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The 128 kb mapping extragavanza "challenge"*


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Possible image to make background for CREDITS (found in internet, it's from ZX Spectrum (128KB RAM))

 

zunfhdnykvugk1_qwjseodhi4ag.jpeg

 

EDIT:

Mmm, E1M2 uses Barrels and Troopers track from 2002ado.wad

maybe I'll think on custom music for my e2m9,e3m9 and e3m2 then

Edited by SilverMiner

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8 minutes ago, SilverMiner said:

Possible image to make background for CREDITS (found in internet, it's from ZX Spectrum (128KB RAM))

 

zunfhdnykvugk1_qwjseodhi4ag.jpeg

 

EDIT:

Mmm, E1M2 uses Barrels and Troopers track from 2002ado.wad

maybe I'll think on custom music for my e2m9,e3m9 and e3m2 then

Thats a good idea!

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12 minutes ago, SilverMiner said:

Possible image to make background for CREDITS (found in internet, it's from ZX Spectrum (128KB RAM))

 

zunfhdnykvugk1_qwjseodhi4ag.jpeg

 

EDIT:

Mmm, E1M2 uses Barrels and Troopers track from 2002ado.wad

maybe I'll think on custom music for my e2m9,e3m9 and e3m2 then

Good idea, but the lightning isnt that good on this picture to be honest.

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29 minutes ago, NeedHealth said:

Good idea, but the lightning isnt that good on this picture to be honest.

yeah(

Thoughts on E1M2: Maybe make lift wait time 1 second? To make it more fast paced. Nice map

Thoughts on E1M5: @Fryuko align one of these stones 14 pixels up and press Ctrl+A (The texture above the door make Upper unpegged, press U on it) And these bricks won't look like wallpaper (misalignments is not bad thing but when textures are well aligned, it looks way more professional)

You can see here STONE2 fits well the windows (screen 2)

image.png

image.png

Edited by SilverMiner

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I've found a MAPINFO error: the game tries to find track d_e2m0 on the Super Secret Level. Changed to d_e5m1

Changed the text inside map marker of E3M9 cuz I wanted not E3M2 to play on this level

Added 3 midis by Pcorf from plut2

(Didn't edit the main wad but made a wad with 5 files to place in the main wad: fixed MAPINFO, E3M9 map marker, and 3 midis)

https://www.dropbox.com/s/qcqnkmx9a4oyorg/SilverChanges.wad?dl=1

 

Edited by SilverMiner

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Found two bugs

  • In TEXTURE1, WEBWALL2 is using the wrong cobweb patch. It should use SPIDWEB1, not SPIDWEB2.
  • You've spelt my username wrong in the authors text file and the level name graphics as "CaptainToneail"

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Maybe add some enemy sprites (zombieman or doomguy himself, shotguy, imp, Capn's spider and warimp) that will look like stickers on the chips and add UAC logo

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46 minutes ago, SilverMiner said:

Maybe add some enemy sprites (zombieman or doomguy himself, shotguy, imp, Capn's spider and warimp) that will look like stickers on the chips and add UAC logo

That's a good idea, but I would like to keep the warimp a secret.

 

e1- also i noticed we suddenly have second custom enemie in the wad. noice.

e2 - yeah, i'll add a border on the chips.

Edited by NeedHealth

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I thought about it before but never tried to do... It turns out we can use all Doom 2 monsters in an Ultimate Doom wad just sacrificing some decorations. And I feel it's possible even in vanilla v1.9

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hey im interested in mapping for the second part of this just tell me what slots are open and i will choose one and try to make a small 128 kb map

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17 minutes ago, NeedHealth said:

Wait. The credits screen is the same as the screen with the monsters exploding is it?

 

No, that's BOSSBACK, This is  CREDIT:

CREDIT.png.2d948a6ff2d313d226c03a9699737234.png

 

15 minutes ago, The BMFG said:

Cool! DM Me Once It Starts So I Can Get To Work

 

Sure! I have to add / fix out some minor things on the texture pack given us from SilverMiner and it's ready!

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8 minutes ago, Walter confetti said:

 

No, that's BOSSBACK, This is  CREDIT:

CREDIT.png.2d948a6ff2d313d226c03a9699737234.png

 

 

Sure! I have to add / fix out some minor things on the texture pack given us from SilverMiner and it's ready!

Oh. Okay. I guess we can keep the bossbak though. google was confusing me here because i searched doom credits screen and got the bossbak (what it seems like).

I can come up with a fitting credit screen though, no biggie.

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Turns out there is a bit a hassle to find anything that doesn't clash,  but this is what i came up with for credits screen. to begin withb at least.8e0BMjl.png

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Did a version with yellow colour and the doom menu font. Will be trying one with red meny font letters in a couple minutes.

IdqfEMV.png

e1

x6TR6sX.png

 

and i suddenly realized the bossbak i made would work better without the stickers.....

Edited by NeedHealth

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