Za_World Posted October 11, 2020 (edited) Hello everyone. As you can see from the image, I am trying to make a certain sector lower when the player crosses the trigger, and I want him to raise that sector again from a different point in the map, a switch located in a nearby room. The problem is, when I get to the switch that should raise that sector, it does not work. I'm uploading a video in the .rar file, so you can see in game how it does (not) work. I am using DoomBuilder2 (Doom in Hexen format) with Doom2 as the resource wad and I am using zDoom, gzDoom and Zandronum to test the map. EDIT: in the third image it says that the action starts when the player walks over. I changed it with "player uses" but it still does not work. Video.rar Edited October 11, 2020 by Za_World 0 Quote Share this post Link to post
Kappes Buur Posted October 11, 2020 (edited) An easy solution would be to use floor specials instead of platform specials MAP01.7z Edited October 11, 2020 by Kappes Buur added example pwad 0 Quote Share this post Link to post
Za_World Posted October 11, 2020 Thank you very much, it worked! 0 Quote Share this post Link to post
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