M_W Posted October 5, 2020 (edited) 2 hours ago, Biodegradable said: No, both Quake 1 and 2 are missing their respective soundtracks on digital store copies now because back in the day the music files were built into the CD-ROMs the games were originally released in. They've never bothered to fix the digital releases of the games, so they're music-less. This is why people have to go out of their way to restore the soundtracks by obtaining the files online and following tutorials on how to do so. This is not true. The GOG version, when first released, was set up to read the soundtrack from an image file, and later had to intentionally break it so it didn't play music. Evidence: GOG themselves.https://www.gog.com/forum/quake_series/quake_the_offering_music/post146 Edited October 5, 2020 by M_W 3 Share this post Link to post
Biodegradable Posted October 5, 2020 (edited) Oh really? Wow, that sucks. Well, it's a good thing that it's easy to restore said soundtrack files. Mind you, it's easier to restore Reznor's soundtrack for Quake 1. There's a bit more faffing about you have to do to get Sonic Mayhem's soundtrack for Quake 2 to work, though it's not HUGELY complicated for those who really want it. I found copious amounts of sources and tutorials when I did it for Quake 1 last year. Edited October 5, 2020 by Biodegradable 0 Share this post Link to post
CyberDreams Posted October 5, 2020 Hell yes i think there should be new ports for consoles! Not really remakes but just modernized ports like what Doom recently received. Not sure what consoles though as new ones are coming out soon (not that i plan on buying one anytime soon though, if at all this gen). 0 Share this post Link to post
fufu Posted October 5, 2020 I think it should get a port for modern consoles and a proper Steam/GOG release. I also would like a reboot, a remake would be pointless and a sequel wouldn't really make that much sense. The things i would like from a Quake 1 reboot would be adding more surreal horror elements, just make the players feel like they are going crazy, i think it was what OG Quake was aiming for and it worked, sort of, i really would like to see something like that again. 1 Share this post Link to post
seed Posted October 5, 2020 8 hours ago, Devalaous said: The original Quake has pretty much been left to rot, no good official way to play it, no console ports beyond the N64 and Saturn ports, and theres always so much bullshit trying to get it running in source ports WITH music. I have heard this many times before but I've never had any issues running the music in vkQuake, DarkPlaces, vkQuake2, and so on. I simply toss the music folder with the oggs in the port's directory and problem solved. 2 Share this post Link to post
Doom_Dude Posted October 5, 2020 16 hours ago, GoatLord said: Quake with Darkplaces + I'd like to see this too, but wouldn't this inevitably involve having to implement a proper narrative, as well as modern mechanics and upgrade systems? Can it still feel Quake-y at that point? I think they could have a decent narrative and even expand on the lore and keep it all Quake-ish. The other elements like mechanics... I would hope they don't get too nutty with that stuff and keep it more simplified than what they did with Doom Eternal. For example, I would rather see a nice weapons upgrade system where you pick up an upgrade and use it, rather than finding an upgrade station and using points to buy from a list of upgrades. Keeping things simpler would work for me I think. They could do it right or muck it up, only time will tell if they even bother to try. ;) 0 Share this post Link to post
Devalaous Posted October 5, 2020 5 hours ago, seed said: I have heard this many times before but I've never had any issues running the music in vkQuake, DarkPlaces, vkQuake2, and so on. I simply toss the music folder with the oggs in the port's directory and problem solved. Your not thinking in simple everydayman terms. When an everyday non-techsavvy dude buys Quake or Quake 2, they get a crappy official port from...how many decades ago?, that barely works or requires DOSBOX, and they'll get a crappy music-less experience and likely refund it right away. They wont know what a vkQuake is, and they'll look bug-eyed at 'DarkPlaces + technical speak. A new official port has to appeal to the lowest common denominator, not us capable tech nerds with our fan-supported engines. It has to run good on modern systems and those to come, have modern resolution support, full sound and music, bindable controls, all right out of the box, no hours of tinkering and research and downloading various weirdly named exes and hoping it just works. This is why the Unity Doom port is so good, its an excellent port run by a team that cares, and it perfectly scratches that 'classic Doom itch' for those that dont have a clue what a 'source port' is. Quake, Quake 2 and Wolfenstein 3D need such equivalents. 4 Share this post Link to post
