Bridgeburner56 Posted October 16, 2020 (edited) You have been waiting ….. so very long. Your will is fading, hunger stealing the strength from your limbs. You thought you could make it but now, you are done. The light fades slowly and your breath grows shallower. You were so close you could almost taste it. Taste The Mapwich Yes that’s right you can finally take a big juicy bite of Mapwich 2: The Mapwichening!! Same concept as last time with randomly assigned mapping pairs only we needed some extra spice and flavour. For a nice hearty umami flavour that warms the soul we used Otex as the texture base, and bringing a heat that makes ghost peppers blush we added Supercharge. In order to go full fusion in a moment of madness I thought making the maps designed around coop was a good idea as well. We don’t have a hub map this time, partly due the technical elements of getting one working in coop but mostly because Mapwich 2 was much more effort to pull together than Mapwich 1. More than twice as many initial sign ups combined with layers of complexity and problems working with Zandro coop pushed the development time much further than anticipated. But here we are! And you may now …. Come Eat The Mapwich V0.9ahttps://drive.google.com/file/d/1e5kTL-tlFx8LhbrXsLlkPzC1OHhvSDrp/view?usp=sharing Old builds Spoiler Hotfix V0.8ahttps://drive.google.com/file/d/10uVOWvbRuaip-DE8cz5TnuB7Sw7BZFBQ/view?usp=sharing V0.8https://drive.google.com/file/d/1gz2MGq22O1rn5s5Jqfj2ZQHWKBpubIqa/view?usp=sharing Tested in Zandronum 3.0 and GZdoom We have a dedicated feedback channel in The Hellforge discord where you can feed/yell at the mappers. And those mappers are: @Jimmy and @DoomTheRobot @DFF and The Indvidualist @Lorenz0 and @LowGcifer @Alper002 and @wolfmcbeard @AD_79, @olio and @RonnieJamesDiner @Liberation and @Aquila Chrysaetos @Bauul and @guitardz @obake and @Margsabl @CyanoBlugron and @TheMisterCat @DMPhobos and @Misty @Danlex and @BanjoDave @Remmirath and @Terminus @Jark and @Worm318 @Alfredo and @TravyB @Pegleg and @Super Mighty G @Steve88 and @Redead-ITA @RonnieJamesDiner and @Sapfiar @Tango and @Major Arlene @Bdubzzz and Revan @Insane_Gazebo and @dac @NoReason and @leekster @Dragonfly and @Bridgeburner56 Known bugs/issues - Supercharge has max VFX settings that when turned up will cause significant lag on older rigs (or even new ones). It is recommended to turn this down to 500, especially if playing coop. - Some console errors on some maps, none of which seem to cause any issues - Zandronum doesn't support the author description in mapinfo so that throws an error. Fine in GZDoom though. There are 2 bugs specific to Zandronum coop which only affect coop, not single player. - Flat rotation values are rounded by Zandronum’s netcode which results in any udmf aligned flat being thrown out. - The switches don’t animate in coop. All other animations work and the switches animate in single player Zandronum. Blaming the netcode again. Neither of these issues affect how the maps play. If anyone knows how to fix them but they also don’t break the maps so if they remain then so be it. - I still need to finalise and add in the official credits file. That will be added in the next update This project would not have been possible without huge amounts of help from many people. The biggest shout out has to go to Tango. Not just for making an amazing mod, but doing pretty much all of the resource management, constantly updating supercharge based on our demands feedback and being generally awesome and enthusiastic about the whole thing. Additional thanks to - Ukiro for Otex (as always) - Insane Gazebo and TheMisterCat for the title pic - AD_79 for the title music - RJD for helping out other teams - The BFG spam squad for numerous test sessions that lasted weeks at a time - All the mappers for joining this mad adventure - The various experts in the Hellforge and their endless knowledge Edited January 20, 2021 by Bridgeburner56 94 Quote Share this post Link to post
DutchDoomer Posted October 16, 2020 Khedric here from twitch :P ,- Looks dope cant wait to play this @Bridgeburner56 5 Quote Share this post Link to post
Endless Posted October 16, 2020 Yes, I like my sandwiches with a spicy portion of pure Hell and a handful of linedefs. 5 Quote Share this post Link to post
Alfredo Posted October 16, 2020 Just now, Endless said: Yes, I like my sandwiches with a spicy portion of pure Hell and a handful of linedefs. There is far more than a handful here. Fulfilling enough for any palate. 3 Quote Share this post Link to post
dac Posted October 16, 2020 (edited) Fuck Zandronum, all my homies hate Zandronum (But finally a public release LET'S GO) Edited October 16, 2020 by dac 9 Quote Share this post Link to post
sapphics Posted October 16, 2020 F$*% YEAH BABY LETS GOOOO. Screenshots look amazing. Can't wait to bite into this. Heh. 2 Quote Share this post Link to post
MattFright Posted October 16, 2020 I don't ever play co-op, but i'm gonna try to convince some of my buddies to play this with. Congrats to all mappers on the launch! I've been excited to play this for a while now 3 Quote Share this post Link to post
Terminus Posted October 16, 2020 About goddamn time. Hope ya'll enjoy this, everyone! <3 3 Quote Share this post Link to post
