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You draw it, I map it (now on idgames)


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1 hour ago, Rince-wind said:

Well well this blew up while I was in Dreamland, thanks everyone for participating!

I'll wait for the finished product to start mapping, would you like me to post screenshots of my progress?

oh yes

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my first doom room! 

 

the blue O is a soulsphere / megasphere, the red Bs are barons, the green Z, zombieman / shotgunners, the grey dots ammo, the yellow K, a yellow Key, needed for the yellow lift that connects to E4.

 

There's a wall (or a fence of some kind so you can shoot and be shot at) around the star, so that you need to climb the steps to jump into the star. Grabbing the YK teleports you back to the start of the room.

Forgot to mark a teleport on the lower end of the star either to the start of the room or to the center of the star (whichever plays better)

arQqMTq.png

Edited by kalaeth
forgot a teleport

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Fun project! E1 is a maze with several teleporters, and a secret door. The teleporters can lead to wherever necessary, maybe E5 and A3, for instance. Feel free to ad a few more as well. The secret room should contain a good weapon, maybe a plasma gun, and some ammo. Monsters roam the maze as well, ofc.

arQqMTq.png

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I think keys will have to be implemented in certain spots for progression! I'm hoping Rince-wind will take some artistic liberties here and there, turning some disjointed elements into a more cohesive thing

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I apologize for any mistakes I made, this one was in a Rush. 

E1, the two orbs at the bottom are circular walls that each contain spheres in the center, an invulnerability sphere in the left circle and an supercharge in the right, and a Plasma Gun (Or BFG if you wanna be REALLY OverPowered about it) and a Super Shotgun in the same order. 

In order to open them, the player has to go up the stairs to the pink section, which is a rising platform in the center of a pit (marked by the black pathways to the side) that leads to lava (and if you want, a teleporter to make it less deadly that leads back to the blue area).

In order to get by, you have to you to jump (since this is doom, this basically means, run really fast) to the white section (which is lower), then climb up a step of stairs that (I stupidly forgot to draw) are connected to the next pink area, where you have to jump AGAIN to the Blue area, where a switch is located that opens up the two circles. It also creates a pathway over the pit (marked by the same borders as the pit) that allows you to go through the past few areas without jumping through them again.

The numbers are enemies. The 1's are spawned when you get on the white area and are probably cacodemons. The 2's are spawned when you press the switch to create the pathway and are probably hitscanners. The 3 is a cyberdemon who's spawned when you pick up one of the orb items. FUCK IT UP!

I wrote STRAFE JUMP over the pink and white area but you don't need to make that a requirement to get through them if you don't want to.

dooooooooooooooooooooooooooooooooooooooooooooom.png

Edited by Spooky Explosives

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1 hour ago, Doomkid said:

I think keys will have to be implemented in certain spots for progression! I'm hoping Rince-wind will take some artistic liberties here and there, turning some disjointed elements into a more cohesive thing

 

After witnessing the visual pandemonium that is @Spooky Explosives's entry for E1 and taking your key idea into consideration, I'm going to design E1 myself and leave it as a surprise

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I have three more questions for everyone before I start:

  • What music track should I use?
  • What's the name of the map?
  • Where does the player start? (I was thinking starting the player in A3, where they arrive at the beach from a rowboat)
Edited by Rince-wind

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2 minutes ago, Rince-wind said:

 

After witnessing the visual pandemonium that is @Spooky Explosives's entry for E1 and taking your key idea into consideration, I'm going to design E1 myself and leave it as a surprise

 

Just above, Ola J has a design for E1, but Spooky Explosives might've missed it.

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Just now, Castelia said:

 

Just above, Ola J has a design for E1, but Spooky Explosives might've missed it.

 

Just as you posted this I noticed @Ola J's entry, I'll use his instead

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That is a good question on what to call this map

 

Can't think of what kind of name would embody The works of 26 people in one single map in this very creative idea

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Wow, this really blew up and zipped along. I see D3 and C4 connected to my C3. those were meant to be dead ends because they are landing pads but oh well I guess Rince-wind can sort that out.

 

This was fun I would love to see more of these happen and become a new fun community project thingy.

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E1, last one is from me ending with cyber demon fight and revenants. Because I think @Spooky Explosives is just trolling if not so use his/her's.

 

In order to open E1 room you need all 3 keys. Cyberdemon or Cyberdemons are behind a big door. That mega spehere triggers Cyber demon door.

 

Revenants also raise from the pillers when cyberdemon/s crosses a line by walking. Stairs raises when cyber demon dies and you can exit.

draw_area_pcorf.png

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3 minutes ago, THE IMP said:

E1, last one is from me ending with cyber demon fight and revenants. Because I think @Spooky Explosives is just trolling if not so use his/her's.

@Ola J made a E1 already, but I like yours more. Instead I'll move Ola's maze to C2 and put it behind a secret door somewhere in the diamond shaped room

 

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potential map names : 25 pieces of hell / this disjointed mess / the many faces of pain! 

as for the music, since I always pay without sound I have no idea.

Also, I kinda see E5 as an ending arena, and the starting on the beach sounds good.

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14 minutes ago, kalaeth said:

the many faces of pain! 

...Or Paint!

 

Good title!

 

Lovely project, @Rince-wind! Hope this help you get out of the mapper block :)

 

A megawad on this style would be really interesting to see, where every mapper contribute to every map, and then select one map and tries to make it vanilla style.

 

Edited by P41R47

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4 minutes ago, P41R47 said:

A megawad on this style would be really interesting to see, where every mapper contribute to every map, and then select one map and tries to make it vanilla style.

Oh hell yes! Would take awhile, but that would be awesome to see

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7 minutes ago, EpicTyphlosion said:

Oh hell yes! Would take awhile, but that would be awesome to see

Totally, and it could be cohesive if the mappers decide per map the theme and the story details to follow.

The hell of opinions it would be, but this community proves everytime that things could be taken to safe port even on strange tides.

 

This could be somewhat like the progressive fiction project that ended on Hedephobia, or something even better.

:D

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Just have to say this is such a cool concept for a map idea and I'm happy to see you all worked out a full sheet of paper!

Can't wait to see the final product. :)

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