seed Posted October 5, 2020 (edited) 48 minutes ago, Devalaous said: Your not thinking in simple everydayman terms. When an everyday non-techsavvy dude buys Quake or Quake 2, they get a crappy official port from...how many decades ago?, that barely works or requires DOSBOX, and they'll get a crappy music-less experience and likely refund it right away. They wont know what a vkQuake is, and they'll look bug-eyed at 'DarkPlaces + technical speak. I still don't get how googling for source ports or "running game X on modern systems in high resolutions with music" is too tech savvy for the average Joe :p. They don't even need to rip the CD music themselves, there's plenty of people distributing it in music packs online with the tracks named properly, so a simple drag and drop gets it working easily. Maybe that's just me, but using a source port is as layman as it gets for me, especially if it's very user friendly. So all this looks like classic illiteracy to me rather than being a simpleton, an inability to follow simple instructions, even when spoon fed. Edited October 5, 2020 by seed 2 Share this post Link to post
M_W Posted October 5, 2020 8 minutes ago, seed said: I still don't get how googling for source ports or "running game X on modern systems in high resolutions with music" is too tech savvy for the average Joe :p. They don't even need to rip the CD music themselves, there's plenty of people distributing it in music packs online with the tracks named properly, so a simple drag and drop gets it working easily. Maybe that's just me, but using a source port is as layman as it gets for me, especially if it's very user friendly. So all this looks like classic illiteracy to me rather than being a simpleton, an inability to follow simple instructions, even when spoon fed. When people have as much entertainment competing for time as they do now, any amount of frontloaded effort is a point against it. Anyone who is only casually interested in playing Quake is likely to go, "Eh, fuck it, I'll play something else." 2 Share this post Link to post
seed Posted October 5, 2020 1 minute ago, M_W said: When people have as much entertainment competing for time as they do now, any amount of frontloaded effort is a point against it. Anyone who is only casually interested in playing Quake is likely to go, "Eh, fuck it, I'll play something else." Do note, however, that I was generally speaking and didn't disagree with the previous point at all. Naturally, a remaster and a game in general needs to appeal to the lowest common denominator in terms of ease of use. I was just saying that it doesn't take a genius to use source ports, which many people seem to think, for whatever reason. 3 Share this post Link to post
Devalaous Posted October 6, 2020 I have PLENTY of friends that groan at the thought of even dragging files onto GZDoom and customising all those options in the display settings. They just want to click the exe, and play, done. I even gave the dude Heretic after being impressed with my streaming of the game and hes freaking out over it not being an 'official modern release', not that one exists and will ever exist again. These are 'lowest common denominator' types :p 1 Share this post Link to post
Graf Zahl Posted October 6, 2020 What I'd like to see more than a Q1 port would be a Q2 port that takes an active effort to convert the game DLLs into a scripted language so that the game can live on without being inconvenienced by a binary extension interface. 3 Share this post Link to post
Master O Posted October 6, 2020 (edited) You know what game really needs a competent and completed port? Rise of the Triad: Dark War ID Software's games all have lots of ports. Edited October 6, 2020 by Master O 1 Share this post Link to post
[McD] James Posted October 6, 2020 5 hours ago, Master O said: You know what game really needs a competent and completed port? Rise of the Triad: Dark War ID Software's games all have lots of ports. 7 Share this post Link to post