Bridgeburner56 Posted October 16, 2020 First bug found the title music broke :D 4 Quote Share this post Link to post
VanaheimRanger Posted October 16, 2020 6 minutes ago, MattFright said: I don't ever play co-op, but i'm gonna try to convince some of my buddies to play this with. Congrats to all mappers on the launch! I've been excited to play this for a while now All the maps SHOULD be completable solo as well...unless someone set their coop tags wrong...but no one would do that right? ;p 2 Quote Share this post Link to post
MattFright Posted October 16, 2020 1 minute ago, guitardz said: All the maps SHOULD be completable solo as well...unless someone set their coop tags wrong...but no one would do that right? ;p Ah i'm aware, i just feel like this wad is a good reason for me to install Zandronum 1 Quote Share this post Link to post
Gaia74 Posted October 16, 2020 (edited) congratulations to everyone who worked on this project! Its beautiful! Edited October 16, 2020 by Gaia74 4 Quote Share this post Link to post
Bridgeburner56 Posted October 16, 2020 6 minutes ago, guitardz said: All the maps SHOULD be completable solo as well...unless someone set their coop tags wrong...but no one would do that right? ;p Yep I tested all maps on single player. Some maps might feel like they have incorrect coop tags ....... Spoiler Looking at you Dubzzz 7 Quote Share this post Link to post
Firedust Posted October 16, 2020 YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES 3 Quote Share this post Link to post
Misty Posted October 16, 2020 I'm glad that this project is out, it was fun to participate... I hope, there will be another thing in the future. 13 Quote Share this post Link to post
Equilibrial Posted October 16, 2020 GIVE ME FUEL GIVE ME FIRE GIVE ME MAPWICH I DESIRE 6 Quote Share this post Link to post
obake Posted October 17, 2020 Congrats on the release. I look forward to playing it! 4 Quote Share this post Link to post
NamelessJoe Posted October 17, 2020 That mapwich looks so good I gonna be FAT. 3 Quote Share this post Link to post
Catpho Posted October 17, 2020 Hella cool! I thought @Aurelius and @JustCallMeKaito had a map though? Did they not finish that beauty D: 2 Quote Share this post Link to post
dac Posted October 17, 2020 32 minutes ago, Catpho said: Hella cool! I thought @Aurelius and @JustCallMeKaito had a map though? Did they not finish that beauty D: They got the OK to release it as a standalone map. And for good reason because holy shit it's amazing 6 Quote Share this post Link to post
esselfortium Posted October 17, 2020 Congrats on the release, looks fantastic! 4 Quote Share this post Link to post
TwilySparky Posted October 17, 2020 Gonna play this one in a bit. Haven't played the first one but just by the level design, I think I will like it 3 Quote Share this post Link to post
leodoom85 Posted October 17, 2020 Congrats everyone and now, you all can rest and eat some wad burgers... 4 Quote Share this post Link to post
Margsabl Posted October 17, 2020 Yay it releases! It was so much fun working on this! 3 Quote Share this post Link to post
TheMagicMushroomMan Posted October 17, 2020 Looks awesome, but do these maps play good solo, or are they intended/balanced for co-op? 2 Quote Share this post Link to post
Misty Posted October 17, 2020 1 hour ago, TheMagicMushroomMan said: Looks awesome, but do these maps play good solo, or are they intended/balanced for co-op? It was tested in single player too. I believe, plenty of harsh setups and fights are left for coop/survival. At least, my and DMPhobos collab was built that way... 2 Quote Share this post Link to post
Bridgeburner56 Posted October 17, 2020 1 hour ago, TheMagicMushroomMan said: Looks awesome, but do these maps play good solo, or are they intended/balanced for co-op? Balanced and tested for both 2 Quote Share this post Link to post
Koume Posted October 17, 2020 I have just played through the first four levels on UV, this is a great project, well made map's that have a beautiful design, balanced perfectly for solo (which is what I'm playing) I finally made an account on this forum that I've been browsing for the past 3+ years so that I can comment on how well this is made, if that is an indication of how much I've so far enjoyed this. Great job, i'm excited to play the rest of it! 7 Quote Share this post Link to post
Major Arlene Posted October 17, 2020 It was an absolute honor to work with @Tango on this iteration of Mapwich! I had a great time learning how to work with Supercharge as well! (which then prompted me to include it in other projects). A huge shout-out to Bridge for keeping us crazy kids in line and working tirelessly to make sure this Mapwich was the best it could be despite all the challenges the project faced. It has been amazing to work alongside such talented and dedicated mappers and I can't wait for the next one! 5 Quote Share this post Link to post
TheMagicMushroomMan Posted October 17, 2020 Sorry if I sound like an idiot, but since this is a beta, does that mean more maps will be added, or is the project finished except for bugs/balance/etc. Also, how many maps are there? Sorry if I'm missing something, the project looks really awesome! 2 Quote Share this post Link to post
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