TheMagicMushroomMan Posted September 28, 2020 23 hours ago, MikeyScoots said: Thats a good concern to have. I think one of the most important aspects we focused on was introducing a few of these new enemies each level, and not trying to crowd the map with too many different types of humanoids as that would just be too overwhelming and dare I say overkill. You could expect to see the usual former human, shotgun guy and chaingunner as usual, and maybe say 1 map introduces the nailborg and smg guy and another introduces the flamezombie and zombie marine for instance. Some of our enemies and sub-bosses are even considered "1-2 timers" as you wont see them as often as you'd think. The time imp, ssg zombie and nailborg commando would be some examples. Our beta testers have given amazing feedback on this concern as well as and we have done great work on balancing these levels with the new enemies and new arsenal along the way. Thanks for the reply, sorry for no responding sooner. I do like the idea of some of them being bosses that only appear a couple times after as stronger enemies, kind of like some Dark Souls bosses. I'm sure it will all be well and good. I look forward to playing! 1 Quote Share this post Link to post
MikeyScoots Posted September 30, 2020 (edited) Some updates from the upcoming demo! https://cdn.discordapp.com/attachments/759414592295796787/760674356124188726/Noice.mp4 https://cdn.discordapp.com/attachments/759414592295796787/760673982054662175/MeandMyImp.mp4 And dont forget to follow us on discord! https://discord.gg/qZrEB7v Edited September 30, 2020 by MikeyScoots 2 Quote Share this post Link to post
Tormentor667 Posted October 2, 2020 I can't wait to play this, it looks totally stunning. 4 Quote Share this post Link to post
doomknight22 Posted October 29, 2020 this looks so amazing cant to see full release or a demo. 0 Quote Share this post Link to post
Mr. Duk Posted October 29, 2020 I also think this looks great! @MikeyScoots Are you planning on using all of those enemies and weapons in levels 1-8? 1 Quote Share this post Link to post
doomknight22 Posted November 11, 2020 how much progress has been made? 0 Quote Share this post Link to post
MikeyScoots Posted November 21, 2020 On 11/10/2020 at 9:34 PM, doomknight22 said: how much progress has been made? Just now seeing this! So we've had some exciting progress made in the last month or so! We started working on Hell Unleashed Dm and have 5 levels done at the moment, with the goal of 10+ We've converted over our code to work with Zandronum, and even borrowed some resources from R667 such as the Karasawa rifle, Flamethrower and Railgun (Eon Weapons), as well as our nailgun and super nailgun. We've even added our own powerups in such as: Random(Gun), a rune that turns you into a BOH for 15 secs and other fun surprises :) In terms of Sp, our sprite artist has finished our Mancubus boss sprites. More specifically, you will fight the 4 Manc's on map 7 like usual. Once killed 2 Super Manc's will spawn in, and once those 2 are killed you will fight the Uber Manc. Stormcatcher has joined forces with us and is currently finishing where I left off in The Crusher. Our HUD is also pretty much done. I will of course leave some screenshots here: 7 Quote Share this post Link to post
MikeyScoots Posted November 21, 2020 On 10/29/2020 at 12:50 AM, Mr. Duk said: I also think this looks great! @MikeyScoots Are you planning on using all of those enemies and weapons in levels 1-8? The SNG (Super Nailgun) will only be accesible via a secret on Map's 3 and 6. Some of these enemies are "One-timers" or used for unique sequence and event purposes only. You would never find yourself in a room with 3 timeimps dashing around you and a wall of chaingunners. The bfg won't be found till Map 8 just like in the original Doom 2, all else will be experienced in E1. 1 Quote Share this post Link to post
MikeyScoots Posted February 12, 2021 Trailer now out. Posting for bump. 7 Quote Share this post Link to post
katarn11 Posted February 21, 2021 I need a new pair of pants now 0 Quote Share this post Link to post
Rudolph Posted February 21, 2021 I look forward to playing those reimagined Doom II levels! 0 Quote Share this post Link to post
RichardDS90 Posted February 21, 2021 Hyped isn't the word. Excited for this! 0 Quote Share this post Link to post
Scrabbs Posted February 22, 2021 good shit dude can't wait to see more 0 Quote Share this post Link to post
Chipper35 Posted November 6, 2021 I have truly got to get down with this!! 0 Quote Share this post Link to post
