Gerardo194 Posted October 5, 2020 (edited) Hi folks, as you already know: I am working on the cut content from Doom 64 started by me and suggested stuff from people here! This cut content includes the four missing Doom 2 monsters, the models created by Gregor Punchatz ant the "cut" weapon animations as suggested be people here and other websites. Now GEC (@Gerardo194 @Erick194 and @Chris194) is working on the special episode for Doom 64, titled: Journey into the Chaos. The main purpose of this project now is making a special episode that takes place after killing the Mother Demon, Doomguy realizes the demons want to take over Earth again now with Spider Demon at the helm. In this episode Doomguy must stop Spider Mastermind from creating a cosmic chaos using the Gate of Stars. This episode consists of a nine level episode a la DOOM. Here the Demons you know for the upcoming episode: (The ones based from Gregor's models have been updated/modified, not included here till further update) Spoiler Arch Vile Revenant Heavy Weapon Dude Spider mastermind Cyber Demon 2.0 Hell Hound Scavenger Keen SS Titan If you are asking about the IOS and the other monsters shown in the thread Resurrecting the missing Doom64 monsters, they will be available in the next episode. I hope you understand the current situation, screenshots are not working fine on the computer this time. There will be photos that were taken to show the progress of the levels after next update: Maps: Spoiler Weapons rendered: Spoiler Hope you enjoy the photos Edited November 12, 2022 by Gerardo194 51 Quote Share this post Link to post
Immorpher Posted October 5, 2020 Awesome! Is this running in DZDoom? :) 5 Quote Share this post Link to post
Average Posted October 5, 2020 Sounds good. Keep us up to date. It's not too often there's an exciting project to follow in the Doom64 world. :) 3 Quote Share this post Link to post
UnholyShadows Posted October 5, 2020 This is fantastic news! I eagerly await more updates, keep up the Excellent work Team GEC. 3 Quote Share this post Link to post
RichardDS90 Posted October 5, 2020 Looks pretty damn good, also I love the fact screenshots seem to look like those you'd see in old gaming magazines. Kinda an amusing touch. 4 Quote Share this post Link to post
DoomedPerson Posted October 5, 2020 Nice. DOOM 64 really needs more attention. 5 Quote Share this post Link to post
TheMagicMushroomMan Posted October 5, 2020 Glad you're feeling better, Geraldo. This looks awesome. 4 Quote Share this post Link to post
Lila Feuer Posted October 9, 2020 Oh yes yes this is very good looking indeed. 3 Quote Share this post Link to post
Gerardo194 Posted November 10, 2020 (edited) Edited November 10, 2020 by Gerardo194 8 Quote Share this post Link to post
Gerardo194 Posted November 10, 2020 Forget about the old monsters pics. In the Twitter account you will see the updated ones! 5 Quote Share this post Link to post
whatup876 Posted November 12, 2020 Something i noticed about the Scavenger is that her design kinda reminds me of that wall texture of skin with metal pipes. Like one of those designs that fits some parts of Hell's aesthetic. 3 Quote Share this post Link to post
Cipherz Gaming YT Posted November 18, 2020 Literally can't wait for this. I hope this turns out to be good! 3 Quote Share this post Link to post
BlueThunder Posted November 19, 2020 The missing monsters look pretty awesome, looking forward to playing this. 3 Quote Share this post Link to post
Dimon12321 Posted November 19, 2020 So, is this being made for the real N64 & emulators? 3 Quote Share this post Link to post
Gerardo194 Posted February 22, 2021 On 11/19/2020 at 8:12 AM, Dimon12321 said: So, is this being made for the real N64 & emulators? This will be for the GEC's source port called DZDoom mainly but a N64 and emulators version could be a possibility. Why not? :) Sorry for late reply, i have been busy with work. 5 Quote Share this post Link to post
Azuris Posted March 14, 2021 On 2/22/2021 at 8:26 AM, Gerardo194 said: This will be for the GEC's source port called DZDoom mainly but a N64 and emulators version could be a possibility. Why not? :) Sorry for late reply, i have been busy with work. That would be awsome. Got an Everdrive last Month and this is the Stuff it mades it really worth it. Great Work with the Monsters, their Look really matches the Rest of the Game. 3 Quote Share this post Link to post
Gerardo194 Posted April 14, 2021 (edited) New poster. Edited April 14, 2021 by Gerardo194 17 Quote Share this post Link to post
