SilverMiner Posted January 14, 2021 (edited) Possible image to make background for CREDITS (found in internet, it's from ZX Spectrum (128KB RAM)) EDIT: Mmm, E1M2 uses Barrels and Troopers track from 2002ado.wad maybe I'll think on custom music for my e2m9,e3m9 and e3m2 then Edited January 14, 2021 by SilverMiner 5 Quote Share this post Link to post
Roebloz Posted January 14, 2021 8 minutes ago, SilverMiner said: Possible image to make background for CREDITS (found in internet, it's from ZX Spectrum (128KB RAM)) EDIT: Mmm, E1M2 uses Barrels and Troopers track from 2002ado.wad maybe I'll think on custom music for my e2m9,e3m9 and e3m2 then Thats a good idea! 0 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 12 minutes ago, SilverMiner said: Possible image to make background for CREDITS (found in internet, it's from ZX Spectrum (128KB RAM)) EDIT: Mmm, E1M2 uses Barrels and Troopers track from 2002ado.wad maybe I'll think on custom music for my e2m9,e3m9 and e3m2 then Good idea, but the lightning isnt that good on this picture to be honest. 1 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 (edited) 29 minutes ago, NeedHealth said: Good idea, but the lightning isnt that good on this picture to be honest. yeah( Thoughts on E1M2: Maybe make lift wait time 1 second? To make it more fast paced. Nice map Thoughts on E1M5: @Fryuko align one of these stones 14 pixels up and press Ctrl+A (The texture above the door make Upper unpegged, press U on it) And these bricks won't look like wallpaper (misalignments is not bad thing but when textures are well aligned, it looks way more professional) You can see here STONE2 fits well the windows (screen 2) Edited January 14, 2021 by SilverMiner 0 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 I found this picture. It is a bank of 128kb chips and the lightning is better. 6 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 (edited) I've found a MAPINFO error: the game tries to find track d_e2m0 on the Super Secret Level. Changed to d_e5m1 Changed the text inside map marker of E3M9 cuz I wanted not E3M2 to play on this level Added 3 midis by Pcorf from plut2 (Didn't edit the main wad but made a wad with 5 files to place in the main wad: fixed MAPINFO, E3M9 map marker, and 3 midis) https://www.dropbox.com/s/qcqnkmx9a4oyorg/SilverChanges.wad?dl=1 Edited January 14, 2021 by SilverMiner 1 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 I'm currently working on a credit screen background, does anyone know the dimensions? 0 Quote Share this post Link to post
Captain Toenail Posted January 14, 2021 Found two bugs In TEXTURE1, WEBWALL2 is using the wrong cobweb patch. It should use SPIDWEB1, not SPIDWEB2. You've spelt my username wrong in the authors text file and the level name graphics as "CaptainToneail" 1 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 Your maps have nice use of Boom features, dude another bug: E4M3 misses PIPEWAL2 texture 2 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 Captain T. O'Neil? Anyway, here are the correct dimensions for a credits background. I couldn't come up with anything "fun" to add to it. 5 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 Maybe add some enemy sprites (zombieman or doomguy himself, shotguy, imp, Capn's spider and warimp) that will look like stickers on the chips and add UAC logo 0 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 (edited) 46 minutes ago, SilverMiner said: Maybe add some enemy sprites (zombieman or doomguy himself, shotguy, imp, Capn's spider and warimp) that will look like stickers on the chips and add UAC logo That's a good idea, but I would like to keep the warimp a secret. e1- also i noticed we suddenly have second custom enemie in the wad. noice. e2 - yeah, i'll add a border on the chips. Edited January 14, 2021 by NeedHealth 1 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 I thought about it before but never tried to do... It turns out we can use all Doom 2 monsters in an Ultimate Doom wad just sacrificing some decorations. And I feel it's possible even in vanilla v1.9 0 Quote Share this post Link to post
The BMFG Posted January 14, 2021 hey im interested in mapping for the second part of this just tell me what slots are open and i will choose one and try to make a small 128 kb map 0 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 I think the second part is going to be a 32 (or even 35) level megawad so when this is finished, the next will be started 0 Quote Share this post Link to post
The BMFG Posted January 14, 2021 so i guess i can enter on the next part then? 1 Quote Share this post Link to post
SilverMiner Posted January 14, 2021 iirc yes (@Walter confetti maybe let BMFG to make E5M2?) 0 Quote Share this post Link to post
The BMFG Posted January 14, 2021 idk know how to map for the original doom so could you just give a quick lesson? 0 Quote Share this post Link to post
The BMFG Posted January 14, 2021 2 minutes ago, NeedHealth said: ooooo nice also i figured out how to make d1 levels 0 Quote Share this post Link to post
Walter confetti Posted January 14, 2021 No worries, wait for the next round! 0 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 Wait. The credits screen is the same as the screen with the monsters exploding is it? 0 Quote Share this post Link to post
The BMFG Posted January 14, 2021 Cool! DM Me Once It Starts So I Can Get To Work 0 Quote Share this post Link to post
Walter confetti Posted January 14, 2021 17 minutes ago, NeedHealth said: Wait. The credits screen is the same as the screen with the monsters exploding is it? No, that's BOSSBACK, This is CREDIT: 15 minutes ago, The BMFG said: Cool! DM Me Once It Starts So I Can Get To Work Sure! I have to add / fix out some minor things on the texture pack given us from SilverMiner and it's ready! 0 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 8 minutes ago, Walter confetti said: No, that's BOSSBACK, This is CREDIT: Sure! I have to add / fix out some minor things on the texture pack given us from SilverMiner and it's ready! Oh. Okay. I guess we can keep the bossbak though. google was confusing me here because i searched doom credits screen and got the bossbak (what it seems like). I can come up with a fitting credit screen though, no biggie. 1 Quote Share this post Link to post
Walter confetti Posted January 14, 2021 (edited) Ok, also fixed the main wad: https://www.mediafire.com/file/j5rxlr5e74y2kjw/128K_UD.zip/file Edited January 14, 2021 by Walter confetti 0 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 Turns out there is a bit a hassle to find anything that doesn't clash, but this is what i came up with for credits screen. to begin withb at least. 1 Quote Share this post Link to post
NeedHealth Posted January 14, 2021 (edited) Did a version with yellow colour and the doom menu font. Will be trying one with red meny font letters in a couple minutes. e1 and i suddenly realized the bossbak i made would work better without the stickers..... Edited January 14, 2021 by NeedHealth 1 Quote Share this post Link to post
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