Sir Hattington Posted September 22, 2020 Self explanatory title. My pick is this secret with four armor bonuses in E1M2 7 Quote Share this post Link to post
Spie812 Posted September 22, 2020 (edited) Every one of the stairs in this area of Plutonia Map15 is accidentally tagged as a secret. This makes for six secret sectors that are completely worthless. Not to mention both the switch that opens the secret area and the area itself are tagged as secrets in their own right, making 8 total secrets for a megasphere. Edited September 22, 2020 by Spie812 10 Quote Share this post Link to post
Pokemanic33 Posted September 22, 2020 Do the starting sectors of every SLIGE map count? 1 Quote Share this post Link to post
Alper002 Posted September 22, 2020 (edited) On 9/22/2020 at 6:08 PM, Pokemanic33 said: Do the starting sectors of every SLIGE map count? Expand If they do count, there'd be a lot of "secrets" in vanilla-compatible maps that'd count too. The reason they do it is so that the end tally says 100% , due to the fact that vanilla shows 0% secrets if there aren't any on the map. I'd say this one from Bloodfalls is pretty useless... ...until you consider the fact that it actually gives stuff on the easier difficulties. Nevermind the fact that by this point in the game you would probably already have a BFG on-hand, it's still more useful than a secret containing absolutely nothing. Edited September 22, 2020 by Alper002 15 Quote Share this post Link to post
Mayomancer Posted September 22, 2020 The teleporter secret in attack.wad from the master levels 0 Quote Share this post Link to post
Lila Feuer Posted September 22, 2020 The Bloodfalls one always irked me since I UV-only the IWADs. 2 Quote Share this post Link to post
Eric Claus Posted September 22, 2020 On 9/22/2020 at 7:35 PM, Lila Feuer said: The Bloodfalls one always irked me since I UV-only the IWADs. Expand Think Shawn could have at least stuffed a health bonus or SOMETHING in there. 2 Quote Share this post Link to post
Ichor Posted September 22, 2020 Another bad secret is the door that closes after a few seconds in map 27. If you get there too late, then it will never open again. Also, that one secret in map 15 that can only be obtained by some trickery involving a pain elemental. Only recently did someone actually get it without resorting to cheating. 2 Quote Share this post Link to post
Cruduxy Pegg Posted September 22, 2020 Whatever secret contains shells only. I AM ALREADY FULL ON AMMO PLEASE STOP! 4 Quote Share this post Link to post
RichardDS90 Posted September 22, 2020 Any secrets that involve a race to them from the start before permanently losing them, like seriously? 7 Quote Share this post Link to post
666shooter Posted September 22, 2020 I like how a few secrets in TNT Evilution are as much of a punishment as a reward. That teleporter straight into the archvile/hitscan room in Map 03 comes to mind, not to mention the Hell Baron room to get the SSG in Map 02. Honestly, I'm not a huge fan of maps that hide monsters in their secrets, especially if its a major affect on the final kill count or results in a situation that makes getting the secret more of a hassle than it might otherwise be worth. That's a bad secret to me. 0 Quote Share this post Link to post
NuMetalManiak Posted September 22, 2020 E4M3 is the poster child for worst secrets. Two inaccessible sectors with torches on them (without noclip) and an entire staircase-worth of secrets when there are only two legitimate ones. 2 Quote Share this post Link to post
DNSKILL5 Posted September 22, 2020 Any that just have the computer area map inside and nothing else. 1 Quote Share this post Link to post
Maximum Matt Posted September 23, 2020 Secrets that are simply alternate routes to areas (like the two unnecessary doors that lead to that room with the pentagonal nukage pool in E2M3) Regular rooms/hallways/whatever that are tagged as secrets for no reason (that bigass hallway in TNT map 20 comes to mind) Mandatory secrets (especially HIDING GODDAMN KEYS IN SECRET ROOMS) And of course the inverse, when you have for example a small room, hidden by a door camouflaged as a wall (but slightly misaligned), containing some bonus items, that ISN'T tagged as a secret. 3 Quote Share this post Link to post
Doomkid Posted September 24, 2020 ^ The scars Maximum Doom leaves never truly fade... 4 Quote Share this post Link to post
Eric Claus Posted September 24, 2020 On 9/24/2020 at 12:49 AM, Doomkid said: ^ The scars Maximum Doom leaves never truly fade... Expand Sometimes things exist to serve as an example of why they shouldn't... 2 Quote Share this post Link to post
GarrettChan Posted September 24, 2020 Any untaggable secret is worst, or any secret that is untaggable with normal movement is worst. 0 Quote Share this post Link to post
Maximum Matt Posted September 24, 2020 They're worser than each other. On 9/24/2020 at 12:49 AM, Doomkid said: ^ The scars Maximum Doom leaves never truly fade... Expand LOL I'm looking like Deadpool up in here 1 Quote Share this post Link to post
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