Cantleylads Posted October 7, 2020 I feel that Quake can be boiled down to a few things: -Tech -Deathmatch -An ambitious but incomplete single player game which was for better or worse, scaled back and morphed into what essentially was DOOM but in full 3D. I believe throwing some nods to Quake within modern DOOM's expanded universe would be cool to see. Slipgates, multiverses, it'd be an easy fit. Plus it would be symbolic of what Quake's fundamental design came to be - more DOOM. That said, it would probably be a nightmare navigating the art styles of each franchise. As others have mentioned, Quake is trapped in time. It belongs in 1996. Tragically, Quake Champions has soured it's one chance it had at becoming relevant to the current generation of gaming, due to not running on proper id tech, as well as tampering with the games' fundamentals - pretty bad when you're handling a game which is all about fundamentals. Be like remaking Street Fighter 2 with levelling mechanics or something... That said, even though Quake's brand of deathmatch is, in my opinion, the greatest deathmatch out there by a country mile (QW, Q3 and even Q2's), this isn't the part of Quake's identity that everyone celebrates. Rebooting Quake based solely on it's lovecraftian roots is what people want to see but the gameplay side of the original game is redundant by the existence of DOOM Eternal. Bare in mind that arena shooters are niche. My comment here is a bit scrambled, apologies. A port of Quake to consoles would be lovely. 0 Share this post Link to post
seed Posted October 7, 2020 (edited) On 10/6/2020 at 4:00 PM, Master O said: You know what game really needs a competent and completed port? Rise of the Triad: Dark War Already confirmed to be in the works, as Ajora pointed out above. Finally, though. A good port for this game was long overdue. Or at least I hope it will be good, NDS is actually NOT involved. Edited October 7, 2020 by seed 1 Share this post Link to post
Master O Posted October 7, 2020 (edited) 2 hours ago, Cantleylads said: Tragically, Quake Champions has soured it's one chance it had at becoming relevant to the current generation of gaming, due to not running on proper id tech, as well as tampering with the games' fundamentals - pretty bad when you're handling a game which is all about fundamentals. Be like remaking Street Fighter 2 with levelling mechanics or something... Capcom actually did make an original game back in 1996 with leveling mechanics for the CPS3 arcade system, known as Red Earth (Warzard is its Japanese name): https://youtu.be/Pkwn-iloYNg?t=140 It has never received any home ports, though, unlike its CPS3 contemporary Street Fighter 3: Third Strike. Edited October 7, 2020 by Master O 2 Share this post Link to post
[McD] James Posted October 7, 2020 (edited) 3 hours ago, Cantleylads said: That said, even though Quake's brand of deathmatch is, in my opinion, the greatest deathmatch out there by a country mile (QW, Q3 and even Q2's), this isn't the part of Quake's identity that everyone celebrates. Usually, when I hear people bring up Quake, it's in reference to its revolutionary online multiplayer. It's very different here, where most of us care more about the single-player than the multiplayer in Quake. Quake is one of my favorite games, but not because of its multiplayer, which I frankly don't think has aged very well at all. There are plenty of games today that do that style of online gameplay a lot better. Edited October 7, 2020 by Ajora 1 Share this post Link to post
seed Posted October 7, 2020 Same here, I play Quake, Duke, Blood, Doom etc. for the singleplayer experience, never have, never will play them for something else. 1 Share this post Link to post
M_W Posted October 7, 2020 5 hours ago, Cantleylads said: like remaking Street Fighter 2 Hey, be quiet. David Sirlin is gonna hear this and start defending ST HDR. 0 Share this post Link to post
Devalaous Posted October 8, 2020 https://www.quaddicted.com/articles/methods_of_destruction So Quake has THREE soundtracks a port could have. 0 Share this post Link to post
taufan99 Posted October 8, 2020 53 minutes ago, Devalaous said: https://www.quaddicted.com/articles/methods_of_destruction So Quake has THREE soundtracks a port could have. Dikiciyan himself isn't interested in giving everyone more glimpse on the album, though. So the most Quake could have would be two (unless Dikiciyan makes another one). 0 Share this post Link to post
Murdoch Posted October 8, 2020 As I do not use consoles, I have no interest in a new "official port" for Quake. Plenty of ways of giving it a new coat of paint if one is inclined. I would like to see a remake. I have often said Quake is a game that succeeds almost in spite of itself. It's screwed up development history is evident in the final product. But there is a lot to like as well. A more coherent and better planned take on the material could be special. 2 Share this post Link to post
[McD] James Posted October 8, 2020 11 hours ago, seed said: Same here, I play Quake, Duke, Blood, Doom etc. for the singleplayer experience, never have, never will play them for something else. Duke 3D deathmatch is underrated, even though most of its players only ever bother playing on Hollywood Holocaust. I wonder how many people are still playing it today. Good times. 0 Share this post Link to post
