.dropbox.com/s/ocukin6s0wi1ryk/MudicewindTNT.wad?dl=1 (it has fixed flats by lonealpha2401, fireblu3 from aesthetic pack and firelav2 that I've found in texture thread ) EDIT3: @AvadaKedavraWithQuadDamage I dunno if we have rights to use MM2 stuff (except for music, Mark Klem's and Tolwyn midis are free for use if credited). But GothicDM is a thing. I'd also recommend picking really nice music and assets from Doom Odyssey (the text file of 10th ann. edition says we may while the 2002's version says we may not lol) Edited January 3, 2021 by SilverMiner 2 Quote Share this post Link to post
Hitboi Posted January 3, 2021 54 minutes ago, SilverMiner said: It's already reserved by Philnemba however. But it's ok cuz we dunno if he finishes the map until deadline lol I kinda wanna race him, lol.But I might replace my slot. 1 Quote Share this post Link to post
Walter confetti Posted January 3, 2021 (edited) 3 hours ago, SilverMiner said: About the texture pack. I can provide the pack that I made for doom-2. TNT in its name means it's just right now made fork of the main pack and it lacks TNT assets by now while containing Doom, Plutonia and PatchTex ones. You know, i was thinking of that texture pack... Thanks for sharing, downloaded now to see what i can do. EDIT: Avanda, you can have that slot as a backup map if Philnemba can't do his map in time.... Edited January 3, 2021 by Walter confetti 2 Quote Share this post Link to post
Roebloz Posted January 3, 2021 On 1/2/2021 at 4:47 AM, Walter confetti said: I think to move Roebloz E2M8 to Episode 4, I think it will fits with a classic episode 4 map... So E2M8 will be E4M8? I had mainly done E2M8 as a sorts of gate towards hell, and it ties in with E2M5's lore of the Cyberdemon escaping. 0 Quote Share this post Link to post
Walter confetti Posted January 3, 2021 (edited) No, don't worry. At this point I feel covered with avada backup map, if Phil can't do in time... EDIT: started the map compilation of the maps I have and to combine the textures and stuff this noon... Edited January 3, 2021 by Walter confetti 1 Quote Share this post Link to post
Philnemba Posted January 4, 2021 (edited) On 1/2/2021 at 3:47 AM, Walter confetti said: Also Boxy and @Philnemba maps. Boxy or any other guy map will become a super-secret map accessible via MAPINFO, but if Philnemba doesn't appear in time for the final deadline with his map, I think to move Roebloz E2M8 to Episode 4, I think it will fits with a classic episode 4 map... @Walter confetti I sadly haven't had the time to make my map due to other obligations so apologies for not making one on time -_-; EDIT: I notice the deadline is on the 15th so maybe I might be able to whip up something before it. Edited January 4, 2021 by Philnemba 1 Quote Share this post Link to post
P41R47 Posted January 4, 2021 (edited) On 1/2/2021 at 3:03 PM, Walter confetti said: Maybe? I was thinking about that texture pack too, added togheter with the Plutonia and TNT textures. I'm already drooling about this :P We always need more Final Doom!!! Maybe i could made myself some spare time to participate :D Edited January 4, 2021 by P41R47 2 Quote Share this post Link to post
EpicTyphlosion Posted January 4, 2021 Small update to my map. All I did was unpeg DOORTRAK textures 128kb_dgm_v1_1.7z 1 Quote Share this post Link to post
Philnemba Posted January 4, 2021 My map currently WIP which is 88KB total so far as of this time after just 2+ hours of mapping tonight. I'll probably get this done in a few days :) Spoiler Spoiler 2 Quote Share this post Link to post
Walter confetti Posted January 4, 2021 Looks really good! Waiting for the finished product! 0 Quote Share this post Link to post
Walter confetti Posted January 4, 2021 Still waiting for @DukeOfDoom map, he was working on it before Christmas... 0 Quote Share this post Link to post
Hitboi Posted January 4, 2021 @DukeOfDoom <- DUM DUM 124 KBS LEFTTT GOING FULL SPEEDDD 0 Quote Share this post Link to post
DukeOfDoom Posted January 4, 2021 Still working a bit on it, sorry. 0 Quote Share this post Link to post
Walter confetti Posted January 4, 2021 No worries, also this looks really good! Keep it up! 0 Quote Share this post Link to post
DukeOfDoom Posted January 4, 2021 The map's layout is mostly done, now I am testing things. 2 Quote Share this post Link to post
Swalzi Posted January 4, 2021 @DukeOfDoom I really like your choice of textures used in the screenshot you posted. Very fitting. I'd like to play it. 2 Quote Share this post Link to post
Hitboi Posted January 4, 2021 (edited) I like the atmosphere in this screenie, would like to play it. I'll let you finish your map before me, but I wish the project could have more map slots. Edited January 4, 2021 by AvadaKedavraWithQuadDamage 1 Quote Share this post Link to post
DukeOfDoom Posted January 4, 2021 Here is the first version of my map (Catacombs of Argus). @AvadaKedavraWithQuadDamage Don't worry, maybe your map will turn out better than mine or, better, we can combine 2 maps into one. :) argus_catacombs.ZIP 3 Quote Share this post Link to post
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