donevan427 Posted September 27, 2020 I'm making a map that is on top of a castle. what are some ways to make an outdoor level look good? One idea I have is using inaccessible outer wall area higher than the playable area. The skybox looks fine when only used way above the player, but if I want to let the player onto the wall it will look funny. Making a whole landscape around the castle would probably fix that but also make the map like 10 times bigger. Does making a huge map (not that it would affect gameplay) frowned upon? Its doom so I don't think performance will be an issue, but it feels bad making something so optimized. The map will fit into a 10000 unit block, but the landscape would make that more like 20000-30000. I'm also trying to make the map crispy doom friendly. A more specific question is: in gzdoom untextured walls show the skybox, but in crispy doom they show a black texture. Is there someway to get a similar effect in crispy doom? example, gzdoom (ignore the green rectangle, thats nvidia) Spoiler crispy doom Spoiler 0 Quote Share this post Link to post
ViolentBeetle Posted September 27, 2020 I can't entirely visualize what is going on here. But there are a few things to consider. Zero height sectors cut the rendering entirely. Textured or un-textured, the upper walls won't be drawn if the ceiling there is F_SKY. Check Sky Hack on doom wiki. The simplest and the most humane towards the engine would be to make walls a non-zero height sectors with high floor, towers solid and encircle them all with empty low sector followed by zero height one. That should render correctly for sure (But I think zero height right behind it is fine too) 0 Quote Share this post Link to post
donevan427 Posted September 27, 2020 here's a look at what it look like in udb Spoiler I'm not sure what you mean with zero height sectors, I got the untextured walls by making a sector the line dev that's untextured, then deleting the sector. 0 Quote Share this post Link to post
ViolentBeetle Posted September 27, 2020 You'd probably have more luck by uploading your wad here rather than having people try and guess what is the issue. 0 Quote Share this post Link to post
Kappes Buur Posted September 27, 2020 (edited) It depends on how you construct the peripheral sectors. castle_top.7z Spoiler Edited September 28, 2020 by Kappes Buur added screenshots 0 Quote Share this post Link to post
donevan427 Posted September 28, 2020 Thanks for the sample. I made this using the same idea. Spoiler 1 Quote Share this post Link to post
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