Phytolizer Posted September 17, 2020 (edited) Hello, I have been hacking on Prboom+ for a while now, adding and changing things that I personally wanted. One of these things is colored blood, a la Crispy Doom. (I don't use Crispy Doom because it isn't MBF-compatible.) I added some code from crispy to r_things.c and the colored blood works in GL and software renderers (!) but I also have this strange artifact showing up on my weapon sprite: It's fairly rare to observe (at least on MAP01), and only occurs when looking in specific places. I haven't worked with the Doom source code extensively enough to know what that means, other than I messed up translation tables somehow by introducing this to the vissprite_s class. Attached is a full diff of my changes from GZ's GitHub repo. fulldiff.7z EDIT: Because git diff missed it, here's the contents of v_trans.h and v_trans.c. v_trans.7z EDIT2: It's on GitHub now. https://github.com/onContentStop/prboom-plus/commit/f9134b06df5091016ac6787210d8afcfc08faaf3 Edited September 17, 2020 by Phytolizer 0 Quote Share this post Link to post
Phytolizer Posted September 17, 2020 I resolved the issue. See https://github.com/onContentStop/prboom-plus/commit/628a7c565568da78d0b3548b393c527ef955242c. 0 Quote Share this post Link to post
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