Rudolph Posted April 14, 2021 (edited) Cool!!! But what are the two-headed dog creature, the twin-cannon Cyberdemon and whatever the monster with the glowing red palms supposed to be replacing? Are they brand-new monsters? How do they fit into the existing Doom bestiary? Also, slight nitpick (although I could be wrong): I believe it should be "Journey Into Chaos". Edited April 14, 2021 by Rudolph 4 Quote Share this post Link to post
Faceman2000 Posted April 14, 2021 1 hour ago, Rudolph said: But what are the two-headed dog creature, the twin-cannon Cyberdemon and whatever the monster with the glowing red palms supposed to be replacing? Are they brand-new monsters? How do they fit into the existing Doom bestiary? They are cut enemies from Doom 64. And both “Journey into the Chaos” and “Journey into Chaos” are correct. Looking good Gerardo! Super excited for this! 5 Quote Share this post Link to post
Dzierzan Posted April 16, 2021 (edited) I can't wait to see them rendered as invidual sprites. Will they have overpainting applied though? Edited April 16, 2021 by Dzierzan 3 Quote Share this post Link to post
Devalaous Posted April 17, 2021 On 4/14/2021 at 4:49 PM, Gerardo194 said: New poster. Kinda makes me wish this would come to the PC port in a manner similar to the Unity ports. 3 Quote Share this post Link to post
whatup876 Posted April 17, 2021 12 hours ago, Devalaous said: Kinda makes me wish this would come to the PC port in a manner similar to the Unity ports. I remember wanting the new levels for the D64 port to be based off the unused ideas and concepts of the original game, with the cut monsters and the Aztec theme. But of course that never came to be and i can't blame them. This episode also reminds me of Doom Delta (and other mods like that, rip Tei Tenga Incident), in a way that feels like restoring history from an alt timeline. 3 Quote Share this post Link to post
The_SloVinator Posted April 17, 2021 Uh... how do I view those screenshots? I can't see them. 3 Quote Share this post Link to post
Devalaous Posted April 17, 2021 8 hours ago, whatup876 said: I remember wanting the new levels for the D64 port to be based off the unused ideas and concepts of the original game, with the cut monsters and the Aztec theme. But of course that never came to be and i can't blame them. This episode also reminds me of Doom Delta (and other mods like that, rip Tei Tenga Incident), in a way that feels like restoring history from an alt timeline. I recall Quasar I think, mentioning that they DID try to track down someone that did a Revenant sprite for Doom 64, in the intent of buying the rights for it, for use in the new port, but the person was basically a ghost at this point. 3 Quote Share this post Link to post
whatup876 Posted April 17, 2021 Which one? The closest to knowing about D64 Revy sprites are either this project or DrPySpy. 3 Quote Share this post Link to post
Immorpher Posted April 18, 2021 4 hours ago, whatup876 said: Which one? The closest to knowing about D64 Revy sprites are either this project or DrPySpy. I think I tried to contact that person before and never got a response, even though they seemed active on twitter. Perhaps that model got lost. 3 Quote Share this post Link to post
Gerardo194 Posted June 28, 2021 You're welcome @Cacovile Jackson I know you will enjoy this project coming soon. 4 Quote Share this post Link to post
Gerardo194 Posted July 20, 2021 Hello everyone! Hope you all are fine! The purpose of this post is to let you know how the project is going... Despite this has taken a long time, we have not stopped working on it. Here some of the details I want to share: 1. The new monsters have been digitalized to smaller sprites to make them fit in the game. There are some that needs some sprite work after digitalization process, like cleaning some rubbish left on the sprite. 2. The weapon animations are in WIP state (not referring to the rendered screenshots posted before), in order to be added in the game. 3. Some maps being reworked... some of my map designs were not convincent to me so my youngest brother is helping me because his maps look better than mine. 4. New textures will be added too. 5. A super heavily scripted story is being added to the game which explains with tons of cinematics how Doom Games are connected to each other making a bridge to the Doom Universe. 6. "Scavenger" enemy is being redesigned. The sprites look really good but I don't want to spoil much content about them now but I am redesigning the "Scavenger" enemy because this gave us some pain in the ass when digitalizing the sprites. but quite sire the new model will be better than the previous ones. 7 Quote Share this post Link to post
Clehpton Posted July 24, 2021 (edited) Great! the monsters looks pretty good. Edited July 24, 2021 by Erick22 3 Quote Share this post Link to post
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