Hi guys, I'm a sound designer who's helping a dev with his project. I am trying to learn how to use Slade and doombuilder to implement custom sounds into his game.
So far he has taken the lead with programming sounds into the SNDINFO and SNDSEQ. He has tried to explain to me how to use these tools but I'm having a hard time understanding what options I have in terms of sequence names/scripts. I would also love someone to show me how to implement the sounds in the map myself.
It's been difficult for me to research this as I'm not a dev myself, but an audio engineer, so I don't have context for how the rest of this software works. Any help would be amazing.
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illution
Hi guys, I'm a sound designer who's helping a dev with his project. I am trying to learn how to use Slade and doombuilder to implement custom sounds into his game.
So far he has taken the lead with programming sounds into the SNDINFO and SNDSEQ. He has tried to explain to me how to use these tools but I'm having a hard time understanding what options I have in terms of sequence names/scripts. I would also love someone to show me how to implement the sounds in the map myself.
It's been difficult for me to research this as I'm not a dev myself, but an audio engineer, so I don't have context for how the rest of this software works. Any help would be amazing.
Thanks
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