So I made some custom sprites for Doomguy's face. I made all 42 frames required. I named them correctly, I even made sure they were in the same order as in the base Doom wad.
But for some reason, my custom faces appear just a little bit offset to the left.
Spoiler
This is a screenshot. Yes I turned Doomguy into a monkey.
Here are some screenshots from slade itself:
Spoiler
The base Doomguy sprite was only added to the wad temporarily, for the sake of comparison. They have the same name, and roughly the same size. The difference in size is only about 1 pixel in both dimentions.
Also slade shows them as if the palet was black and white exclusively. This is a bit annoying, but it honestly hasn't caused me any major problems until today.
The main and pretty much only problem I have is that when in game the face is in the wrong position, and I have no idea why. In every other aspect, the custom face is working perfectly.
Question
PeceMan
So I made some custom sprites for Doomguy's face. I made all 42 frames required. I named them correctly, I even made sure they were in the same order as in the base Doom wad.
But for some reason, my custom faces appear just a little bit offset to the left.
This is a screenshot. Yes I turned Doomguy into a monkey.
Here are some screenshots from slade itself:
The base Doomguy sprite was only added to the wad temporarily, for the sake of comparison. They have the same name, and roughly the same size. The difference in size is only about 1 pixel in both dimentions.
Also slade shows them as if the palet was black and white exclusively. This is a bit annoying, but it honestly hasn't caused me any major problems until today.
The main and pretty much only problem I have is that when in game the face is in the wrong position, and I have no idea why. In every other aspect, the custom face is working perfectly.
Please help me
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