In Hexen, Arc of Death (Mage's 3rd weapon) has a small pushback when the lighting hits an enemy. This sometimes causes the lighting to end prematurely when it pushes an enemy to a wall. I want to remove/reduce the pushback for this reason.
I tried to add the +NODAMAGETHRUST flag to the inherited projectile actors (i.e LightningZap, LightningFloor and LightningCeiling) but that didn't work. Removing that flag and trying with a negative ProjectileKickback value also didn't work.
One thing I have noticed is that when I increase the speed of the projectiles, the lighting pushed back enemies even more. So lowering the speed could reduce the pushback. However I don't want to lower the speed.
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ReaperAA
In Hexen, Arc of Death (Mage's 3rd weapon) has a small pushback when the lighting hits an enemy. This sometimes causes the lighting to end prematurely when it pushes an enemy to a wall. I want to remove/reduce the pushback for this reason.
I tried to add the +NODAMAGETHRUST flag to the inherited projectile actors (i.e LightningZap, LightningFloor and LightningCeiling) but that didn't work. Removing that flag and trying with a negative ProjectileKickback value also didn't work.
One thing I have noticed is that when I increase the speed of the projectiles, the lighting pushed back enemies even more. So lowering the speed could reduce the pushback. However I don't want to lower the speed.
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