Chipper35 Posted December 3, 2021 Well: it's been over a year since the last notable update on Doom II:Hell Unleashed........so, here are 2 screenshots! I have become marginally involved in this project and I can say the current maps on offer are EPIC! Mike streamed about 4 minutes of play for me a few days ago......and this mod is top-tier work! At this point: *The HUD is pretty much nailed down. *Plenty of exciting weapons included! *Terrain and other items you'll want to explore and examine just because! *Several 3D-modeled items with remarkable detail Remember: the idea here is a TRULY UPDATED version of Doom II.......how it SHOULD HAVE LOOKED! But: instead of a massive pile of levels, with a few minor tweaks......Doom II:Hell Unleashed will be released in several episodes. Here is a link to the Patreon campaign: https://www.patreon.com/D2HU/posts There are $1 and $5 levels, with corresponding goodies attached to each! 1 Quote Share this post Link to post
Mr Masker Posted December 3, 2021 1 hour ago, Chipper35 said: Here is a link to the Patreon campaign: https://www.patreon.com/D2HU/posts There are $1 and $5 levels, with corresponding goodies attached to each! If I may ask, what does the money from the patreon go towards? It's just you don't see tons of doom projects with patreon pages, that's all. 2 Quote Share this post Link to post
Chipper35 Posted December 4, 2021 22 hours ago, Mr Masker said: If I may ask, what does the money from the patreon go towards? Well.....Mike is the Chief Potentate of this project............so I feel a bit awkward answering for him, but: 1. He has to make sure his pet dragon is supplied with 3 fresh salmon daily, so there's that! Plus: Mike is a bottomless pit when it comes to ale and coffee, so that's an issue unto itself! 2. Sgt_Mark (of BD fame) is exceedingly vocal about how his Patreon $$ serves to help maintain his existence. That general idea applies here (if only in a lofty and optimistic fashion). 3. More important than any of that, let's play with the algebra a bit, and point out what becoming a Patreon supporter gets you! At the $1 level: *Knowledge that Mike's Mom is impressed that he is making ANY money from modding! *Early access to behind-the-scenes development ideas/concepts (not discussed ANYWHERE else!), including LOADS of in-game screenshots and video clips. Some of these will ONLY be made available to Patreon supporters. *Access to the project's Discord server and all appertaining discussions PLUS the ability to assign yourself a role in the game's development process. This includes submitting level ideas, sprite concepts, and sound clips for consideration. *A personal Thank You message and shoutout from Mike on the Discord server. At the $5 level: ----All of the above, plus: *Access to both Alpha and Beta levels LONG before they see the light of day! *Submit commentary/suggestions on level designs (which, of course: will be treated seriously!!) Hope that helps!! Doom II: Hell Unleashed is going to be big! 0 Quote Share this post Link to post
Mr Masker Posted December 4, 2021 1 hour ago, Chipper35 said: Well.....Mike is the Chief Potentate of this project............so I feel a bit awkward answering for him, but: 1. He has to make sure his pet dragon is supplied with 3 fresh salmon daily, so there's that! Plus: Mike is a bottomless pit when it comes to ale and coffee, so that's an issue unto itself! 2. Sgt_Mark (of BD fame) is exceedingly vocal about how his Patreon $$ serves to help maintain his existence. That general idea applies here (if only in a lofty and optimistic fashion). 3. More important than any of that, let's play with the algebra a bit, and point out what becoming a Patreon supporter gets you! At the $1 level: *Knowledge that Mike's Mom is impressed that he is making ANY money from modding! *Early access to behind-the-scenes development ideas/concepts (not discussed ANYWHERE else!), including LOADS of in-game screenshots and video clips. Some of these will ONLY be made available to Patreon supporters. *Access to the project's Discord server and all appertaining discussions PLUS the ability to assign yourself a role in the game's development process. This includes submitting level ideas, sprite concepts, and sound clips for consideration. *A personal Thank You message and shoutout from Mike on the Discord server. At the $5 level: ----All of the above, plus: *Access to both Alpha and Beta levels LONG before they see the light of day! *Submit commentary/suggestions on level designs (which, of course: will be treated seriously!!) Hope that helps!! Doom II: Hell Unleashed is going to be big! but does any money go towards the mod project itself? 1 Quote Share this post Link to post
Chipper35 Posted December 4, 2021 Well, first: see Numbers 1 and 2 above. Beyond that, contributing developers get a few shekels (a group consisting of a small cluster of talented people thus far). Additionally: 30% of the Imps utilized are members of the Teamsters Union.....and you KNOW they don't play around! 0 Quote Share this post Link to post
Chipper35 Posted December 6, 2021 It's past time for another outdoors screenshot! Also: consider jumping in on the Patreon campaign! https://www.patreon.com/D2HU/posts 0 Quote Share this post Link to post
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