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DBP28: Fear and Loathing


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I've just finished a play through of version 2 (a minor fix between that and v3, I'm told), so I'll drop some thoughts here!

 

The overall set is very good. Looks great in GZDoom, albeit rather dark a lot of the time with my settings. Jaxxoon R (and the many aliases he goes by) did a great job with the little extra GL touches. The Doom 3 texture pack looks great here and the other resources come together nicely to form a great episode.

  • MAP01-03 are a great semi-cinematic opening series of maps. Perhaps a touch too dark for me, but very nice.
  • Wasn't a fan of MAP04. It's too dark and some other design choices rubbed me up all wrong.
  • MAP05 is a fantastic big map by the project lead and shows he was passionate about this project!
  • MAP06 is pretty basic, IMO, but serviceable. Stands out as a cut below the rest in overall polish terms.
  • MAP07 and MAP09 are big and the toughest two in the set. Great quality, lots of atmosphere and tricky secrets.
  • MAP08 is a really good map by gaspe, who does a lot of impressing as of late with tight layouts and clever trickery.
  • I expect MAP10 will be replaced, or updated to be a more comprehensive credits listing.

All told, it's some good quality fun in the vein of Doom 3. I'm really glad this exists, and I'm a little gutted I couldn't pull myself together and map for it myself.

Edited by Phobus

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Oh boy, here I go killing again.

 

1st of the month is always the best day of the month. I still have to catch up tho...

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Man, this is gonna be an obligatory playthrough. I love atmospheric crap. Sorry I didn't post my thoughts on the DBP26 thread two months ago as I said I would...

 

I noticed something strange with the imps: are they supposed to have a black box around their sprite? Sometimes they do and sometimes they don't (this is on v3)

Screenshot_Doom_20201001_190726.png.269a1a69d77170ec6152952a5d5cb0e5.png

 

Before ending this post, I would like to mention the use of the nazis. Absolutely genius idea.

Edited by Starduster

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Hmmm, are you using any mods with this @Starduster. Hope this doesn't burst your bubble, but there shouldn't be nazis! (There is another former human that replaces the SS Nazi, though.) Maybe this is related to the black box around the imp? I haven't seen this issue before--what source port are you using?

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8 minutes ago, Big Ol Billy said:

Hmmm, are you using any mods with this @Starduster. Hope this doesn't burst your bubble, but there shouldn't be nazis! (There is another former human that replaces the SS Nazi, though.) Maybe this is related to the black box around the imp? I haven't seen this issue before--what source port are you using?

Yeah - I was referring to the nazi replacements, found that out after I died to one lol. I'm on gzdoom 4.4.2.

 

The same issue just happened with the cacodemon, but the imps seem to be fine now. I'm not using mods, but that visual oddity might be occurring because I have resized textures on.

Edited by Starduster

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Sweet! I love Doom 3's aesthetic and atmosphere, so this looks really neat! The Doomer Board projects always deliver. Speaking of; shit, I've fallen way behind on their stuff. They've put out how many projects this year?!

 

Better get killin' fast, I guess.

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  • 2 weeks later...

V4 is up in the OP! Changelog:

— visual update to MAP06, plus an expanded final battle

— minor updates to MAP07

— new and improved credit map (MAP10)

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Fuckin sick set, the atmosphere was so god damn heavy, I love it.

 

Since I didn't map for this DBP here's a blind playthrough:

 

Spoiler

 

 

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  • 6 months later...

Well. Doom 3 inspired wad.

 

e43cf9f8a7d7t.jpg

 

There are few other interesting things exist around:

 

 

 

(not related to the texture pack and was released earlier then that)

 

It is worth noting that I, usually, do not stick to single maps reviews, and another wad just recently reached the RC1 stage, so today will talk about the next creation of DBP I've played. If WMC01: The Rising uses the idea of a classic doom, operating only with textures, while Legacy of Suffering, in turn, tries to be as similar as possible, Fear and Loathing acts as a kind of "middle solution" between these two "extremes". If you've been wondering what Doom 3 would be like if it came out in 1995/1996, then FaL is a potential answer.

 

Settings and other:

 

* GzDoom.

* Difficulty - "Ultra-Violence".

* The pack with textures, that other wads use, can be found here:

* 10 levels, no secret onces, the first and last levels are prologue and epilogue without enemies.

* Doom 3 stylized weapons, monsters, locations. Betruger, laughing at times against the background is attached to the main activity.

* New enemies have appeared: spiders in the spirit of Doom 3 that crawl on the ceiling, dog-like pinkies, machine gunners, submachine gunners, weakened barons. Cacodemons and mancubuses were stylized. On the M9 there are 2 cyberdemons whose style was inspired by the final boss.

* A new demon can be found on the M6 first time. A peculiar mixture of pinky and baron. Throws 5 fireballs per time. Tough one.

* An Easter egg can be found on the M2 which nods to the poster of the original Doom.

* The characteristic placement of enemies behind the back of the protagonist in places is typical to the original source.

* The levels are linear and fleeting, which, seems to, be the case for all DBP creations in general. There are exceptions, though sometimes - for example M7.

 

Pros:

 

+ Transfer of the original style.

+ Not the worst attempt to take into account the horror component, although the wad has no chances to scare you as the original source did at the time.

+ M4 - Substation Gamma.

+ M7 - Ad nauseam.

+ M9 - Malum discordiac.

Edited by UnknDoomer

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This mapset is excellent! I love how parts of it are completely silent. Really adds to the tension. I love the level design too.

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