Cantleylads Posted October 8, 2020 17 hours ago, Ajora said: Usually, when I hear people bring up Quake, it's in reference to its revolutionary online multiplayer. It's very different here, where most of us care more about the single-player than the multiplayer in Quake. Quake is one of my favorite games, but not because of its multiplayer, which I frankly don't think has aged very well at all. There are plenty of games today that do that style of online gameplay a lot better. Interesting to hear, what do you think has done this style of game better and why may I ask? Admittedly it is Q3 to me which is the golden standard, rather than QW. The skill ceiling in these games are extremely high. Q3 has wonderful balance and QW is still unmatched in speed. Duel is of course where they truly shine. I was always the opposite - since getting into online multiplayer i lost all interest in single llayer. These days I seem to have struck a balance. I never used to appreciate how cool Quake's atmosphere and overall design is. A little off topic but I cannot wait for Wrath: Aeon of Ruin to release... On console 0 Share this post Link to post
[McD] James Posted October 8, 2020 (edited) 27 minutes ago, Cantleylads said: Interesting to hear, what do you think has done this style of game better and why may I ask? Quake 2, Quake 3, Quake Live, Half-Life, Rise of the Triad, Duke Nukem 3D, Deathmatch Classic, Assault Cube, Unreal Tournament, and probably both Dusk and Diabotical, though I haven't yet played either. I'm not obliged to go through the litany of reasons as to why the aforementioned games offer a richer, more robust deathmatch experience than Quake 1 as I would be here for an extremely long time. I wish Blake Stone had a deathmatch mode. That could potentially be very interesting. Edited October 8, 2020 by Ajora 0 Share this post Link to post
Cantleylads Posted October 9, 2020 On 10/8/2020 at 10:40 AM, Ajora said: Quake 2, Quake 3, Quake Live, Half-Life, Rise of the Triad, Duke Nukem 3D, Deathmatch Classic, Assault Cube, Unreal Tournament, and probably both Dusk and Diabotical, though I haven't yet played either. I'm not obliged to go through the litany of reasons as to why the aforementioned games offer a richer, more robust deathmatch experience than Quake 1 as I would be here for an extremely long time. I wish Blake Stone had a deathmatch mode. That could potentially be very interesting. There's been some miscommunication here. I should have been more clear with my words. I should mention I didn't state that Quake 1's DM was specifically my favourite. That would be Quake 3/Live, I was talking about Quake as a whole, hence me saying 'Quake's brand of deathmatch'. At face value, I agree. Quake World 20+ years later is impenetrable. 0 Share this post Link to post
markanini Posted October 10, 2020 (edited) A number of id titles are less than perfect shape currently. Doom 3 BFG was released with nerfed positional audio and was never fixed. Edited October 10, 2020 by markanini 0 Share this post Link to post
ZeroTheEro Posted October 10, 2020 22 minutes ago, markanini said: A number of id titles are less than perfect shape currently. Doom 3 BFG was released with nerfed positional audio and was never fixed. BFG Edition is obsolete, Unity-wrapped Doom Classic is where it's at now. 1 Share this post Link to post
QuckHead Posted August 17, 2021 On 10/4/2020 at 6:36 PM, ckejo said: Quake should get a fifth installment where you play as Ranger and finally defeat Quake. Or maybe some spin-off based on that Commander Keen screen talking about a trans-dimensional Quakeguy Even though codename Quake is assumed to be Shub-Niggurath, i would dig a storyline where you fight the original concept for Quake: A badass D&D character wielding the almighty Mjölnir like Thor. Maybe it will be revealed that Quake is actually just Ranger but his evil counterpart and you have to stop him in a final showdown fight. The problem here is that Doom Eternal TAG 2 already did this. Also i realize the comment i'm quoting is most likely a clever joke, and that what you actually want is a Quake 1 styled Quake game again. And yeah the reason i necro this thread is because the discussion is relevant again and i saw a link to it in another discussion about the "Quake Revitalized Edition" leak. I believe it's only realistic that Quake Revitalized will be a lot like the Doom Unity port, and that a full on remake is not coming from ID Software or any of their buddies any time soon. 0 Share this post Link to post
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