MowEmDown Posted September 17, 2020 (edited) Is there a fix? Class Shells refrenced but not defined Execution could not continue. 1 errors during actor postprocessing Here's my code ACTOR Model666: Weapon Replaces Shotgun 20000 { Weapon.SelectionOrder 50 Weapon.AmmoUse 1 Weapon.AmmoGive 16 Weapon.AmmoType "Shells" AttackSound "FIRESHT" Inventory.PickupMessage "Zetkix got a model 666! Gun modified by demons! States { Spawn: SGUP A -1 Stop Select: SGUN B 1 A_Raise Loop Deselect: SGUN B 1 A_Lower Loop Ready: SGUN A 1 A_WeaponReady Fire: SGUN F 2 BRIGHT SGUN G 1 BRIGHT A_FireBullets(0,0,1,4) SGUN H 3 Goto Ready } } Edited September 17, 2020 by MowEmDown 0 Quote Share this post Link to post
1 MowEmDown Posted September 17, 2020 1 hour ago, Aurelius said: The ammo type should be "Shell" and not "Shells". Damn, i just had to remove one little "s" haha, thank you. 0 Quote Share this post Link to post
0 DNSKILL5 Posted September 17, 2020 Is the error message you're receiving: Quote line 16: Unterminated string constant ? 0 Quote Share this post Link to post
0 Aurelius Posted September 17, 2020 The ammo type should be "Shell" and not "Shells". 0 Quote Share this post Link to post
0 MowEmDown Posted September 17, 2020 1 hour ago, Gerolf said: Is the error message you're receiving: ? Nope 0 Quote Share this post Link to post
Question
MowEmDown
Is there a fix?
Class Shells refrenced but not defined
Execution could not continue.
1 errors during actor postprocessing
Here's my code
ACTOR Model666: Weapon Replaces Shotgun 20000 {
Weapon.SelectionOrder 50
Weapon.AmmoUse 1
Weapon.AmmoGive 16
Weapon.AmmoType "Shells"
AttackSound "FIRESHT"
Inventory.PickupMessage "Zetkix got a model 666! Gun modified by demons!
States {
Spawn:
SGUP A -1
Stop
Select:
SGUN B 1 A_Raise
Loop
Deselect:
SGUN B 1 A_Lower
Loop
Ready:
SGUN A 1 A_WeaponReady
Fire:
SGUN F 2 BRIGHT
SGUN G 1 BRIGHT A_FireBullets(0,0,1,4)
SGUN H 3
Goto Ready
}
}
Edited by MowEmDownShare this post
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