Telemassacre Posted October 15, 2020 I have an idea. Rockets shot out of rocket launchers should have 10 to 5 health and when you kill them, they explode prematurely. 7 Quote Share this post Link to post
wheresthebeef Posted October 16, 2020 (edited) All rockets should be homing rockets When you shoot them, instead of blowing up, the homing targeting gets scrambled and now targets someone else. Monsters can also shoot at the rockets and turn them against you mid-air. Every time a rocket switches, it also gets faster, turning it into a deadly game of Ping Pong Good fucking luck fighting a Spider Mastermind 1-on-1 with only a rocket launcher Edited October 16, 2020 by wheresthebeef 3 Quote Share this post Link to post
4MaTC Posted October 16, 2020 (edited) When you shoot rocket with a rocket it gets bigger and explode twice as powerful and also changing target. Good luck with fighting cyberdemon 1 on 1 Edited October 16, 2020 by 4MaTC 2 Quote Share this post Link to post
Yumheart Posted October 16, 2020 That would be pretty cool, but switching to another weapon fast enough could be an issue. 0 Quote Share this post Link to post
inkoalawetrust Posted October 16, 2020 Well here's a small DECORATE mod I made that does exactly that, make rockets destructible and gives them 10 HP before exploding.https://drive.google.com/file/d/1I999dIIgzKVT0rLPY59xs9qcGQwW4rpo/view?usp=sharing (I had to put it on Drive because Doomworld doesn't allow directly uploading/attaching WADs.) 4 Quote Share this post Link to post
Doomkid Posted October 16, 2020 (edited) I made a mod just like this years ago for memey DMs my friends and I used to have, it makes the RL practically worthless against the CG, but it was funny to see in action Edited October 16, 2020 by Doomkid 1 Quote Share this post Link to post
Maes Posted October 16, 2020 The basketballs in CYBIE2.WAD were also destructible. Made sense, only that ammo was at a premium ;-) 3 Quote Share this post Link to post
banjiepixel Posted October 16, 2020 I don't know how practical it would be to make rockets destructible but I was reminded by the fact that very long time ago I had idea to make revenant missiles destructible and finally decided make actual functional dehacked patch for that. destructiblerevball.zip I gave them 100 health so they are not completely too easy to destroy. Also why not give destructible rockets more health? I think 50 could be a good place to start. Here is dehacked patch for that. destructiblerocket.zip 3 Quote Share this post Link to post
Murdoch Posted October 16, 2020 Doom Mythbusters episode 1 - could a pistol round actually penetrate a rocket casing and set it off? Coming soon * * not really. 4 Quote Share this post Link to post
Mr. LBN Posted October 16, 2020 (edited) 51 minutes ago, banjiepixel said: I don't know how practical it would be to make rockets destructible but I was reminded by the fact that very long time ago I had idea to make revenant missiles destructible and finally decided make actual functional dehacked patch for that. destructiblerevball.zip I gave them 100 health so they are not completely too easy to destroy. Also why not give destructible rockets more health? I think 50 could be a good place to start. Here is dehacked patch for that. destructiblerocket.zip Sadly when you shoot the Revenant Rocket it becomes a ghost missle to the player. Once you shoot a rocket/projectile it can no longer damage the player. Attachment is a DEMO for Plutonia MAP01 (Complevel 4/Final DOOM compatibility). RevRock.zip Edited October 16, 2020 by Mr. LBN 0 Quote Share this post Link to post
SaladBadger Posted October 16, 2020 (edited) Giving missiles enough health to take a shot and not die doesn't work because when something shoots them, their target gets set to whatever shot it. And the target field is used as the projectile owner, so in essence any projectile you shoot would become yours, explaining the revenant rocket problem. Some ports should offer means to work around this. Edited October 16, 2020 by SaladBadger 0 Quote Share this post Link to post
TheNoob_Gamer Posted October 16, 2020 (edited) 1 hour ago, banjiepixel said: I don't know how practical it would be to make rockets destructible but I was reminded by the fact that very long time ago I had idea to make revenant missiles destructible and finally decided make actual functional dehacked patch for that. destructiblerevball.zip I gave them 100 health so they are not completely too easy to destroy. Also why not give destructible rockets more health? I think 50 could be a good place to start. Here is dehacked patch for that. destructiblerocket.zip I took the whole destructible projectiles thing further and make the player only able to fire a projectile that forces everything goes down in just 1 hit, including yourself (and said projectile) in my mod. Edited October 16, 2020 by TheNoob_Gamer 2 Quote Share this post Link to post
banjiepixel Posted October 16, 2020 1 hour ago, Mr. LBN said: Sadly when you shoot the Revenant Rocket it becomes a ghost missle to the player. Once you shoot a rocket/projectile it can no longer damage the player. Attachment is a DEMO for Plutonia MAP01 (Complevel 4/Final DOOM compatibility). RevRock.zip Thanks for pointing this out. Should had done more testing. I guess what I want is really beyond what dehacked can do. 0 Quote Share this post Link to post
Job Posted October 16, 2020 I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. Yeah, that's the stuff... 0 Quote Share this post Link to post
TheMagicMushroomMan Posted October 16, 2020 20 minutes ago, Job said: I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. Yeah, that's the stuff... Cool idea. It's kind of like how the Mancubus is riding Doomguy's rocket in your avatar. 4 Quote Share this post Link to post
DSC Posted October 16, 2020 31 minutes ago, Job said: I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. Yeah, that's the stuff... Unfortunately that didn't went along well for Major Kong, how do we know it would go better now? 0 Quote Share this post Link to post
holaareola Posted October 16, 2020 47 minutes ago, Job said: I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. Yeah, that's the stuff... Hah, used to be a Dr Strangelove mutator for Unreal Tournament that did that. Well, you started off riding it, which is less cool than your version. Spoiler 0 Quote Share this post Link to post
Maes Posted October 16, 2020 (edited) 3 hours ago, SaladBadger said: Giving missiles enough health to take a shot and not die doesn't work because when something shoots them, their target gets set to whatever shot it. And the target field is used as the projectile owner, so in essence any projectile you shoot would become yours, explaining the revenant rocket problem. Then again this could be abused for disrupting or misdirecting infighting, or simply doing cool things like "capturing" a bunch of revenant fireballs, and have them orbiting you as a kind of active shield ;-) Edited October 16, 2020 by Maes 0 Quote Share this post Link to post
VanaheimRanger Posted October 16, 2020 8 hours ago, Clippy said: This is funny because when I clicked this the other tab I had open was the "How old are you?" thread, lmao. 1 Quote Share this post Link to post
Jello Posted October 17, 2020 16 hours ago, Maes said: Then again this could be abused for disrupting or misdirecting infighting, or simply doing cool things like "capturing" a bunch of revenant fireballs, and have them orbiting you as a kind of active shield ;-) I actually really like this idea. It reminds me of the orbiting shields in R-Type and Gradius. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.